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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp4
2 files changed, 1 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 76c18e488..e8a4390f6 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -101,7 +101,7 @@ bool IsReference(IR::Inst& inst) {
101} 101}
102 102
103void PrecolorInst(IR::Inst& phi) { 103void PrecolorInst(IR::Inst& phi) {
104 // Insert phi moves before references to avoid overwritting other phis 104 // Insert phi moves before references to avoid overwriting other phis
105 const size_t num_args{phi.NumArgs()}; 105 const size_t num_args{phi.NumArgs()};
106 for (size_t i = 0; i < num_args; ++i) { 106 for (size_t i = 0; i < num_args; ++i) {
107 IR::Block& phi_block{*phi.PhiBlock(i)}; 107 IR::Block& phi_block{*phi.PhiBlock(i)};
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index b03a8ba1e..9f1ed95a4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -7,10 +7,6 @@
7#include "shader_recompiler/backend/glsl/glsl_emit_context.h" 7#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
8#include "shader_recompiler/frontend/ir/value.h" 8#include "shader_recompiler/frontend/ir/value.h"
9 9
10#ifdef _MSC_VER
11#pragma warning(disable : 4100)
12#endif
13
14namespace Shader::Backend::GLSL { 10namespace Shader::Backend::GLSL {
15 11
16void EmitGetRegister(EmitContext& ctx) { 12void EmitGetRegister(EmitContext& ctx) {