diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index ed0955da0..6c2828644 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp | |||
| @@ -306,6 +306,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile | |||
| 306 | SetupImages(bindings); | 306 | SetupImages(bindings); |
| 307 | SetupTextures(bindings); | 307 | SetupTextures(bindings); |
| 308 | DefineHelperFunctions(); | 308 | DefineHelperFunctions(); |
| 309 | DefineConstants(); | ||
| 309 | } | 310 | } |
| 310 | 311 | ||
| 311 | void EmitContext::SetupExtensions(std::string&) { | 312 | void EmitContext::SetupExtensions(std::string&) { |
| @@ -339,6 +340,9 @@ void EmitContext::SetupExtensions(std::string&) { | |||
| 339 | if (!info.uses_int64) { | 340 | if (!info.uses_int64) { |
| 340 | header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; | 341 | header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; |
| 341 | } | 342 | } |
| 343 | if (profile.support_gl_warp_intrinsics) { | ||
| 344 | header += "#extension GL_NV_shader_thread_shuffle : enable\n"; | ||
| 345 | } | ||
| 342 | } | 346 | } |
| 343 | if (info.stores_viewport_index && profile.support_viewport_index_layer_non_geometry && | 347 | if (info.stores_viewport_index && profile.support_viewport_index_layer_non_geometry && |
| 344 | stage != Stage::Geometry) { | 348 | stage != Stage::Geometry) { |
| @@ -605,4 +609,11 @@ void EmitContext::SetupTextures(Bindings& bindings) { | |||
| 605 | } | 609 | } |
| 606 | } | 610 | } |
| 607 | 611 | ||
| 612 | void EmitContext::DefineConstants() { | ||
| 613 | if (info.uses_fswzadd) { | ||
| 614 | header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);" | ||
| 615 | "const float FSWZ_B[]=float[4](-1.f,-1.f,1.f,-1.f);"; | ||
| 616 | } | ||
| 617 | } | ||
| 618 | |||
| 608 | } // namespace Shader::Backend::GLSL | 619 | } // namespace Shader::Backend::GLSL |