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-rw-r--r--src/network/room_member.cpp490
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diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp
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1// Copyright 2017 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <atomic>
6#include <list>
7#include <mutex>
8#include <set>
9#include <thread>
10#include "common/assert.h"
11#include "enet/enet.h"
12#include "network/packet.h"
13#include "network/room_member.h"
14
15namespace Network {
16
17constexpr u32 ConnectionTimeoutMs = 5000;
18
19class RoomMember::RoomMemberImpl {
20public:
21 ENetHost* client = nullptr; ///< ENet network interface.
22 ENetPeer* server = nullptr; ///< The server peer the client is connected to
23
24 /// Information about the clients connected to the same room as us.
25 MemberList member_information;
26 /// Information about the room we're connected to.
27 RoomInformation room_information;
28
29 /// The current game name, id and version
30 GameInfo current_game_info;
31
32 std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
33 void SetState(const State new_state);
34 bool IsConnected() const;
35
36 std::string nickname; ///< The nickname of this member.
37 MacAddress mac_address; ///< The mac_address of this member.
38
39 std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
40 /// Thread that receives and dispatches network packets
41 std::unique_ptr<std::thread> loop_thread;
42 std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable.
43 std::list<Packet> send_list; ///< A list that stores all packets to send the async
44
45 template <typename T>
46 using CallbackSet = std::set<CallbackHandle<T>>;
47 std::mutex callback_mutex; ///< The mutex used for handling callbacks
48
49 class Callbacks {
50 public:
51 template <typename T>
52 CallbackSet<T>& Get();
53
54 private:
55 CallbackSet<WifiPacket> callback_set_wifi_packet;
56 CallbackSet<ChatEntry> callback_set_chat_messages;
57 CallbackSet<RoomInformation> callback_set_room_information;
58 CallbackSet<State> callback_set_state;
59 };
60 Callbacks callbacks; ///< All CallbackSets to all events
61
62 void MemberLoop();
63
64 void StartLoop();
65
66 /**
67 * Sends data to the room. It will be send on channel 0 with flag RELIABLE
68 * @param packet The data to send
69 */
70 void Send(Packet&& packet);
71
72 /**
73 * Sends a request to the server, asking for permission to join a room with the specified
74 * nickname and preferred mac.
75 * @params nickname The desired nickname.
76 * @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells
77 * the server to assign one for us.
78 */
79 void SendJoinRequest(const std::string& nickname,
80 const MacAddress& preferred_mac = NoPreferredMac);
81
82 /**
83 * Extracts a MAC Address from a received ENet packet.
84 * @param event The ENet event that was received.
85 */
86 void HandleJoinPacket(const ENetEvent* event);
87 /**
88 * Extracts RoomInformation and MemberInformation from a received RakNet packet.
89 * @param event The ENet event that was received.
90 */
91 void HandleRoomInformationPacket(const ENetEvent* event);
92
93 /**
94 * Extracts a WifiPacket from a received ENet packet.
95 * @param event The ENet event that was received.
96 */
97 void HandleWifiPackets(const ENetEvent* event);
98
99 /**
100 * Extracts a chat entry from a received ENet packet and adds it to the chat queue.
101 * @param event The ENet event that was received.
102 */
103 void HandleChatPacket(const ENetEvent* event);
104
105 /**
106 * Disconnects the RoomMember from the Room
107 */
108 void Disconnect();
109
110 template <typename T>
111 void Invoke(const T& data);
112
113 template <typename T>
114 CallbackHandle<T> Bind(std::function<void(const T&)> callback);
115};
116
117// RoomMemberImpl
118void RoomMember::RoomMemberImpl::SetState(const State new_state) {
119 if (state != new_state) {
120 state = new_state;
121 Invoke<State>(state);
122 }
123}
124
125bool RoomMember::RoomMemberImpl::IsConnected() const {
126 return state == State::Joining || state == State::Joined;
127}
128
129void RoomMember::RoomMemberImpl::MemberLoop() {
130 // Receive packets while the connection is open
131 while (IsConnected()) {
132 std::lock_guard<std::mutex> lock(network_mutex);
133 ENetEvent event;
134 if (enet_host_service(client, &event, 100) > 0) {
135 switch (event.type) {
136 case ENET_EVENT_TYPE_RECEIVE:
137 switch (event.packet->data[0]) {
138 case IdWifiPacket:
139 HandleWifiPackets(&event);
140 break;
141 case IdChatMessage:
142 HandleChatPacket(&event);
143 break;
144 case IdRoomInformation:
145 HandleRoomInformationPacket(&event);
146 break;
147 case IdJoinSuccess:
148 // The join request was successful, we are now in the room.
149 // If we joined successfully, there must be at least one client in the room: us.
150 ASSERT_MSG(member_information.size() > 0,
151 "We have not yet received member information.");
152 HandleJoinPacket(&event); // Get the MAC Address for the client
153 SetState(State::Joined);
154 break;
155 case IdNameCollision:
156 SetState(State::NameCollision);
157 break;
158 case IdMacCollision:
159 SetState(State::MacCollision);
160 break;
161 case IdVersionMismatch:
162 SetState(State::WrongVersion);
163 break;
164 case IdCloseRoom:
165 SetState(State::LostConnection);
166 break;
167 }
168 enet_packet_destroy(event.packet);
169 break;
170 case ENET_EVENT_TYPE_DISCONNECT:
171 SetState(State::LostConnection);
172 break;
173 }
174 }
175 {
176 std::lock_guard<std::mutex> lock(send_list_mutex);
177 for (const auto& packet : send_list) {
178 ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
179 ENET_PACKET_FLAG_RELIABLE);
180 enet_peer_send(server, 0, enetPacket);
181 }
182 enet_host_flush(client);
183 send_list.clear();
184 }
185 }
186 Disconnect();
187};
188
189void RoomMember::RoomMemberImpl::StartLoop() {
190 loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this);
191}
192
193void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
194 std::lock_guard<std::mutex> lock(send_list_mutex);
195 send_list.push_back(std::move(packet));
196}
197
198void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
199 const MacAddress& preferred_mac) {
200 Packet packet;
201 packet << static_cast<u8>(IdJoinRequest);
202 packet << nickname;
203 packet << preferred_mac;
204 packet << network_version;
205 Send(std::move(packet));
206}
207
208void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* event) {
209 Packet packet;
210 packet.Append(event->packet->data, event->packet->dataLength);
211
212 // Ignore the first byte, which is the message id.
213 packet.IgnoreBytes(sizeof(u8)); // Igonore the message type
214
215 RoomInformation info{};
216 packet >> info.name;
217 packet >> info.member_slots;
218 room_information.name = info.name;
219 room_information.member_slots = info.member_slots;
220
221 u32 num_members;
222 packet >> num_members;
223 member_information.resize(num_members);
224
225 for (auto& member : member_information) {
226 packet >> member.nickname;
227 packet >> member.mac_address;
228 packet >> member.game_info.name;
229 packet >> member.game_info.id;
230 }
231 Invoke(room_information);
232}
233
234void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) {
235 Packet packet;
236 packet.Append(event->packet->data, event->packet->dataLength);
237
238 // Ignore the first byte, which is the message id.
239 packet.IgnoreBytes(sizeof(u8)); // Igonore the message type
240
241 // Parse the MAC Address from the packet
242 packet >> mac_address;
243 SetState(State::Joined);
244}
245
246void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
247 WifiPacket wifi_packet{};
248 Packet packet;
249 packet.Append(event->packet->data, event->packet->dataLength);
250
251 // Ignore the first byte, which is the message id.
252 packet.IgnoreBytes(sizeof(u8)); // Igonore the message type
253
254 // Parse the WifiPacket from the packet
255 u8 frame_type;
256 packet >> frame_type;
257 WifiPacket::PacketType type = static_cast<WifiPacket::PacketType>(frame_type);
258
259 wifi_packet.type = type;
260 packet >> wifi_packet.channel;
261 packet >> wifi_packet.transmitter_address;
262 packet >> wifi_packet.destination_address;
263
264 u32 data_length;
265 packet >> data_length;
266
267 packet >> wifi_packet.data;
268
269 Invoke<WifiPacket>(wifi_packet);
270}
271
272void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
273 Packet packet;
274 packet.Append(event->packet->data, event->packet->dataLength);
275
276 // Ignore the first byte, which is the message id.
277 packet.IgnoreBytes(sizeof(u8));
278
279 ChatEntry chat_entry{};
280 packet >> chat_entry.nickname;
281 packet >> chat_entry.message;
282 Invoke<ChatEntry>(chat_entry);
283}
284
285void RoomMember::RoomMemberImpl::Disconnect() {
286 member_information.clear();
287 room_information.member_slots = 0;
288 room_information.name.clear();
289
290 if (!server)
291 return;
292 enet_peer_disconnect(server, 0);
293
294 ENetEvent event;
295 while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) {
296 switch (event.type) {
297 case ENET_EVENT_TYPE_RECEIVE:
298 enet_packet_destroy(event.packet); // Ignore all incoming data
299 break;
300 case ENET_EVENT_TYPE_DISCONNECT:
301 server = nullptr;
302 return;
303 }
304 }
305 // didn't disconnect gracefully force disconnect
306 enet_peer_reset(server);
307 server = nullptr;
308}
309
310template <>
311RoomMember::RoomMemberImpl::CallbackSet<WifiPacket>& RoomMember::RoomMemberImpl::Callbacks::Get() {
312 return callback_set_wifi_packet;
313}
314
315template <>
316RoomMember::RoomMemberImpl::CallbackSet<RoomMember::State>&
317RoomMember::RoomMemberImpl::Callbacks::Get() {
318 return callback_set_state;
319}
320
321template <>
322RoomMember::RoomMemberImpl::CallbackSet<RoomInformation>&
323RoomMember::RoomMemberImpl::Callbacks::Get() {
324 return callback_set_room_information;
325}
326
327template <>
328RoomMember::RoomMemberImpl::CallbackSet<ChatEntry>& RoomMember::RoomMemberImpl::Callbacks::Get() {
329 return callback_set_chat_messages;
330}
331
332template <typename T>
333void RoomMember::RoomMemberImpl::Invoke(const T& data) {
334 std::lock_guard<std::mutex> lock(callback_mutex);
335 CallbackSet<T> callback_set = callbacks.Get<T>();
336 for (auto const& callback : callback_set)
337 (*callback)(data);
338}
339
340template <typename T>
341RoomMember::CallbackHandle<T> RoomMember::RoomMemberImpl::Bind(
342 std::function<void(const T&)> callback) {
343 std::lock_guard<std::mutex> lock(callback_mutex);
344 CallbackHandle<T> handle;
345 handle = std::make_shared<std::function<void(const T&)>>(callback);
346 callbacks.Get<T>().insert(handle);
347 return handle;
348}
349
350// RoomMember
351RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
352 room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
353 ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
354}
355
356RoomMember::~RoomMember() {
357 ASSERT_MSG(!IsConnected(), "RoomMember is being destroyed while connected");
358 enet_host_destroy(room_member_impl->client);
359}
360
361RoomMember::State RoomMember::GetState() const {
362 return room_member_impl->state;
363}
364
365const RoomMember::MemberList& RoomMember::GetMemberInformation() const {
366 return room_member_impl->member_information;
367}
368
369const std::string& RoomMember::GetNickname() const {
370 return room_member_impl->nickname;
371}
372
373const MacAddress& RoomMember::GetMacAddress() const {
374 ASSERT_MSG(IsConnected(), "Tried to get MAC address while not connected");
375 return room_member_impl->mac_address;
376}
377
378RoomInformation RoomMember::GetRoomInformation() const {
379 return room_member_impl->room_information;
380}
381
382void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
383 u16 client_port, const MacAddress& preferred_mac) {
384 // If the member is connected, kill the connection first
385 if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) {
386 room_member_impl->SetState(State::Error);
387 room_member_impl->loop_thread->join();
388 room_member_impl->loop_thread.reset();
389 }
390 // If the thread isn't running but the ptr still exists, reset it
391 else if (room_member_impl->loop_thread) {
392 room_member_impl->loop_thread.reset();
393 }
394
395 ENetAddress address{};
396 enet_address_set_host(&address, server_addr);
397 address.port = server_port;
398 room_member_impl->server =
399 enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
400
401 if (!room_member_impl->server) {
402 room_member_impl->SetState(State::Error);
403 return;
404 }
405
406 ENetEvent event{};
407 int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
408 if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
409 room_member_impl->nickname = nick;
410 room_member_impl->SetState(State::Joining);
411 room_member_impl->StartLoop();
412 room_member_impl->SendJoinRequest(nick, preferred_mac);
413 SendGameInfo(room_member_impl->current_game_info);
414 } else {
415 room_member_impl->SetState(State::CouldNotConnect);
416 }
417}
418
419bool RoomMember::IsConnected() const {
420 return room_member_impl->IsConnected();
421}
422
423void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) {
424 Packet packet;
425 packet << static_cast<u8>(IdWifiPacket);
426 packet << static_cast<u8>(wifi_packet.type);
427 packet << wifi_packet.channel;
428 packet << wifi_packet.transmitter_address;
429 packet << wifi_packet.destination_address;
430 packet << wifi_packet.data;
431 room_member_impl->Send(std::move(packet));
432}
433
434void RoomMember::SendChatMessage(const std::string& message) {
435 Packet packet;
436 packet << static_cast<u8>(IdChatMessage);
437 packet << message;
438 room_member_impl->Send(std::move(packet));
439}
440
441void RoomMember::SendGameInfo(const GameInfo& game_info) {
442 room_member_impl->current_game_info = game_info;
443 if (!IsConnected())
444 return;
445
446 Packet packet;
447 packet << static_cast<u8>(IdSetGameInfo);
448 packet << game_info.name;
449 packet << game_info.id;
450 room_member_impl->Send(std::move(packet));
451}
452
453RoomMember::CallbackHandle<RoomMember::State> RoomMember::BindOnStateChanged(
454 std::function<void(const RoomMember::State&)> callback) {
455 return room_member_impl->Bind(callback);
456}
457
458RoomMember::CallbackHandle<WifiPacket> RoomMember::BindOnWifiPacketReceived(
459 std::function<void(const WifiPacket&)> callback) {
460 return room_member_impl->Bind(callback);
461}
462
463RoomMember::CallbackHandle<RoomInformation> RoomMember::BindOnRoomInformationChanged(
464 std::function<void(const RoomInformation&)> callback) {
465 return room_member_impl->Bind(callback);
466}
467
468RoomMember::CallbackHandle<ChatEntry> RoomMember::BindOnChatMessageRecieved(
469 std::function<void(const ChatEntry&)> callback) {
470 return room_member_impl->Bind(callback);
471}
472
473template <typename T>
474void RoomMember::Unbind(CallbackHandle<T> handle) {
475 std::lock_guard<std::mutex> lock(room_member_impl->callback_mutex);
476 room_member_impl->callbacks.Get<T>().erase(handle);
477}
478
479void RoomMember::Leave() {
480 room_member_impl->SetState(State::Idle);
481 room_member_impl->loop_thread->join();
482 room_member_impl->loop_thread.reset();
483}
484
485template void RoomMember::Unbind(CallbackHandle<WifiPacket>);
486template void RoomMember::Unbind(CallbackHandle<RoomMember::State>);
487template void RoomMember::Unbind(CallbackHandle<RoomInformation>);
488template void RoomMember::Unbind(CallbackHandle<ChatEntry>);
489
490} // namespace Network