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Diffstat (limited to 'src/shader_recompiler/backend/glsl/glsl_emit_context.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index e816a93ec..17266f40d 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -359,6 +359,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
359 header += "layout(location=0) uniform vec4 scaling;"; 359 header += "layout(location=0) uniform vec4 scaling;";
360 } 360 }
361 DefineConstantBuffers(bindings); 361 DefineConstantBuffers(bindings);
362 DefineConstantBufferIndirect();
362 DefineStorageBuffers(bindings); 363 DefineStorageBuffers(bindings);
363 SetupImages(bindings); 364 SetupImages(bindings);
364 SetupTextures(bindings); 365 SetupTextures(bindings);
@@ -436,6 +437,24 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) {
436 } 437 }
437} 438}
438 439
440void EmitContext::DefineConstantBufferIndirect() {
441 if (!info.uses_cbuf_indirect) {
442 return;
443 }
444
445 header += profile.has_gl_cbuf_ftou_bug ? "uvec4 " : "vec4 ";
446 header += "GetCbufIndirect(uint binding, uint offset){"
447 "switch(binding){"
448 "default:";
449
450 for (const auto& desc : info.constant_buffer_descriptors) {
451 header +=
452 fmt::format("case {}:return {}_cbuf{}[offset];", desc.index, stage_name, desc.index);
453 }
454
455 header += "}}";
456}
457
439void EmitContext::DefineStorageBuffers(Bindings& bindings) { 458void EmitContext::DefineStorageBuffers(Bindings& bindings) {
440 if (info.storage_buffers_descriptors.empty()) { 459 if (info.storage_buffers_descriptors.empty()) {
441 return; 460 return;