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-rw-r--r--src/network/announce_multiplayer_session.cpp164
1 files changed, 164 insertions, 0 deletions
diff --git a/src/network/announce_multiplayer_session.cpp b/src/network/announce_multiplayer_session.cpp
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1// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#include <chrono>
5#include <future>
6#include <vector>
7#include "announce_multiplayer_session.h"
8#include "common/announce_multiplayer_room.h"
9#include "common/assert.h"
10#include "common/settings.h"
11#include "network/network.h"
12
13#ifdef ENABLE_WEB_SERVICE
14#include "web_service/announce_room_json.h"
15#endif
16
17namespace Core {
18
19// Time between room is announced to web_service
20static constexpr std::chrono::seconds announce_time_interval(15);
21
22AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_)
23 : room_network{room_network_} {
24#ifdef ENABLE_WEB_SERVICE
25 backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
26 Settings::values.yuzu_username.GetValue(),
27 Settings::values.yuzu_token.GetValue());
28#else
29 backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
30#endif
31}
32
33WebService::WebResult AnnounceMultiplayerSession::Register() {
34 auto room = room_network.GetRoom().lock();
35 if (!room) {
36 return WebService::WebResult{WebService::WebResult::Code::LibError,
37 "Network is not initialized", ""};
38 }
39 if (room->GetState() != Network::Room::State::Open) {
40 return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""};
41 }
42 UpdateBackendData(room);
43 WebService::WebResult result = backend->Register();
44 if (result.result_code != WebService::WebResult::Code::Success) {
45 return result;
46 }
47 LOG_INFO(WebService, "Room has been registered");
48 room->SetVerifyUID(result.returned_data);
49 registered = true;
50 return WebService::WebResult{WebService::WebResult::Code::Success, "", ""};
51}
52
53void AnnounceMultiplayerSession::Start() {
54 if (announce_multiplayer_thread) {
55 Stop();
56 }
57 shutdown_event.Reset();
58 announce_multiplayer_thread =
59 std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
60}
61
62void AnnounceMultiplayerSession::Stop() {
63 if (announce_multiplayer_thread) {
64 shutdown_event.Set();
65 announce_multiplayer_thread->join();
66 announce_multiplayer_thread.reset();
67 backend->Delete();
68 registered = false;
69 }
70}
71
72AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
73 std::function<void(const WebService::WebResult&)> function) {
74 std::lock_guard lock(callback_mutex);
75 auto handle = std::make_shared<std::function<void(const WebService::WebResult&)>>(function);
76 error_callbacks.insert(handle);
77 return handle;
78}
79
80void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
81 std::lock_guard lock(callback_mutex);
82 error_callbacks.erase(handle);
83}
84
85AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
86 Stop();
87}
88
89void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
90 Network::RoomInformation room_information = room->GetRoomInformation();
91 std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
92 backend->SetRoomInformation(room_information.name, room_information.description,
93 room_information.port, room_information.member_slots,
94 Network::network_version, room->HasPassword(),
95 room_information.preferred_game);
96 backend->ClearPlayers();
97 for (const auto& member : memberlist) {
98 backend->AddPlayer(member);
99 }
100}
101
102void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
103 // Invokes all current bound error callbacks.
104 const auto ErrorCallback = [this](WebService::WebResult result) {
105 std::lock_guard lock(callback_mutex);
106 for (auto callback : error_callbacks) {
107 (*callback)(result);
108 }
109 };
110
111 if (!registered) {
112 WebService::WebResult result = Register();
113 if (result.result_code != WebService::WebResult::Code::Success) {
114 ErrorCallback(result);
115 return;
116 }
117 }
118
119 auto update_time = std::chrono::steady_clock::now();
120 std::future<WebService::WebResult> future;
121 while (!shutdown_event.WaitUntil(update_time)) {
122 update_time += announce_time_interval;
123 auto room = room_network.GetRoom().lock();
124 if (!room) {
125 break;
126 }
127 if (room->GetState() != Network::Room::State::Open) {
128 break;
129 }
130 UpdateBackendData(room);
131 WebService::WebResult result = backend->Update();
132 if (result.result_code != WebService::WebResult::Code::Success) {
133 ErrorCallback(result);
134 }
135 if (result.result_string == "404") {
136 registered = false;
137 // Needs to register the room again
138 WebService::WebResult register_result = Register();
139 if (register_result.result_code != WebService::WebResult::Code::Success) {
140 ErrorCallback(register_result);
141 }
142 }
143 }
144}
145
146AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
147 return backend->GetRoomList();
148}
149
150bool AnnounceMultiplayerSession::IsRunning() const {
151 return announce_multiplayer_thread != nullptr;
152}
153
154void AnnounceMultiplayerSession::UpdateCredentials() {
155 ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
156
157#ifdef ENABLE_WEB_SERVICE
158 backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
159 Settings::values.yuzu_username.GetValue(),
160 Settings::values.yuzu_token.GetValue());
161#endif
162}
163
164} // namespace Core