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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp3
-rw-r--r--src/shader_recompiler/backend/glasm/glasm_emit_context.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/reg_alloc.cpp3
6 files changed, 0 insertions, 14 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
index 4cff70fe4..8603c6be2 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
@@ -2,8 +2,6 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <string_view>
6
7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 5#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h" 6#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/modifiers.h" 7#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
index 356640471..e4b6b6f31 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
@@ -2,8 +2,6 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <string_view>
6
7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 5#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h" 6#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/modifiers.h" 7#include "shader_recompiler/frontend/ir/modifiers.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
index f0fd94a28..44b363b50 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
@@ -2,8 +2,6 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <string_view>
6
7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 5#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h" 6#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/program.h" 7#include "shader_recompiler/frontend/ir/program.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index 86287ee3f..affe35be7 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -2,11 +2,8 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <string_view>
6
7#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" 5#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
8#include "shader_recompiler/backend/glasm/glasm_emit_context.h" 6#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
9#include "shader_recompiler/frontend/ir/program.h"
10#include "shader_recompiler/frontend/ir/value.h" 7#include "shader_recompiler/frontend/ir/value.h"
11 8
12#ifdef _MSC_VER 9#ifdef _MSC_VER
diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
index 0401953f7..af88b7dfa 100644
--- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
@@ -2,8 +2,6 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <string_view>
6
7#include "shader_recompiler/backend/bindings.h" 5#include "shader_recompiler/backend/bindings.h"
8#include "shader_recompiler/backend/glasm/emit_glasm.h" 6#include "shader_recompiler/backend/glasm/emit_glasm.h"
9#include "shader_recompiler/backend/glasm/glasm_emit_context.h" 7#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
index 201e428c1..4e98d3ea0 100644
--- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
@@ -2,11 +2,8 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <string>
6
7#include <fmt/format.h> 5#include <fmt/format.h>
8 6
9#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
10#include "shader_recompiler/backend/glasm/reg_alloc.h" 7#include "shader_recompiler/backend/glasm/reg_alloc.h"
11#include "shader_recompiler/exception.h" 8#include "shader_recompiler/exception.h"
12#include "shader_recompiler/frontend/ir/value.h" 9#include "shader_recompiler/frontend/ir/value.h"