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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp12
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h2
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp4
3 files changed, 9 insertions, 9 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 6e940bd5a..ad39f44c3 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -449,7 +449,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
449} 449}
450 450
451void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 451void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
452 std::string_view coords, std::string_view offset, std::string_view lod, 452 std::string_view coords, const IR::Value& offset, std::string_view lod,
453 std::string_view ms) { 453 std::string_view ms) {
454 const auto info{inst.Flags<IR::TextureInstInfo>()}; 454 const auto info{inst.Flags<IR::TextureInstInfo>()};
455 if (info.has_bias) { 455 if (info.has_bias) {
@@ -470,9 +470,9 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
470 const auto int_coords{CoordsCastToInt(coords, info)}; 470 const auto int_coords{CoordsCastToInt(coords, info)};
471 if (!ms.empty()) { 471 if (!ms.empty()) {
472 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms); 472 ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
473 } else if (!offset.empty()) { 473 } else if (!offset.IsEmpty()) {
474 ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod, 474 ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
475 CoordsCastToInt(offset, info)); 475 GetOffsetVec(ctx, offset));
476 } else { 476 } else {
477 if (info.type == TextureType::Buffer) { 477 if (info.type == TextureType::Buffer) {
478 ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords); 478 ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
@@ -485,10 +485,10 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
485 if (!ms.empty()) { 485 if (!ms.empty()) {
486 throw NotImplementedException("EmitImageFetch Sparse MSAA samples"); 486 throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
487 } 487 }
488 if (!offset.empty()) { 488 if (!offset.IsEmpty()) {
489 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", 489 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
490 *sparse_inst, texture, CastToIntVec(coords, info), lod, 490 *sparse_inst, texture, CastToIntVec(coords, info), lod, GetOffsetVec(ctx, offset),
491 CastToIntVec(offset, info), texel); 491 texel);
492 } else { 492 } else {
493 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));", 493 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
494 *sparse_inst, texture, CastToIntVec(coords, info), lod, texel); 494 *sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 8d0a65047..acebaa785 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -651,7 +651,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
651 std::string_view coords, const IR::Value& offset, const IR::Value& offset2, 651 std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
652 std::string_view dref); 652 std::string_view dref);
653void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 653void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
654 std::string_view coords, std::string_view offset, std::string_view lod, 654 std::string_view coords, const IR::Value& offset, std::string_view lod,
655 std::string_view ms); 655 std::string_view ms);
656void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, 656void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
657 std::string_view lod, const IR::Value& skip_mips); 657 std::string_view lod, const IR::Value& skip_mips);
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index b2ceeefc4..c5ac7b8f2 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -608,8 +608,8 @@ std::string EmitContext::DefineGlobalMemoryFunctions() {
608 const auto aligned_low_addr{fmt::format("{}&{}", addr_xy[0], ssbo_align_mask)}; 608 const auto aligned_low_addr{fmt::format("{}&{}", addr_xy[0], ssbo_align_mask)};
609 const auto aligned_addr{fmt::format("uvec2({},{})", aligned_low_addr, addr_xy[1])}; 609 const auto aligned_addr{fmt::format("uvec2({},{})", aligned_low_addr, addr_xy[1])};
610 const auto addr_pack{fmt::format("packUint2x32({})", aligned_addr)}; 610 const auto addr_pack{fmt::format("packUint2x32({})", aligned_addr)};
611 const auto addr_statment{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)}; 611 const auto addr_statement{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)};
612 func += addr_statment; 612 func += addr_statement;
613 613
614 const auto size_vec{fmt::format("uvec2({},{})", size_xy[0], size_xy[1])}; 614 const auto size_vec{fmt::format("uvec2({},{})", size_xy[0], size_xy[1])};
615 const auto comp_lhs{fmt::format("(addr>={})", ssbo_addr)}; 615 const auto comp_lhs{fmt::format("(addr>={})", ssbo_addr)};