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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 3b73e8757..c1df7a342 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -20,7 +20,6 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU
20 const Register ret{ctx.reg_alloc.Define(inst)}; 20 const Register ret{ctx.reg_alloc.Define(inst)};
21 if (offset.type == Type::U32) { 21 if (offset.type == Type::U32) {
22 // Avoid reading arrays out of bounds, matching hardware's behavior 22 // Avoid reading arrays out of bounds, matching hardware's behavior
23 const u32 imm_offset{offset.imm_u32};
24 if (offset.imm_u32 >= 0x10'000) { 23 if (offset.imm_u32 >= 0x10'000) {
25 ctx.Add("MOV.S {},0;", ret); 24 ctx.Add("MOV.S {},0;", ret);
26 return; 25 return;