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path: root/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 6cf0300ab..f022c5f30 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -343,11 +343,13 @@ void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Ins
343 if (offset.IsEmpty()) { 343 if (offset.IsEmpty()) {
344 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));", 344 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));",
345 *sparse_inst, texture, coords, texel, info.gather_component); 345 *sparse_inst, texture, coords, texel, info.gather_component);
346 return;
346 } 347 }
347 if (offset2.IsEmpty()) { 348 if (offset2.IsEmpty()) {
348 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));", 349 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
349 *sparse_inst, texture, CastToIntVec(coords, info), GetOffsetVec(ctx, offset), 350 *sparse_inst, texture, CastToIntVec(coords, info), GetOffsetVec(ctx, offset),
350 texel, info.gather_component); 351 texel, info.gather_component);
352 return;
351 } 353 }
352 // PTP 354 // PTP
353 const auto offsets{PtpOffsets(offset, offset2)}; 355 const auto offsets{PtpOffsets(offset, offset2)};
@@ -385,11 +387,13 @@ void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR:
385 if (offset.IsEmpty()) { 387 if (offset.IsEmpty()) {
386 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst, 388 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst,
387 texture, coords, dref, texel); 389 texture, coords, dref, texel);
390 return;
388 } 391 }
389 if (offset2.IsEmpty()) { 392 if (offset2.IsEmpty()) {
390 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));", 393 ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
391 *sparse_inst, texture, CastToIntVec(coords, info), dref, 394 *sparse_inst, texture, CastToIntVec(coords, info), dref,
392 GetOffsetVec(ctx, offset), texel); 395 GetOffsetVec(ctx, offset), texel);
396 return;
393 } 397 }
394 // PTP 398 // PTP
395 const auto offsets{PtpOffsets(offset, offset2)}; 399 const auto offsets{PtpOffsets(offset, offset2)};