diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
4 files changed, 64 insertions, 45 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp index 8e5e6cf1f..1be4a0f59 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp | |||
| @@ -48,10 +48,6 @@ void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) | |||
| 48 | ctx.AddU64("{}=doubleBitsToUint64({});", inst, value); | 48 | ctx.AddU64("{}=doubleBitsToUint64({});", inst, value); |
| 49 | } | 49 | } |
| 50 | 50 | ||
| 51 | void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { | ||
| 52 | ctx.AddF32("{}=ftoi({});", inst, value); | ||
| 53 | } | ||
| 54 | |||
| 55 | void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) { | 51 | void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) { |
| 56 | NotImplemented(); | 52 | NotImplemented(); |
| 57 | } | 53 | } |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index cecdbb9d6..f335c8af0 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | |||
| @@ -25,6 +25,13 @@ std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::V | |||
| 25 | return fmt::format("img{}{}", def.binding, index_offset); | 25 | return fmt::format("img{}{}", def.binding, index_offset); |
| 26 | } | 26 | } |
| 27 | 27 | ||
| 28 | bool IsTextureMsaa(EmitContext& ctx, const IR::TextureInstInfo& info) { | ||
| 29 | if (info.type == TextureType::Buffer) { | ||
| 30 | return false; | ||
| 31 | } | ||
| 32 | return ctx.info.texture_descriptors.at(info.descriptor_index).is_multisample; | ||
| 33 | } | ||
| 34 | |||
| 28 | std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) { | 35 | std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) { |
| 29 | switch (info.type) { | 36 | switch (info.type) { |
| 30 | case TextureType::Color1D: | 37 | case TextureType::Color1D: |
| @@ -414,7 +421,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde | |||
| 414 | 421 | ||
| 415 | void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, | 422 | void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, |
| 416 | std::string_view coords, std::string_view offset, std::string_view lod, | 423 | std::string_view coords, std::string_view offset, std::string_view lod, |
| 417 | [[maybe_unused]] std::string_view ms) { | 424 | std::string_view ms) { |
| 418 | const auto info{inst.Flags<IR::TextureInstInfo>()}; | 425 | const auto info{inst.Flags<IR::TextureInstInfo>()}; |
| 419 | if (info.has_bias) { | 426 | if (info.has_bias) { |
| 420 | throw NotImplementedException("EmitImageFetch Bias texture samples"); | 427 | throw NotImplementedException("EmitImageFetch Bias texture samples"); |
| @@ -431,19 +438,24 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, | |||
| 431 | ctx.AddU1("{}=true;", *sparse_inst); | 438 | ctx.AddU1("{}=true;", *sparse_inst); |
| 432 | } | 439 | } |
| 433 | if (!sparse_inst || !supports_sparse) { | 440 | if (!sparse_inst || !supports_sparse) { |
| 434 | if (!offset.empty()) { | 441 | const auto int_coords{CoordsCastToInt(coords, info)}; |
| 435 | ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, | 442 | if (!ms.empty()) { |
| 436 | CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info)); | 443 | ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms); |
| 444 | } else if (!offset.empty()) { | ||
| 445 | ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod, | ||
| 446 | CoordsCastToInt(offset, info)); | ||
| 437 | } else { | 447 | } else { |
| 438 | if (info.type == TextureType::Buffer) { | 448 | if (info.type == TextureType::Buffer) { |
| 439 | ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords); | 449 | ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords); |
| 440 | } else { | 450 | } else { |
| 441 | ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, | 451 | ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, lod); |
| 442 | CoordsCastToInt(coords, info), lod); | ||
| 443 | } | 452 | } |
| 444 | } | 453 | } |
| 445 | return; | 454 | return; |
| 446 | } | 455 | } |
| 456 | if (!ms.empty()) { | ||
| 457 | throw NotImplementedException("EmitImageFetch Sparse MSAA samples"); | ||
| 458 | } | ||
| 447 | if (!offset.empty()) { | 459 | if (!offset.empty()) { |
| 448 | ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", | 460 | ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", |
| 449 | *sparse_inst, texture, CastToIntVec(coords, info), lod, | 461 | *sparse_inst, texture, CastToIntVec(coords, info), lod, |
| @@ -455,29 +467,36 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, | |||
| 455 | } | 467 | } |
| 456 | 468 | ||
| 457 | void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, | 469 | void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, |
| 458 | std::string_view lod) { | 470 | std::string_view lod, const IR::Value& skip_mips_val) { |
| 459 | const auto info{inst.Flags<IR::TextureInstInfo>()}; | 471 | const auto info{inst.Flags<IR::TextureInstInfo>()}; |
| 460 | const auto texture{Texture(ctx, info, index)}; | 472 | const auto texture{Texture(ctx, info, index)}; |
| 473 | const bool is_msaa{IsTextureMsaa(ctx, info)}; | ||
| 474 | const bool skip_mips{skip_mips_val.U1()}; | ||
| 475 | const auto mips{skip_mips ? "0u" : fmt::format("uint(textureQueryLevels({}))", texture)}; | ||
| 476 | if (is_msaa && !skip_mips) { | ||
| 477 | throw NotImplementedException("EmitImageQueryDimensions MSAA QueryLevels"); | ||
| 478 | } | ||
| 479 | if (info.type == TextureType::Buffer && !skip_mips) { | ||
| 480 | throw NotImplementedException("EmitImageQueryDimensions TextureType::Buffer QueryLevels"); | ||
| 481 | } | ||
| 482 | const bool uses_lod{!is_msaa && info.type != TextureType::Buffer}; | ||
| 483 | const auto lod_str{uses_lod ? fmt::format(",int({})", lod) : ""}; | ||
| 461 | switch (info.type) { | 484 | switch (info.type) { |
| 462 | case TextureType::Color1D: | 485 | case TextureType::Color1D: |
| 463 | return ctx.AddU32x4( | 486 | return ctx.AddU32x4("{}=uvec4(uint(textureSize({}{})),0u,0u,{});", inst, texture, lod_str, |
| 464 | "{}=uvec4(uint(textureSize({},int({}))),0u,0u,uint(textureQueryLevels({})));", inst, | 487 | mips); |
| 465 | texture, lod, texture); | ||
| 466 | case TextureType::ColorArray1D: | 488 | case TextureType::ColorArray1D: |
| 467 | case TextureType::Color2D: | 489 | case TextureType::Color2D: |
| 468 | case TextureType::ColorCube: | 490 | case TextureType::ColorCube: |
| 469 | case TextureType::Color2DRect: | 491 | case TextureType::Color2DRect: |
| 470 | return ctx.AddU32x4( | 492 | return ctx.AddU32x4("{}=uvec4(uvec2(textureSize({}{})),0u,{});", inst, texture, lod_str, |
| 471 | "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst, | 493 | mips); |
| 472 | texture, lod, texture); | ||
| 473 | case TextureType::ColorArray2D: | 494 | case TextureType::ColorArray2D: |
| 474 | case TextureType::Color3D: | 495 | case TextureType::Color3D: |
| 475 | case TextureType::ColorArrayCube: | 496 | case TextureType::ColorArrayCube: |
| 476 | return ctx.AddU32x4( | 497 | return ctx.AddU32x4("{}=uvec4(uvec3(textureSize({}{})),{});", inst, texture, lod_str, mips); |
| 477 | "{}=uvec4(uvec3(textureSize({},int({}))),uint(textureQueryLevels({})));", inst, texture, | ||
| 478 | lod, texture); | ||
| 479 | case TextureType::Buffer: | 498 | case TextureType::Buffer: |
| 480 | throw NotImplementedException("EmitImageQueryDimensions Texture buffers"); | 499 | return ctx.AddU32x4("{}=uvec4(uint(textureSize({})),0u,0u,{});", inst, texture, mips); |
| 481 | } | 500 | } |
| 482 | throw LogicError("Unspecified image type {}", info.type.Value()); | 501 | throw LogicError("Unspecified image type {}", info.type.Value()); |
| 483 | } | 502 | } |
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 4151c89de..8d0a65047 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h | |||
| @@ -231,7 +231,6 @@ void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond, | |||
| 231 | void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst); | 231 | void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst); |
| 232 | void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value); | 232 | void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value); |
| 233 | void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value); | 233 | void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value); |
| 234 | void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value); | ||
| 235 | void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst); | 234 | void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst); |
| 236 | void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value); | 235 | void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value); |
| 237 | void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value); | 236 | void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value); |
| @@ -655,7 +654,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, | |||
| 655 | std::string_view coords, std::string_view offset, std::string_view lod, | 654 | std::string_view coords, std::string_view offset, std::string_view lod, |
| 656 | std::string_view ms); | 655 | std::string_view ms); |
| 657 | void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, | 656 | void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, |
| 658 | std::string_view lod); | 657 | std::string_view lod, const IR::Value& skip_mips); |
| 659 | void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, | 658 | void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, |
| 660 | std::string_view coords); | 659 | std::string_view coords); |
| 661 | void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, | 660 | void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, |
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp index 5d01ec0cd..1b006e811 100644 --- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp | |||
| @@ -61,24 +61,28 @@ std::string OutputDecorator(Stage stage, u32 size) { | |||
| 61 | } | 61 | } |
| 62 | } | 62 | } |
| 63 | 63 | ||
| 64 | std::string_view SamplerType(TextureType type, bool is_depth) { | 64 | std::string_view DepthSamplerType(TextureType type) { |
| 65 | if (is_depth) { | 65 | switch (type) { |
| 66 | switch (type) { | 66 | case TextureType::Color1D: |
| 67 | case TextureType::Color1D: | 67 | return "sampler1DShadow"; |
| 68 | return "sampler1DShadow"; | 68 | case TextureType::ColorArray1D: |
| 69 | case TextureType::ColorArray1D: | 69 | return "sampler1DArrayShadow"; |
| 70 | return "sampler1DArrayShadow"; | 70 | case TextureType::Color2D: |
| 71 | case TextureType::Color2D: | 71 | return "sampler2DShadow"; |
| 72 | return "sampler2DShadow"; | 72 | case TextureType::ColorArray2D: |
| 73 | case TextureType::ColorArray2D: | 73 | return "sampler2DArrayShadow"; |
| 74 | return "sampler2DArrayShadow"; | 74 | case TextureType::ColorCube: |
| 75 | case TextureType::ColorCube: | 75 | return "samplerCubeShadow"; |
| 76 | return "samplerCubeShadow"; | 76 | case TextureType::ColorArrayCube: |
| 77 | case TextureType::ColorArrayCube: | 77 | return "samplerCubeArrayShadow"; |
| 78 | return "samplerCubeArrayShadow"; | 78 | default: |
| 79 | default: | 79 | throw NotImplementedException("Texture type: {}", type); |
| 80 | throw NotImplementedException("Texture type: {}", type); | 80 | } |
| 81 | } | 81 | } |
| 82 | |||
| 83 | std::string_view ColorSamplerType(TextureType type, bool is_multisample = false) { | ||
| 84 | if (is_multisample) { | ||
| 85 | ASSERT(type == TextureType::Color2D || type == TextureType::ColorArray2D); | ||
| 82 | } | 86 | } |
| 83 | switch (type) { | 87 | switch (type) { |
| 84 | case TextureType::Color1D: | 88 | case TextureType::Color1D: |
| @@ -87,9 +91,9 @@ std::string_view SamplerType(TextureType type, bool is_depth) { | |||
| 87 | return "sampler1DArray"; | 91 | return "sampler1DArray"; |
| 88 | case TextureType::Color2D: | 92 | case TextureType::Color2D: |
| 89 | case TextureType::Color2DRect: | 93 | case TextureType::Color2DRect: |
| 90 | return "sampler2D"; | 94 | return is_multisample ? "sampler2DMS" : "sampler2D"; |
| 91 | case TextureType::ColorArray2D: | 95 | case TextureType::ColorArray2D: |
| 92 | return "sampler2DArray"; | 96 | return is_multisample ? "sampler2DMSArray" : "sampler2DArray"; |
| 93 | case TextureType::Color3D: | 97 | case TextureType::Color3D: |
| 94 | return "sampler3D"; | 98 | return "sampler3D"; |
| 95 | case TextureType::ColorCube: | 99 | case TextureType::ColorCube: |
| @@ -677,7 +681,7 @@ void EmitContext::SetupTextures(Bindings& bindings) { | |||
| 677 | texture_buffers.reserve(info.texture_buffer_descriptors.size()); | 681 | texture_buffers.reserve(info.texture_buffer_descriptors.size()); |
| 678 | for (const auto& desc : info.texture_buffer_descriptors) { | 682 | for (const auto& desc : info.texture_buffer_descriptors) { |
| 679 | texture_buffers.push_back({bindings.texture, desc.count}); | 683 | texture_buffers.push_back({bindings.texture, desc.count}); |
| 680 | const auto sampler_type{SamplerType(TextureType::Buffer, false)}; | 684 | const auto sampler_type{ColorSamplerType(TextureType::Buffer)}; |
| 681 | const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; | 685 | const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; |
| 682 | header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, | 686 | header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, |
| 683 | sampler_type, bindings.texture, array_decorator); | 687 | sampler_type, bindings.texture, array_decorator); |
| @@ -686,7 +690,8 @@ void EmitContext::SetupTextures(Bindings& bindings) { | |||
| 686 | textures.reserve(info.texture_descriptors.size()); | 690 | textures.reserve(info.texture_descriptors.size()); |
| 687 | for (const auto& desc : info.texture_descriptors) { | 691 | for (const auto& desc : info.texture_descriptors) { |
| 688 | textures.push_back({bindings.texture, desc.count}); | 692 | textures.push_back({bindings.texture, desc.count}); |
| 689 | const auto sampler_type{SamplerType(desc.type, desc.is_depth)}; | 693 | const auto sampler_type{desc.is_depth ? DepthSamplerType(desc.type) |
| 694 | : ColorSamplerType(desc.type, desc.is_multisample)}; | ||
| 690 | const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; | 695 | const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""}; |
| 691 | header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, | 696 | header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture, |
| 692 | sampler_type, bindings.texture, array_decorator); | 697 | sampler_type, bindings.texture, array_decorator); |