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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp50
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp33
2 files changed, 74 insertions, 9 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 846d38bfc..5048c8b68 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -91,11 +91,42 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
91 case TextureType::Buffer: 91 case TextureType::Buffer:
92 return "samplerBuffer"; 92 return "samplerBuffer";
93 default: 93 default:
94 fmt::print("Texture type: {}", type);
95 throw NotImplementedException("Texture type: {}", type); 94 throw NotImplementedException("Texture type: {}", type);
96 } 95 }
97} 96}
98 97
98std::string_view ImageType(TextureType type) {
99 switch (type) {
100 case TextureType::Color2D:
101 return "uimage2D";
102 default:
103 throw NotImplementedException("Image type: {}", type);
104 }
105}
106
107std::string_view ImageFormatString(ImageFormat format) {
108 switch (format) {
109 case ImageFormat::Typeless:
110 return "";
111 case ImageFormat::R8_UINT:
112 return ",r8ui";
113 case ImageFormat::R8_SINT:
114 return ",r8i";
115 case ImageFormat::R16_UINT:
116 return ",r16ui";
117 case ImageFormat::R16_SINT:
118 return ",r16i";
119 case ImageFormat::R32_UINT:
120 return ",r32ui";
121 case ImageFormat::R32G32_UINT:
122 return ",rg32ui";
123 case ImageFormat::R32G32B32A32_UINT:
124 return ",rgba32ui";
125 default:
126 throw NotImplementedException("Image format: {}", format);
127 }
128}
129
99std::string_view GetTessMode(TessPrimitive primitive) { 130std::string_view GetTessMode(TessPrimitive primitive) {
100 switch (primitive) { 131 switch (primitive) {
101 case TessPrimitive::Triangles: 132 case TessPrimitive::Triangles:
@@ -250,6 +281,7 @@ void EmitContext::SetupExtensions(std::string&) {
250 // TODO: track this usage 281 // TODO: track this usage
251 header += "#extension GL_ARB_sparse_texture2 : enable\n"; 282 header += "#extension GL_ARB_sparse_texture2 : enable\n";
252 header += "#extension GL_EXT_texture_shadow_lod : enable\n"; 283 header += "#extension GL_EXT_texture_shadow_lod : enable\n";
284 header += "#extension GL_EXT_shader_image_load_formatted : enable\n";
253 if (info.uses_int64) { 285 if (info.uses_int64) {
254 header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; 286 header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
255 } 287 }
@@ -396,15 +428,25 @@ void EmitContext::DefineHelperFunctions() {
396void EmitContext::SetupImages(Bindings& bindings) { 428void EmitContext::SetupImages(Bindings& bindings) {
397 image_buffer_bindings.reserve(info.image_buffer_descriptors.size()); 429 image_buffer_bindings.reserve(info.image_buffer_descriptors.size());
398 for (const auto& desc : info.image_buffer_descriptors) { 430 for (const auto& desc : info.image_buffer_descriptors) {
399 throw NotImplementedException("image_buffer_descriptors"); 431 const auto indices{bindings.image + desc.count};
432 for (u32 index = bindings.image; index < indices; ++index) {
433 header += fmt::format("layout(binding={}) uniform uimageBuffer img{};", bindings.image,
434 index);
435 }
400 image_buffer_bindings.push_back(bindings.image); 436 image_buffer_bindings.push_back(bindings.image);
401 bindings.image += desc.count; 437 bindings.image += desc.count;
402 } 438 }
403 image_bindings.reserve(info.image_descriptors.size()); 439 image_bindings.reserve(info.image_descriptors.size());
404 for (const auto& desc : info.image_descriptors) { 440 for (const auto& desc : info.image_descriptors) {
405 throw NotImplementedException("image_bindings");
406
407 image_bindings.push_back(bindings.image); 441 image_bindings.push_back(bindings.image);
442 const auto format{ImageFormatString(desc.format)};
443 const auto image_type{ImageType(desc.type)};
444 const auto qualifier{desc.is_written ? "" : "readonly "};
445 const auto indices{bindings.image + desc.count};
446 for (u32 index = bindings.image; index < indices; ++index) {
447 header += fmt::format("layout(binding={}{})uniform {}{} img{};", bindings.image, format,
448 qualifier, image_type, index);
449 }
408 bindings.image += desc.count; 450 bindings.image += desc.count;
409 } 451 }
410 texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size()); 452 texture_buffer_bindings.reserve(info.texture_buffer_descriptors.size());
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index c62451e23..8c54f0fb3 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -14,15 +14,25 @@ namespace {
14std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info, 14std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info,
15 [[maybe_unused]] const IR::Value& index) { 15 [[maybe_unused]] const IR::Value& index) {
16 if (info.type == TextureType::Buffer) { 16 if (info.type == TextureType::Buffer) {
17 throw NotImplementedException("TextureType::Buffer"); 17 return fmt::format("tex{}", ctx.texture_buffer_bindings.at(info.descriptor_index));
18 } else { 18 } else {
19 return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index)); 19 return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index));
20 } 20 }
21} 21}
22 22
23std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info,
24 [[maybe_unused]] const IR::Value& index) {
25 if (info.type == TextureType::Buffer) {
26 return fmt::format("img{}", ctx.image_buffer_bindings.at(info.descriptor_index));
27 } else {
28 return fmt::format("img{}", ctx.image_bindings.at(info.descriptor_index));
29 }
30}
31
23std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) { 32std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
24 switch (info.type) { 33 switch (info.type) {
25 case TextureType::Color1D: 34 case TextureType::Color1D:
35 case TextureType::Buffer:
26 return fmt::format("int({})", value); 36 return fmt::format("int({})", value);
27 case TextureType::ColorArray1D: 37 case TextureType::ColorArray1D:
28 case TextureType::Color2D: 38 case TextureType::Color2D:
@@ -41,6 +51,7 @@ std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info
41std::string TexelFetchCastToInt(std::string_view value, const IR::TextureInstInfo& info) { 51std::string TexelFetchCastToInt(std::string_view value, const IR::TextureInstInfo& info) {
42 switch (info.type) { 52 switch (info.type) {
43 case TextureType::Color1D: 53 case TextureType::Color1D:
54 case TextureType::Buffer:
44 return fmt::format("int({})", value); 55 return fmt::format("int({})", value);
45 case TextureType::ColorArray1D: 56 case TextureType::ColorArray1D:
46 case TextureType::Color2D: 57 case TextureType::Color2D:
@@ -349,8 +360,12 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
349 ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, 360 ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
350 TexelFetchCastToInt(coords, info), lod, TexelFetchCastToInt(offset, info)); 361 TexelFetchCastToInt(coords, info), lod, TexelFetchCastToInt(offset, info));
351 } else { 362 } else {
352 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, 363 if (info.type == TextureType::Buffer) {
353 TexelFetchCastToInt(coords, info), lod); 364 ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
365 } else {
366 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture,
367 TexelFetchCastToInt(coords, info), lod);
368 }
354 } 369 }
355 return; 370 return;
356 } 371 }
@@ -434,14 +449,22 @@ void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
434void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, 449void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
435 [[maybe_unused]] const IR::Value& index, 450 [[maybe_unused]] const IR::Value& index,
436 [[maybe_unused]] std::string_view coords) { 451 [[maybe_unused]] std::string_view coords) {
437 NotImplemented(); 452 const auto info{inst.Flags<IR::TextureInstInfo>()};
453 const auto sparse_inst{PrepareSparse(inst)};
454 if (sparse_inst) {
455 throw NotImplementedException("EmitImageRead Sparse");
456 }
457 const auto image{Image(ctx, info, index)};
458 ctx.AddU32x4("{}=uvec4(imageLoad({},{}));", inst, image, TexelFetchCastToInt(coords, info));
438} 459}
439 460
440void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, 461void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
441 [[maybe_unused]] const IR::Value& index, 462 [[maybe_unused]] const IR::Value& index,
442 [[maybe_unused]] std::string_view coords, 463 [[maybe_unused]] std::string_view coords,
443 [[maybe_unused]] std::string_view color) { 464 [[maybe_unused]] std::string_view color) {
444 NotImplemented(); 465 const auto info{inst.Flags<IR::TextureInstInfo>()};
466 const auto image{Image(ctx, info, index)};
467 ctx.Add("imageStore({},{},{});", image, TexelFetchCastToInt(coords, info), color);
445} 468}
446 469
447void EmitBindlessImageSampleImplicitLod(EmitContext&) { 470void EmitBindlessImageSampleImplicitLod(EmitContext&) {