diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
| -rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | 40 |
1 files changed, 37 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp index 1a2d3dcea..2a15fc29a 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | |||
| @@ -12,13 +12,47 @@ | |||
| 12 | 12 | ||
| 13 | namespace Shader::Backend::GLSL { | 13 | namespace Shader::Backend::GLSL { |
| 14 | namespace { | 14 | namespace { |
| 15 | std::string_view OutputVertexIndex(EmitContext& ctx) { | ||
| 16 | return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : ""; | ||
| 17 | } | ||
| 18 | |||
| 15 | void InitializeOutputVaryings(EmitContext& ctx) { | 19 | void InitializeOutputVaryings(EmitContext& ctx) { |
| 16 | if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) { | 20 | if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) { |
| 17 | ctx.Add("gl_Position=vec4(0,0,0,1);"); | 21 | ctx.Add("gl_Position=vec4(0,0,0,1);"); |
| 18 | } | 22 | } |
| 19 | for (size_t index = 0; index < 16; ++index) { | 23 | for (size_t index = 0; index < ctx.info.stores_generics.size(); ++index) { |
| 20 | if (ctx.info.stores_generics[index]) { | 24 | if (!ctx.info.stores_generics[index]) { |
| 21 | ctx.Add("out_attr{}=vec4(0,0,0,1);", index); | 25 | continue; |
| 26 | } | ||
| 27 | const auto& info_array{ctx.output_generics.at(index)}; | ||
| 28 | const auto output_decorator{OutputVertexIndex(ctx)}; | ||
| 29 | size_t element{}; | ||
| 30 | while (element < info_array.size()) { | ||
| 31 | const auto& info{info_array.at(element)}; | ||
| 32 | const auto varying_name{fmt::format("{}{}", info.name, output_decorator)}; | ||
| 33 | switch (info.num_components) { | ||
| 34 | case 1: { | ||
| 35 | const char value{element == 3 ? '1' : '0'}; | ||
| 36 | ctx.Add("{}={}.f;", varying_name, value); | ||
| 37 | break; | ||
| 38 | } | ||
| 39 | case 2: | ||
| 40 | case 3: | ||
| 41 | if (element + info.num_components < 4) { | ||
| 42 | ctx.Add("{}=vec{}(0);", varying_name, info.num_components); | ||
| 43 | } else { | ||
| 44 | // last element is the w component, must be initialized to 1 | ||
| 45 | const auto zeros{info.num_components == 3 ? "0,0," : "0,"}; | ||
| 46 | ctx.Add("{}=vec{}({}1);", varying_name, info.num_components, zeros); | ||
| 47 | } | ||
| 48 | break; | ||
| 49 | case 4: | ||
| 50 | ctx.Add("{}=vec4(0,0,0,1);", varying_name); | ||
| 51 | break; | ||
| 52 | default: | ||
| 53 | break; | ||
| 54 | } | ||
| 55 | element += info.num_components; | ||
| 22 | } | 56 | } |
| 23 | } | 57 | } |
| 24 | } | 58 | } |