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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 7c9ed9159..97bd59302 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -394,7 +394,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
394 } 394 }
395 } 395 }
396 if (info.uses_rescaling_uniform) { 396 if (info.uses_rescaling_uniform) {
397 header += "layout(location=0) uniform float down_factor;"; 397 header += "layout(location=0) uniform vec4 scaling;";
398 } 398 }
399 DefineConstantBuffers(bindings); 399 DefineConstantBuffers(bindings);
400 DefineStorageBuffers(bindings); 400 DefineStorageBuffers(bindings);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 3db3083f9..542a79230 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -446,7 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
446} 446}
447 447
448void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { 448void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
449 ctx.AddF32("{}=down_factor;", inst); 449 ctx.AddF32("{}=scaling.y;", inst);
450} 450}
451 451
452void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { 452void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 099e0160b..82b6f0d77 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -616,8 +616,8 @@ void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
616 if (!index.IsImmediate()) { 616 if (!index.IsImmediate()) {
617 throw NotImplementedException("Non-constant texture rescaling"); 617 throw NotImplementedException("Non-constant texture rescaling");
618 } 618 }
619 UNIMPLEMENTED(); 619 const u32 image_index{index.U32()};
620 ctx.AddU1("{}=true;", inst); 620 ctx.AddU1("{}=(ftou(scaling.x)&{})!=0;", inst, 1u << image_index);
621} 621}
622 622
623void EmitBindlessImageSampleImplicitLod(EmitContext&) { 623void EmitBindlessImageSampleImplicitLod(EmitContext&) {