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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
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index 000000000..338ff4bd6
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+++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
@@ -0,0 +1,28 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <string_view>
6
7#include "shader_recompiler/backend/glsl/emit_context.h"
8#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
9#include "shader_recompiler/frontend/ir/value.h"
10
11namespace Shader::Backend::GLSL {
12
13void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
14 ctx.AddU1("{}={}||{};", inst, a, b);
15}
16
17void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
18 ctx.AddU1("{}={}&&{};", inst, a, b);
19}
20
21void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
22 ctx.AddU1("{}={}^^{};", inst, a, b);
23}
24
25void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
26 ctx.AddU1("{}=!{};", inst, value);
27}
28} // namespace Shader::Backend::GLSL