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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_special.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp2
7 files changed, 0 insertions, 13 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
index 8a9faa394..0f204495c 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
@@ -4,7 +4,6 @@
4 4
5#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 5#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
6#include "shader_recompiler/backend/glsl/glsl_emit_context.h" 6#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
7#include "shader_recompiler/frontend/ir/value.h"
8 7
9namespace Shader::Backend::GLSL { 8namespace Shader::Backend::GLSL {
10void EmitBarrier(EmitContext& ctx) { 9void EmitBarrier(EmitContext& ctx) {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
index c86465e8b..6f61560f1 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
@@ -2,8 +2,6 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <string_view>
6
7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 5#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h" 6#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/exception.h" 7#include "shader_recompiler/exception.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index b0d85be99..64322cdbf 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -2,8 +2,6 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <string_view>
6
7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 5#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h" 6#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
index 742fec9cf..162a8c461 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
@@ -2,8 +2,6 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <string_view>
6
7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 5#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h" 6#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
index 74ae345e5..f8aa4ecd6 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
@@ -2,8 +2,6 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <string_view>
6
7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 5#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h" 6#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
index fcf620b79..8b94ea90a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -2,8 +2,6 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <string_view>
6
7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 5#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h" 6#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9#include "shader_recompiler/frontend/ir/program.h" 7#include "shader_recompiler/frontend/ir/program.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
index cace1db85..9367524e8 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
@@ -2,8 +2,6 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <string_view>
6
7#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" 5#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
8#include "shader_recompiler/backend/glsl/glsl_emit_context.h" 6#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
9 7