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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_select.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
new file mode 100644
index 000000000..c5b4f4720
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
@@ -0,0 +1,42 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include "shader_recompiler/backend/spirv/emit_spirv.h"
6#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
7
8namespace Shader::Backend::SPIRV {
9
10Id EmitSelectU1(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
11 return ctx.OpSelect(ctx.U1, cond, true_value, false_value);
12}
13
14Id EmitSelectU8(EmitContext&, Id, Id, Id) {
15 throw NotImplementedException("SPIR-V Instruction");
16}
17
18Id EmitSelectU16(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
19 return ctx.OpSelect(ctx.U16, cond, true_value, false_value);
20}
21
22Id EmitSelectU32(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
23 return ctx.OpSelect(ctx.U32[1], cond, true_value, false_value);
24}
25
26Id EmitSelectU64(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
27 return ctx.OpSelect(ctx.U64, cond, true_value, false_value);
28}
29
30Id EmitSelectF16(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
31 return ctx.OpSelect(ctx.F16[1], cond, true_value, false_value);
32}
33
34Id EmitSelectF32(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
35 return ctx.OpSelect(ctx.F32[1], cond, true_value, false_value);
36}
37
38Id EmitSelectF64(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
39 return ctx.OpSelect(ctx.F64[1], cond, true_value, false_value);
40}
41
42} // namespace Shader::Backend::SPIRV