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Diffstat (limited to 'src/shader_recompiler/backend/spirv/spirv_emit_context.cpp')
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index a0c155fdb..3b97721e1 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -35,6 +35,7 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
35 const spv::ImageFormat format{spv::ImageFormat::Unknown}; 35 const spv::ImageFormat format{spv::ImageFormat::Unknown};
36 const Id type{ctx.F32[1]}; 36 const Id type{ctx.F32[1]};
37 const bool depth{desc.is_depth}; 37 const bool depth{desc.is_depth};
38 const bool ms{desc.is_multisample};
38 switch (desc.type) { 39 switch (desc.type) {
39 case TextureType::Color1D: 40 case TextureType::Color1D:
40 return ctx.TypeImage(type, spv::Dim::Dim1D, depth, false, false, 1, format); 41 return ctx.TypeImage(type, spv::Dim::Dim1D, depth, false, false, 1, format);
@@ -42,9 +43,9 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
42 return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format); 43 return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
43 case TextureType::Color2D: 44 case TextureType::Color2D:
44 case TextureType::Color2DRect: 45 case TextureType::Color2DRect:
45 return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format); 46 return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, ms, 1, format);
46 case TextureType::ColorArray2D: 47 case TextureType::ColorArray2D:
47 return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format); 48 return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, ms, 1, format);
48 case TextureType::Color3D: 49 case TextureType::Color3D:
49 return ctx.TypeImage(type, spv::Dim::Dim3D, depth, false, false, 1, format); 50 return ctx.TypeImage(type, spv::Dim::Dim3D, depth, false, false, 1, format);
50 case TextureType::ColorCube: 51 case TextureType::ColorCube: