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Diffstat (limited to 'src/shader_recompiler/backend/glsl')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp9
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_special.cpp17
2 files changed, 12 insertions, 14 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 9f8cf659f..ff869923f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -216,15 +216,6 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
216 fmt::format("shared uint smem[{}];", Common::AlignUp(program.shared_memory_size, 4)); 216 fmt::format("shared uint smem[{}];", Common::AlignUp(program.shared_memory_size, 4));
217 } 217 }
218 ctx.header += "void main(){\n"; 218 ctx.header += "void main(){\n";
219 if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
220 ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
221 // TODO: Properly resolve attribute issues
222 for (size_t index = 0; index < program.info.stores_generics.size() / 2; ++index) {
223 if (!program.info.stores_generics[index]) {
224 ctx.header += fmt::format("out_attr{}=vec4(0,0,0,1);", index);
225 }
226 }
227 }
228 DefineVariables(ctx, ctx.header); 219 DefineVariables(ctx, ctx.header);
229 if (ctx.uses_cc_carry) { 220 if (ctx.uses_cc_carry) {
230 ctx.header += "uint carry;"; 221 ctx.header += "uint carry;";
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
index 2155b8802..cfef58d79 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -6,6 +6,7 @@
6 6
7#include "shader_recompiler/backend/glsl/emit_context.h" 7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
9#include "shader_recompiler/frontend/ir/program.h"
9#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
10 11
11namespace Shader::Backend::GLSL { 12namespace Shader::Backend::GLSL {
@@ -42,13 +43,19 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
42 ctx.Add("{}={};", phi_reg, val_reg); 43 ctx.Add("{}={};", phi_reg, val_reg);
43} 44}
44 45
45void EmitPrologue(EmitContext&) { 46void EmitPrologue(EmitContext& ctx) {
46 // TODO 47 if (ctx.stage == Stage::VertexA || ctx.stage == Stage::VertexB) {
48 ctx.Add("gl_Position=vec4(0.0f, 0.0f, 0.0f, 1.0f);");
49 // TODO: Properly resolve attribute issues
50 for (size_t index = 0; index < ctx.info.stores_generics.size() / 2; ++index) {
51 if (!ctx.info.stores_generics[index]) {
52 ctx.Add("out_attr{}=vec4(0,0,0,1);", index);
53 }
54 }
55 }
47} 56}
48 57
49void EmitEpilogue(EmitContext&) { 58void EmitEpilogue(EmitContext&) {}
50 // TODO
51}
52 59
53void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { 60void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
54 ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream)); 61 ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream));