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path: root/src/shader_recompiler/backend/glsl/emit_context.cpp
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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index d224c4d84..54aa88b63 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -340,7 +340,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
340 header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index); 340 header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index);
341 } 341 }
342 for (size_t index = 0; index < info.stores_frag_color.size(); ++index) { 342 for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
343 if (!info.stores_frag_color[index]) { 343 if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
344 continue; 344 continue;
345 } 345 }
346 header += fmt::format("layout(location={})out vec4 frag_color{};", index, index); 346 header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);