summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index d9872ecc2..6e940bd5a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -548,15 +548,15 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
548 if (sparse_inst) { 548 if (sparse_inst) {
549 throw NotImplementedException("EmitImageGradient Sparse"); 549 throw NotImplementedException("EmitImageGradient Sparse");
550 } 550 }
551 if (!offset.IsEmpty() && info.num_derivates <= 2) { 551 if (!offset.IsEmpty() && info.num_derivatives <= 2) {
552 throw NotImplementedException("EmitImageGradient offset"); 552 throw NotImplementedException("EmitImageGradient offset");
553 } 553 }
554 const auto texture{Texture(ctx, info, index)}; 554 const auto texture{Texture(ctx, info, index)};
555 const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; 555 const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
556 const bool multi_component{info.num_derivates > 1 || info.has_lod_clamp}; 556 const bool multi_component{info.num_derivatives > 1 || info.has_lod_clamp};
557 const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)}; 557 const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)};
558 if (multi_component) { 558 if (multi_component) {
559 if (info.num_derivates >= 3) { 559 if (info.num_derivatives >= 3) {
560 const auto offset_vec{ctx.var_alloc.Consume(offset)}; 560 const auto offset_vec{ctx.var_alloc.Consume(offset)};
561 ctx.Add("{}=textureGrad({},{},vec3({}.xz, {}.x),vec3({}.yw, {}.y));", texel, texture, 561 ctx.Add("{}=textureGrad({},{},vec3({}.xz, {}.x),vec3({}.yw, {}.y));", texel, texture,
562 coords, derivatives_vec, offset_vec, derivatives_vec, offset_vec); 562 coords, derivatives_vec, offset_vec, derivatives_vec, offset_vec);