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-rw-r--r--src/shader_recompiler/backend/glasm/emit_context.cpp1
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp1
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.h1
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.h1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h3
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h1
8 files changed, 7 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/emit_context.cpp
index 08918a5c2..21e14867c 100644
--- a/src/shader_recompiler/backend/glasm/emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_context.cpp
@@ -8,6 +8,7 @@
8#include "shader_recompiler/backend/glasm/emit_context.h" 8#include "shader_recompiler/backend/glasm/emit_context.h"
9#include "shader_recompiler/frontend/ir/program.h" 9#include "shader_recompiler/frontend/ir/program.h"
10#include "shader_recompiler/profile.h" 10#include "shader_recompiler/profile.h"
11#include "shader_recompiler/runtime_info.h"
11 12
12namespace Shader::Backend::GLASM { 13namespace Shader::Backend::GLASM {
13namespace { 14namespace {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 832b4fd40..66e4aea04 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -13,6 +13,7 @@
13#include "shader_recompiler/frontend/ir/ir_emitter.h" 13#include "shader_recompiler/frontend/ir/ir_emitter.h"
14#include "shader_recompiler/frontend/ir/program.h" 14#include "shader_recompiler/frontend/ir/program.h"
15#include "shader_recompiler/profile.h" 15#include "shader_recompiler/profile.h"
16#include "shader_recompiler/runtime_info.h"
16 17
17namespace Shader::Backend::GLASM { 18namespace Shader::Backend::GLASM {
18namespace { 19namespace {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.h b/src/shader_recompiler/backend/glasm/emit_glasm.h
index 3df32a4a6..bcb55f062 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.h
@@ -9,6 +9,7 @@
9#include "shader_recompiler/backend/bindings.h" 9#include "shader_recompiler/backend/bindings.h"
10#include "shader_recompiler/frontend/ir/program.h" 10#include "shader_recompiler/frontend/ir/program.h"
11#include "shader_recompiler/profile.h" 11#include "shader_recompiler/profile.h"
12#include "shader_recompiler/runtime_info.h"
12 13
13namespace Shader::Backend::GLASM { 14namespace Shader::Backend::GLASM {
14 15
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
index cafb5c92a..af9fac7c1 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
@@ -8,7 +8,7 @@
8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
9#include "shader_recompiler/frontend/ir/program.h" 9#include "shader_recompiler/frontend/ir/program.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11#include "shader_recompiler/profile.h" 11#include "shader_recompiler/runtime_info.h"
12 12
13namespace Shader::Backend::GLASM { 13namespace Shader::Backend::GLASM {
14namespace { 14namespace {
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 54aa88b63..93057ebb9 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -6,6 +6,7 @@
6#include "shader_recompiler/backend/glsl/emit_context.h" 6#include "shader_recompiler/backend/glsl/emit_context.h"
7#include "shader_recompiler/frontend/ir/program.h" 7#include "shader_recompiler/frontend/ir/program.h"
8#include "shader_recompiler/profile.h" 8#include "shader_recompiler/profile.h"
9#include "shader_recompiler/runtime_info.h"
9 10
10namespace Shader::Backend::GLSL { 11namespace Shader::Backend::GLSL {
11namespace { 12namespace {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.h b/src/shader_recompiler/backend/glsl/emit_glsl.h
index fe221fa7c..20e5719e6 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.h
@@ -9,6 +9,7 @@
9#include "shader_recompiler/backend/bindings.h" 9#include "shader_recompiler/backend/bindings.h"
10#include "shader_recompiler/frontend/ir/program.h" 10#include "shader_recompiler/frontend/ir/program.h"
11#include "shader_recompiler/profile.h" 11#include "shader_recompiler/profile.h"
12#include "shader_recompiler/runtime_info.h"
12 13
13namespace Shader::Backend::GLSL { 14namespace Shader::Backend::GLSL {
14 15
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 9e812dabb..df28036e4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -18,9 +18,6 @@ class Value;
18namespace Shader::Backend::GLSL { 18namespace Shader::Backend::GLSL {
19class EmitContext; 19class EmitContext;
20 20
21inline void EmitSetLoopSafetyVariable(EmitContext&) {}
22inline void EmitGetLoopSafetyVariable(EmitContext&) {}
23
24#define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__) 21#define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__)
25 22
26// Microinstruction emitters 23// Microinstruction emitters
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 961c9180c..527685fb8 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -12,6 +12,7 @@
12#include "shader_recompiler/backend/bindings.h" 12#include "shader_recompiler/backend/bindings.h"
13#include "shader_recompiler/frontend/ir/program.h" 13#include "shader_recompiler/frontend/ir/program.h"
14#include "shader_recompiler/profile.h" 14#include "shader_recompiler/profile.h"
15#include "shader_recompiler/runtime_info.h"
15#include "shader_recompiler/shader_info.h" 16#include "shader_recompiler/shader_info.h"
16 17
17namespace Shader::Backend::SPIRV { 18namespace Shader::Backend::SPIRV {