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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp16
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h3
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp3
4 files changed, 26 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 1be4a0f59..8e5e6cf1f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -48,6 +48,10 @@ void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value)
48 ctx.AddU64("{}=doubleBitsToUint64({});", inst, value); 48 ctx.AddU64("{}=doubleBitsToUint64({});", inst, value);
49} 49}
50 50
51void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
52 ctx.AddF32("{}=ftoi({});", inst, value);
53}
54
51void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) { 55void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
52 NotImplemented(); 56 NotImplemented();
53} 57}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index fad8d1e30..c1671c37b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -399,6 +399,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
399 ctx.AddU32("{}=uint(gl_InvocationID);", inst); 399 ctx.AddU32("{}=uint(gl_InvocationID);", inst);
400} 400}
401 401
402void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
403 switch (ctx.stage) {
404 case Stage::TessellationControl:
405 case Stage::TessellationEval:
406 ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
407 break;
408 default:
409 LOG_WARNING(Shader, "(STUBBED) called");
410 ctx.AddU32("{}=uint(0x00ff0000);", inst);
411 }
412}
413
402void EmitSampleId(EmitContext& ctx, IR::Inst& inst) { 414void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
403 ctx.AddU32("{}=uint(gl_SampleID);", inst); 415 ctx.AddU32("{}=uint(gl_SampleID);", inst);
404} 416}
@@ -416,6 +428,10 @@ void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
416 ctx.AddF32("{}=scaling.z;", inst); 428 ctx.AddF32("{}=scaling.z;", inst);
417} 429}
418 430
431void EmitRenderArea(EmitContext& ctx, IR::Inst& inst) {
432 ctx.AddF32x4("{}=render_area;", inst);
433}
434
419void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { 435void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
420 ctx.AddU32("{}=lmem[{}];", inst, word_offset); 436 ctx.AddU32("{}=lmem[{}];", inst, word_offset);
421} 437}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 639691ba6..4151c89de 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -83,10 +83,12 @@ void EmitSetOFlag(EmitContext& ctx);
83void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst); 83void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
84void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst); 84void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
85void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); 85void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
86void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
86void EmitSampleId(EmitContext& ctx, IR::Inst& inst); 87void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
87void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); 88void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
88void EmitYDirection(EmitContext& ctx, IR::Inst& inst); 89void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
89void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst); 90void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
91void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
90void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset); 92void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
91void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value); 93void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
92void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); 94void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
@@ -229,6 +231,7 @@ void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
229void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst); 231void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst);
230void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value); 232void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
231void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value); 233void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
234void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
232void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst); 235void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst);
233void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value); 236void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
234void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value); 237void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index c767a9dc3..5d01ec0cd 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -358,6 +358,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
358 if (info.uses_rescaling_uniform) { 358 if (info.uses_rescaling_uniform) {
359 header += "layout(location=0) uniform vec4 scaling;"; 359 header += "layout(location=0) uniform vec4 scaling;";
360 } 360 }
361 if (info.uses_render_area) {
362 header += "layout(location=1) uniform vec4 render_area;";
363 }
361 DefineConstantBuffers(bindings); 364 DefineConstantBuffers(bindings);
362 DefineConstantBufferIndirect(); 365 DefineConstantBufferIndirect();
363 DefineStorageBuffers(bindings); 366 DefineStorageBuffers(bindings);