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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
new file mode 100644
index 000000000..15bf02dd6
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
@@ -0,0 +1,32 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <string_view>
6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
9
10namespace Shader::Backend::GLSL {
11
12void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
13 ctx.AddU1("{}=false;", inst);
14}
15
16void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
17 ctx.AddU32("{}=0u;", inst);
18}
19
20void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
21 ctx.AddU32("{}=0u;", inst);
22}
23
24void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
25 ctx.AddU32("{}=0u;", inst);
26}
27
28void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
29 ctx.AddU64("{}=0u;", inst);
30}
31
32} // namespace Shader::Backend::GLSL