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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_select.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/glasm_emit_context.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/reg_alloc.cpp2
15 files changed, 15 insertions, 15 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 004658546..42eff443f 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -9,9 +9,9 @@
9#include "common/div_ceil.h" 9#include "common/div_ceil.h"
10#include "common/settings.h" 10#include "common/settings.h"
11#include "shader_recompiler/backend/bindings.h" 11#include "shader_recompiler/backend/bindings.h"
12#include "shader_recompiler/backend/glasm/emit_context.h"
13#include "shader_recompiler/backend/glasm/emit_glasm.h" 12#include "shader_recompiler/backend/glasm/emit_glasm.h"
14#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 13#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
14#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
15#include "shader_recompiler/frontend/ir/ir_emitter.h" 15#include "shader_recompiler/frontend/ir/ir_emitter.h"
16#include "shader_recompiler/frontend/ir/program.h" 16#include "shader_recompiler/frontend/ir/program.h"
17#include "shader_recompiler/profile.h" 17#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
index 9201ccd39..3bfcbbe65 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
@@ -2,8 +2,8 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include "shader_recompiler/backend/glasm/emit_context.h"
6#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 5#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
6#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
7#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
8 8
9namespace Shader::Backend::GLASM { 9namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
index bff0b7c1c..babbe6654 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
@@ -2,8 +2,8 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include "shader_recompiler/backend/glasm/emit_context.h"
6#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 5#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
6#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
7#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
8 8
9namespace Shader::Backend::GLASM { 9namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 02c9dc6d7..1b98e5b6c 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glasm/emit_context.h"
8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"
10#include "shader_recompiler/profile.h" 10#include "shader_recompiler/profile.h"
11#include "shader_recompiler/shader_info.h" 11#include "shader_recompiler/shader_info.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
index ccdf1cbc8..4cff70fe4 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glasm/emit_context.h"
8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/modifiers.h" 9#include "shader_recompiler/frontend/ir/modifiers.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11 11
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
index 4ed58619d..356640471 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glasm/emit_context.h"
8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/modifiers.h" 9#include "shader_recompiler/frontend/ir/modifiers.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11 11
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index d325d31c7..237a5af3f 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -4,8 +4,8 @@
4 4
5#include <utility> 5#include <utility>
6 6
7#include "shader_recompiler/backend/glasm/emit_context.h"
8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/modifiers.h" 9#include "shader_recompiler/frontend/ir/modifiers.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11 11
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index 8aa494a4d..f698b8b9b 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -2,8 +2,8 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include "shader_recompiler/backend/glasm/emit_context.h"
6#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 5#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
6#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
7#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
8 8
9namespace Shader::Backend::GLASM { 9namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
index af9fac7c1..f135b67f5 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glasm/emit_context.h"
8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/program.h" 9#include "shader_recompiler/frontend/ir/program.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11#include "shader_recompiler/runtime_info.h" 11#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index 681aeda8d..b6a2161aa 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -4,8 +4,8 @@
4 4
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/glasm/emit_context.h"
8#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/program.h" 9#include "shader_recompiler/frontend/ir/program.h"
10#include "shader_recompiler/frontend/ir/value.h" 10#include "shader_recompiler/frontend/ir/value.h"
11 11
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
index 68fff613c..dc441c56d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
@@ -3,8 +3,8 @@
3// Licensed under GPLv2 or any later version 3// Licensed under GPLv2 or any later version
4// Refer to the license.txt file included. 4// Refer to the license.txt file included.
5 5
6#include "shader_recompiler/backend/glasm/emit_context.h"
7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 6#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
7#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
8#include "shader_recompiler/frontend/ir/value.h" 8#include "shader_recompiler/frontend/ir/value.h"
9 9
10namespace Shader::Backend::GLASM { 10namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
index c1498f449..39e1c6c3a 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
@@ -3,8 +3,8 @@
3// Licensed under GPLv2 or any later version 3// Licensed under GPLv2 or any later version
4// Refer to the license.txt file included. 4// Refer to the license.txt file included.
5 5
6#include "shader_recompiler/backend/glasm/emit_context.h"
7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 6#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
7#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
8#include "shader_recompiler/frontend/ir/value.h" 8#include "shader_recompiler/frontend/ir/value.h"
9 9
10namespace Shader::Backend::GLASM { 10namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
index 544d475b4..32e0dd923 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
@@ -2,8 +2,8 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include "shader_recompiler/backend/glasm/emit_context.h"
6#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 5#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
6#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
7#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
8#include "shader_recompiler/profile.h" 8#include "shader_recompiler/profile.h"
9 9
diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
index 8fd459dfe..0401953f7 100644
--- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
@@ -5,8 +5,8 @@
5#include <string_view> 5#include <string_view>
6 6
7#include "shader_recompiler/backend/bindings.h" 7#include "shader_recompiler/backend/bindings.h"
8#include "shader_recompiler/backend/glasm/emit_context.h"
9#include "shader_recompiler/backend/glasm/emit_glasm.h" 8#include "shader_recompiler/backend/glasm/emit_glasm.h"
9#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
10#include "shader_recompiler/frontend/ir/program.h" 10#include "shader_recompiler/frontend/ir/program.h"
11#include "shader_recompiler/profile.h" 11#include "shader_recompiler/profile.h"
12#include "shader_recompiler/runtime_info.h" 12#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
index 4c046db6e..201e428c1 100644
--- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
@@ -6,7 +6,7 @@
6 6
7#include <fmt/format.h> 7#include <fmt/format.h>
8 8
9#include "shader_recompiler/backend/glasm/emit_context.h" 9#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
10#include "shader_recompiler/backend/glasm/reg_alloc.h" 10#include "shader_recompiler/backend/glasm/reg_alloc.h"
11#include "shader_recompiler/exception.h" 11#include "shader_recompiler/exception.h"
12#include "shader_recompiler/frontend/ir/value.h" 12#include "shader_recompiler/frontend/ir/value.h"