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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h4
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp10
2 files changed, 6 insertions, 8 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index e205c3d14..4dee9daf9 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -299,9 +299,9 @@ void EmitFPIsNan16(EmitContext& ctx, Register value);
299void EmitFPIsNan32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value); 299void EmitFPIsNan32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
300void EmitFPIsNan64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value); 300void EmitFPIsNan64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value);
301void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b); 301void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
302void EmitIAdd64(EmitContext& ctx, Register a, Register b); 302void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
303void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b); 303void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
304void EmitISub64(EmitContext& ctx, Register a, Register b); 304void EmitISub64(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
305void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b); 305void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
306void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value); 306void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
307void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value); 307void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value);
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index f75fcba47..e5aac14c8 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -37,18 +37,16 @@ void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
37 } 37 }
38} 38}
39 39
40void EmitIAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register a, 40void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, Register a, Register b) {
41 [[maybe_unused]] Register b) { 41 ctx.LongAdd("ADD.S64 {}.x,{}.x,{}.x;", inst, a, b);
42 throw NotImplementedException("GLASM instruction");
43} 42}
44 43
45void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { 44void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
46 ctx.Add("SUB.S {}.x,{},{};", inst, a, b); 45 ctx.Add("SUB.S {}.x,{},{};", inst, a, b);
47} 46}
48 47
49void EmitISub64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register a, 48void EmitISub64(EmitContext& ctx, IR::Inst& inst, Register a, Register b) {
50 [[maybe_unused]] Register b) { 49 ctx.LongAdd("SUB.S64 {}.x,{}.x,{}.x;", inst, a, b);
51 throw NotImplementedException("GLASM instruction");
52} 50}
53 51
54void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { 52void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {