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diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
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1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <array>
8#include <string_view>
9
10#include <sirit/sirit.h>
11
12#include "shader_recompiler/backend/bindings.h"
13#include "shader_recompiler/frontend/ir/program.h"
14#include "shader_recompiler/profile.h"
15#include "shader_recompiler/runtime_info.h"
16#include "shader_recompiler/shader_info.h"
17
18namespace Shader::Backend::SPIRV {
19
20using Sirit::Id;
21
22class VectorTypes {
23public:
24 void Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name);
25
26 [[nodiscard]] Id operator[](size_t size) const noexcept {
27 return defs[size - 1];
28 }
29
30private:
31 std::array<Id, 4> defs{};
32};
33
34struct TextureDefinition {
35 Id id;
36 Id sampled_type;
37 Id pointer_type;
38 Id image_type;
39 u32 count;
40};
41
42struct TextureBufferDefinition {
43 Id id;
44 u32 count;
45};
46
47struct ImageBufferDefinition {
48 Id id;
49 Id image_type;
50 u32 count;
51};
52
53struct ImageDefinition {
54 Id id;
55 Id image_type;
56 u32 count;
57};
58
59struct UniformDefinitions {
60 Id U8{};
61 Id S8{};
62 Id U16{};
63 Id S16{};
64 Id U32{};
65 Id F32{};
66 Id U32x2{};
67 Id U32x4{};
68};
69
70struct StorageTypeDefinition {
71 Id array{};
72 Id element{};
73};
74
75struct StorageTypeDefinitions {
76 StorageTypeDefinition U8{};
77 StorageTypeDefinition S8{};
78 StorageTypeDefinition U16{};
79 StorageTypeDefinition S16{};
80 StorageTypeDefinition U32{};
81 StorageTypeDefinition U64{};
82 StorageTypeDefinition F32{};
83 StorageTypeDefinition U32x2{};
84 StorageTypeDefinition U32x4{};
85};
86
87struct StorageDefinitions {
88 Id U8{};
89 Id S8{};
90 Id U16{};
91 Id S16{};
92 Id U32{};
93 Id F32{};
94 Id U64{};
95 Id U32x2{};
96 Id U32x4{};
97};
98
99struct GenericElementInfo {
100 Id id{};
101 u32 first_element{};
102 u32 num_components{};
103};
104
105class EmitContext final : public Sirit::Module {
106public:
107 explicit EmitContext(const Profile& profile, const RuntimeInfo& runtime_info,
108 IR::Program& program, Bindings& binding);
109 ~EmitContext();
110
111 [[nodiscard]] Id Def(const IR::Value& value);
112
113 [[nodiscard]] Id BitOffset8(const IR::Value& offset);
114 [[nodiscard]] Id BitOffset16(const IR::Value& offset);
115
116 Id InputLegacyAttribute(IR::Attribute attribute);
117 Id OutputLegacyAttribute(IR::Attribute attribute);
118
119 Id Const(u32 value) {
120 return Constant(U32[1], value);
121 }
122
123 Id Const(u32 element_1, u32 element_2) {
124 return ConstantComposite(U32[2], Const(element_1), Const(element_2));
125 }
126
127 Id Const(u32 element_1, u32 element_2, u32 element_3) {
128 return ConstantComposite(U32[3], Const(element_1), Const(element_2), Const(element_3));
129 }
130
131 Id Const(u32 element_1, u32 element_2, u32 element_3, u32 element_4) {
132 return ConstantComposite(U32[4], Const(element_1), Const(element_2), Const(element_3),
133 Const(element_4));
134 }
135
136 Id SConst(s32 value) {
137 return Constant(S32[1], value);
138 }
139
140 Id SConst(s32 element_1, s32 element_2) {
141 return ConstantComposite(S32[2], SConst(element_1), SConst(element_2));
142 }
143
144 Id SConst(s32 element_1, s32 element_2, s32 element_3) {
145 return ConstantComposite(S32[3], SConst(element_1), SConst(element_2), SConst(element_3));
146 }
147
148 Id SConst(s32 element_1, s32 element_2, s32 element_3, s32 element_4) {
149 return ConstantComposite(S32[4], SConst(element_1), SConst(element_2), SConst(element_3),
150 SConst(element_4));
151 }
152
153 Id Const(f32 value) {
154 return Constant(F32[1], value);
155 }
156
157 const Profile& profile;
158 const RuntimeInfo& runtime_info;
159 Stage stage{};
160
161 Id void_id{};
162 Id U1{};
163 Id U8{};
164 Id S8{};
165 Id U16{};
166 Id S16{};
167 Id U64{};
168 VectorTypes F32;
169 VectorTypes U32;
170 VectorTypes S32;
171 VectorTypes F16;
172 VectorTypes F64;
173
174 Id true_value{};
175 Id false_value{};
176 Id u32_zero_value{};
177 Id f32_zero_value{};
178
179 UniformDefinitions uniform_types;
180 StorageTypeDefinitions storage_types;
181
182 Id private_u32{};
183
184 Id shared_u8{};
185 Id shared_u16{};
186 Id shared_u32{};
187 Id shared_u64{};
188 Id shared_u32x2{};
189 Id shared_u32x4{};
190
191 Id input_f32{};
192 Id input_u32{};
193 Id input_s32{};
194
195 Id output_f32{};
196 Id output_u32{};
197
198 Id image_buffer_type{};
199 Id sampled_texture_buffer_type{};
200 Id image_u32{};
201
202 std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
203 std::array<StorageDefinitions, Info::MAX_SSBOS> ssbos{};
204 std::vector<TextureBufferDefinition> texture_buffers;
205 std::vector<ImageBufferDefinition> image_buffers;
206 std::vector<TextureDefinition> textures;
207 std::vector<ImageDefinition> images;
208
209 Id workgroup_id{};
210 Id local_invocation_id{};
211 Id invocation_id{};
212 Id sample_id{};
213 Id is_helper_invocation{};
214 Id subgroup_local_invocation_id{};
215 Id subgroup_mask_eq{};
216 Id subgroup_mask_lt{};
217 Id subgroup_mask_le{};
218 Id subgroup_mask_gt{};
219 Id subgroup_mask_ge{};
220 Id instance_id{};
221 Id instance_index{};
222 Id base_instance{};
223 Id vertex_id{};
224 Id vertex_index{};
225 Id base_vertex{};
226 Id front_face{};
227 Id point_coord{};
228 Id tess_coord{};
229 Id clip_distances{};
230 Id layer{};
231 Id viewport_index{};
232 Id viewport_mask{};
233 Id primitive_id{};
234
235 Id fswzadd_lut_a{};
236 Id fswzadd_lut_b{};
237
238 Id indexed_load_func{};
239 Id indexed_store_func{};
240
241 Id rescaling_uniform_constant{};
242 Id rescaling_push_constants{};
243 Id rescaling_textures_type{};
244 Id rescaling_images_type{};
245 u32 rescaling_textures_member_index{};
246 u32 rescaling_images_member_index{};
247 u32 rescaling_downfactor_member_index{};
248 u32 texture_rescaling_index{};
249 u32 image_rescaling_index{};
250
251 Id local_memory{};
252
253 Id shared_memory_u8{};
254 Id shared_memory_u16{};
255 Id shared_memory_u32{};
256 Id shared_memory_u64{};
257 Id shared_memory_u32x2{};
258 Id shared_memory_u32x4{};
259
260 Id shared_memory_u32_type{};
261
262 Id shared_store_u8_func{};
263 Id shared_store_u16_func{};
264 Id increment_cas_shared{};
265 Id increment_cas_ssbo{};
266 Id decrement_cas_shared{};
267 Id decrement_cas_ssbo{};
268 Id f32_add_cas{};
269 Id f16x2_add_cas{};
270 Id f16x2_min_cas{};
271 Id f16x2_max_cas{};
272 Id f32x2_add_cas{};
273 Id f32x2_min_cas{};
274 Id f32x2_max_cas{};
275
276 Id load_global_func_u32{};
277 Id load_global_func_u32x2{};
278 Id load_global_func_u32x4{};
279 Id write_global_func_u32{};
280 Id write_global_func_u32x2{};
281 Id write_global_func_u32x4{};
282
283 Id input_position{};
284 Id input_front_color{};
285 Id input_front_secondary_color{};
286 Id input_back_color{};
287 Id input_back_secondary_color{};
288 Id input_fog_frag_coord{};
289 std::array<Id, 10> input_fixed_fnc_textures{};
290 std::array<Id, 32> input_generics{};
291
292 Id output_point_size{};
293 Id output_position{};
294 Id output_front_color{};
295 Id output_front_secondary_color{};
296 Id output_back_color{};
297 Id output_back_secondary_color{};
298 Id output_fog_frag_coord{};
299 std::array<Id, 10> output_fixed_fnc_textures{};
300 std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
301
302 Id output_tess_level_outer{};
303 Id output_tess_level_inner{};
304 std::array<Id, 30> patches{};
305
306 std::array<Id, 8> frag_color{};
307 Id sample_mask{};
308 Id frag_depth{};
309
310 std::vector<Id> interfaces;
311
312private:
313 void DefineCommonTypes(const Info& info);
314 void DefineCommonConstants();
315 void DefineInterfaces(const IR::Program& program);
316 void DefineLocalMemory(const IR::Program& program);
317 void DefineSharedMemory(const IR::Program& program);
318 void DefineSharedMemoryFunctions(const IR::Program& program);
319 void DefineConstantBuffers(const Info& info, u32& binding);
320 void DefineStorageBuffers(const Info& info, u32& binding);
321 void DefineTextureBuffers(const Info& info, u32& binding);
322 void DefineImageBuffers(const Info& info, u32& binding);
323 void DefineTextures(const Info& info, u32& binding, u32& scaling_index);
324 void DefineImages(const Info& info, u32& binding, u32& scaling_index);
325 void DefineAttributeMemAccess(const Info& info);
326 void DefineGlobalMemoryFunctions(const Info& info);
327 void DefineRescalingInput(const Info& info);
328 void DefineRescalingInputPushConstant();
329 void DefineRescalingInputUniformConstant();
330
331 void DefineInputs(const IR::Program& program);
332 void DefineOutputs(const IR::Program& program);
333};
334
335} // namespace Shader::Backend::SPIRV