summaryrefslogtreecommitdiff
path: root/src/input_common
diff options
context:
space:
mode:
Diffstat (limited to 'src/input_common')
-rw-r--r--src/input_common/sdl/sdl_impl.cpp281
-rw-r--r--src/input_common/sdl/sdl_impl.h37
2 files changed, 258 insertions, 60 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index b9b584b2a..68672a92b 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -18,16 +18,6 @@
18#include <utility> 18#include <utility>
19#include <vector> 19#include <vector>
20 20
21// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
22#ifdef __clang__
23#pragma clang diagnostic push
24#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
25#endif
26#include <SDL.h>
27#ifdef __clang__
28#pragma clang diagnostic pop
29#endif
30
31#include "common/logging/log.h" 21#include "common/logging/log.h"
32#include "common/math_util.h" 22#include "common/math_util.h"
33#include "common/param_package.h" 23#include "common/param_package.h"
@@ -214,6 +204,40 @@ public:
214 sdl_controller.reset(controller); 204 sdl_controller.reset(controller);
215 } 205 }
216 206
207 bool IsJoyconLeft() const {
208 return std::strstr(GetControllerName().c_str(), "Joy-Con Left") != nullptr;
209 }
210
211 bool IsJoyconRight() const {
212 return std::strstr(GetControllerName().c_str(), "Joy-Con Right") != nullptr;
213 }
214
215 std::string GetControllerName() const {
216 if (sdl_controller) {
217 switch (SDL_GameControllerGetType(sdl_controller.get())) {
218 case SDL_CONTROLLER_TYPE_XBOX360:
219 return "XBox 360 Controller";
220 case SDL_CONTROLLER_TYPE_XBOXONE:
221 return "XBox One Controller";
222 default:
223 break;
224 }
225 const auto name = SDL_GameControllerName(sdl_controller.get());
226 if (name) {
227 return name;
228 }
229 }
230
231 if (sdl_joystick) {
232 const auto name = SDL_JoystickName(sdl_joystick.get());
233 if (name) {
234 return name;
235 }
236 }
237
238 return "Unknown";
239 }
240
217private: 241private:
218 struct State { 242 struct State {
219 std::unordered_map<int, bool> buttons; 243 std::unordered_map<int, bool> buttons;
@@ -858,23 +882,42 @@ SDLState::~SDLState() {
858std::vector<Common::ParamPackage> SDLState::GetInputDevices() { 882std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
859 std::scoped_lock lock(joystick_map_mutex); 883 std::scoped_lock lock(joystick_map_mutex);
860 std::vector<Common::ParamPackage> devices; 884 std::vector<Common::ParamPackage> devices;
885 std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
886 for (const auto& [key, value] : joystick_map) {
887 for (const auto& joystick : value) {
888 if (!joystick->GetSDLJoystick()) {
889 continue;
890 }
891 std::string name =
892 fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
893 devices.emplace_back(Common::ParamPackage{
894 {"class", "sdl"},
895 {"display", std::move(name)},
896 {"guid", joystick->GetGUID()},
897 {"port", std::to_string(joystick->GetPort())},
898 });
899 if (joystick->IsJoyconLeft()) {
900 joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
901 }
902 }
903 }
904
905 // Add dual controllers
861 for (const auto& [key, value] : joystick_map) { 906 for (const auto& [key, value] : joystick_map) {
862 for (const auto& joystick : value) { 907 for (const auto& joystick : value) {
863 if (auto* const controller = joystick->GetSDLGameController()) { 908 if (joystick->IsJoyconRight()) {
909 if (!joycon_pairs.contains(joystick->GetPort())) {
910 continue;
911 }
912 const auto joystick2 = joycon_pairs.at(joystick->GetPort());
913
864 std::string name = 914 std::string name =
865 fmt::format("{} {}", GetControllerName(controller), joystick->GetPort()); 915 fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
866 devices.emplace_back(Common::ParamPackage{
867 {"class", "sdl"},
868 {"display", std::move(name)},
869 {"guid", joystick->GetGUID()},
870 {"port", std::to_string(joystick->GetPort())},
871 });
872 } else if (auto* const joy = joystick->GetSDLJoystick()) {
873 std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
874 devices.emplace_back(Common::ParamPackage{ 916 devices.emplace_back(Common::ParamPackage{
875 {"class", "sdl"}, 917 {"class", "sdl"},
876 {"display", std::move(name)}, 918 {"display", std::move(name)},
877 {"guid", joystick->GetGUID()}, 919 {"guid", joystick->GetGUID()},
920 {"guid2", joystick2->GetGUID()},
878 {"port", std::to_string(joystick->GetPort())}, 921 {"port", std::to_string(joystick->GetPort())},
879 }); 922 });
880 } 923 }
@@ -883,17 +926,6 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
883 return devices; 926 return devices;
884} 927}
885 928
886std::string SDLState::GetControllerName(SDL_GameController* controller) const {
887 switch (SDL_GameControllerGetType(controller)) {
888 case SDL_CONTROLLER_TYPE_XBOX360:
889 return "XBox 360 Controller";
890 case SDL_CONTROLLER_TYPE_XBOXONE:
891 return "XBox One Controller";
892 default:
893 return SDL_GameControllerName(controller);
894 }
895}
896
897namespace { 929namespace {
898Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, 930Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
899 float value = 0.1f) { 931 float value = 0.1f) {
@@ -1073,24 +1105,48 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
1073 return {}; 1105 return {};
1074 } 1106 }
1075 const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); 1107 const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
1108
1076 auto* controller = joystick->GetSDLGameController(); 1109 auto* controller = joystick->GetSDLGameController();
1077 if (controller == nullptr) { 1110 if (controller == nullptr) {
1078 return {}; 1111 return {};
1079 } 1112 }
1080 1113
1081 const bool invert =
1082 SDL_GameControllerGetType(controller) != SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
1083
1084 // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. 1114 // This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
1085 // We will add those afterwards 1115 // We will add those afterwards
1086 // This list also excludes Screenshot since theres not really a mapping for that 1116 // This list also excludes Screenshot since theres not really a mapping for that
1087 using ButtonBindings = 1117 ButtonBindings switch_to_sdl_button;
1088 std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>; 1118
1089 const ButtonBindings switch_to_sdl_button{{ 1119 if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
1090 {Settings::NativeButton::A, invert ? SDL_CONTROLLER_BUTTON_B : SDL_CONTROLLER_BUTTON_A}, 1120 switch_to_sdl_button = GetNintendoButtonBinding(joystick);
1091 {Settings::NativeButton::B, invert ? SDL_CONTROLLER_BUTTON_A : SDL_CONTROLLER_BUTTON_B}, 1121 } else {
1092 {Settings::NativeButton::X, invert ? SDL_CONTROLLER_BUTTON_Y : SDL_CONTROLLER_BUTTON_X}, 1122 switch_to_sdl_button = GetDefaultButtonBinding();
1093 {Settings::NativeButton::Y, invert ? SDL_CONTROLLER_BUTTON_X : SDL_CONTROLLER_BUTTON_Y}, 1123 }
1124
1125 // Add the missing bindings for ZL/ZR
1126 static constexpr ZButtonBindings switch_to_sdl_axis{{
1127 {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
1128 {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
1129 }};
1130
1131 // Parameters contain two joysticks return dual
1132 if (params.Has("guid2")) {
1133 const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
1134
1135 if (joystick2->GetSDLGameController() != nullptr) {
1136 return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
1137 switch_to_sdl_axis);
1138 }
1139 }
1140
1141 return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
1142}
1143
1144ButtonBindings SDLState::GetDefaultButtonBinding() const {
1145 return {
1146 std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
1147 {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
1148 {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
1149 {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
1094 {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, 1150 {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
1095 {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, 1151 {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
1096 {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, 1152 {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
@@ -1104,18 +1160,51 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
1104 {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, 1160 {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
1105 {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, 1161 {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
1106 {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, 1162 {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
1107 }}; 1163 };
1164}
1108 1165
1109 // Add the missing bindings for ZL/ZR 1166ButtonBindings SDLState::GetNintendoButtonBinding(
1110 using ZBindings = 1167 const std::shared_ptr<SDLJoystick>& joystick) const {
1111 std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>; 1168 // Default SL/SR mapping for pro controllers
1112 static constexpr ZBindings switch_to_sdl_axis{{ 1169 auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
1113 {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, 1170 auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
1114 {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, 1171
1115 }}; 1172 if (joystick->IsJoyconLeft()) {
1173 sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
1174 sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
1175 }
1176 if (joystick->IsJoyconRight()) {
1177 sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
1178 sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
1179 }
1116 1180
1181 return {
1182 std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
1183 {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
1184 {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
1185 {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
1186 {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
1187 {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
1188 {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
1189 {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
1190 {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
1191 {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
1192 {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
1193 {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
1194 {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
1195 {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
1196 {Settings::NativeButton::SL, sl_button},
1197 {Settings::NativeButton::SR, sr_button},
1198 {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
1199 };
1200}
1201
1202ButtonMapping SDLState::GetSingleControllerMapping(
1203 const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
1204 const ZButtonBindings& switch_to_sdl_axis) const {
1117 ButtonMapping mapping; 1205 ButtonMapping mapping;
1118 mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); 1206 mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
1207 auto* controller = joystick->GetSDLGameController();
1119 1208
1120 for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { 1209 for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
1121 const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); 1210 const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
@@ -1133,11 +1222,68 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
1133 return mapping; 1222 return mapping;
1134} 1223}
1135 1224
1225ButtonMapping SDLState::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
1226 const std::shared_ptr<SDLJoystick>& joystick2,
1227 const ButtonBindings& switch_to_sdl_button,
1228 const ZButtonBindings& switch_to_sdl_axis) const {
1229 ButtonMapping mapping;
1230 mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
1231 auto* controller = joystick->GetSDLGameController();
1232 auto* controller2 = joystick2->GetSDLGameController();
1233
1234 for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
1235 if (IsButtonOnLeftSide(switch_button)) {
1236 const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
1237 mapping.insert_or_assign(
1238 switch_button,
1239 BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
1240 continue;
1241 }
1242 const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
1243 mapping.insert_or_assign(
1244 switch_button,
1245 BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
1246 }
1247 for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
1248 if (IsButtonOnLeftSide(switch_button)) {
1249 const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
1250 mapping.insert_or_assign(
1251 switch_button,
1252 BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
1253 continue;
1254 }
1255 const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
1256 mapping.insert_or_assign(
1257 switch_button,
1258 BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
1259 }
1260
1261 return mapping;
1262}
1263
1264bool SDLState::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
1265 switch (button) {
1266 case Settings::NativeButton::DDown:
1267 case Settings::NativeButton::DLeft:
1268 case Settings::NativeButton::DRight:
1269 case Settings::NativeButton::DUp:
1270 case Settings::NativeButton::L:
1271 case Settings::NativeButton::LStick:
1272 case Settings::NativeButton::Minus:
1273 case Settings::NativeButton::Screenshot:
1274 case Settings::NativeButton::ZL:
1275 return true;
1276 default:
1277 return false;
1278 }
1279}
1280
1136AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) { 1281AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
1137 if (!params.Has("guid") || !params.Has("port")) { 1282 if (!params.Has("guid") || !params.Has("port")) {
1138 return {}; 1283 return {};
1139 } 1284 }
1140 const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); 1285 const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
1286 const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
1141 auto* controller = joystick->GetSDLGameController(); 1287 auto* controller = joystick->GetSDLGameController();
1142 if (controller == nullptr) { 1288 if (controller == nullptr) {
1143 return {}; 1289 return {};
@@ -1148,10 +1294,17 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
1148 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); 1294 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
1149 const auto& binding_left_y = 1295 const auto& binding_left_y =
1150 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); 1296 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
1151 mapping.insert_or_assign(Settings::NativeAnalog::LStick, 1297 if (params.Has("guid2")) {
1152 BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), 1298 mapping.insert_or_assign(
1153 binding_left_x.value.axis, 1299 Settings::NativeAnalog::LStick,
1154 binding_left_y.value.axis)); 1300 BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(),
1301 binding_left_x.value.axis, binding_left_y.value.axis));
1302 } else {
1303 mapping.insert_or_assign(
1304 Settings::NativeAnalog::LStick,
1305 BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
1306 binding_left_x.value.axis, binding_left_y.value.axis));
1307 }
1155 const auto& binding_right_x = 1308 const auto& binding_right_x =
1156 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); 1309 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
1157 const auto& binding_right_y = 1310 const auto& binding_right_y =
@@ -1168,20 +1321,32 @@ MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& pa
1168 return {}; 1321 return {};
1169 } 1322 }
1170 const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); 1323 const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
1324 const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
1171 auto* controller = joystick->GetSDLGameController(); 1325 auto* controller = joystick->GetSDLGameController();
1172 if (controller == nullptr) { 1326 if (controller == nullptr) {
1173 return {}; 1327 return {};
1174 } 1328 }
1175 1329
1330 MotionMapping mapping = {};
1176 joystick->EnableMotion(); 1331 joystick->EnableMotion();
1177 1332
1178 if (!joystick->HasGyro() && !joystick->HasAccel()) { 1333 if (joystick->HasGyro() || joystick->HasAccel()) {
1179 return {}; 1334 mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
1335 BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
1336 }
1337 if (params.Has("guid2")) {
1338 joystick2->EnableMotion();
1339 if (joystick2->HasGyro() || joystick2->HasAccel()) {
1340 mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
1341 BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
1342 }
1343 } else {
1344 if (joystick->HasGyro() || joystick->HasAccel()) {
1345 mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
1346 BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
1347 }
1180 } 1348 }
1181 1349
1182 MotionMapping mapping = {};
1183 mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
1184 BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
1185 return mapping; 1350 return mapping;
1186} 1351}
1187namespace Polling { 1352namespace Polling {
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
index 121e01913..b77afcbd8 100644
--- a/src/input_common/sdl/sdl_impl.h
+++ b/src/input_common/sdl/sdl_impl.h
@@ -9,6 +9,17 @@
9#include <mutex> 9#include <mutex>
10#include <thread> 10#include <thread>
11#include <unordered_map> 11#include <unordered_map>
12
13// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
14#ifdef __GNUC__
15#pragma GCC diagnostic push
16#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
17#endif
18#include <SDL.h>
19#ifdef __GNUC__
20#pragma GCC diagnostic pop
21#endif
22
12#include "common/common_types.h" 23#include "common/common_types.h"
13#include "common/threadsafe_queue.h" 24#include "common/threadsafe_queue.h"
14#include "input_common/sdl/sdl.h" 25#include "input_common/sdl/sdl.h"
@@ -18,6 +29,11 @@ using SDL_GameController = struct _SDL_GameController;
18using SDL_Joystick = struct _SDL_Joystick; 29using SDL_Joystick = struct _SDL_Joystick;
19using SDL_JoystickID = s32; 30using SDL_JoystickID = s32;
20 31
32using ButtonBindings =
33 std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
34using ZButtonBindings =
35 std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
36
21namespace InputCommon::SDL { 37namespace InputCommon::SDL {
22 38
23class SDLAnalogFactory; 39class SDLAnalogFactory;
@@ -66,8 +82,25 @@ private:
66 /// Needs to be called before SDL_QuitSubSystem. 82 /// Needs to be called before SDL_QuitSubSystem.
67 void CloseJoysticks(); 83 void CloseJoysticks();
68 84
69 /// Returns a custom name for specific controllers because the default name is not correct 85 /// Returns the default button bindings list for generic controllers
70 std::string GetControllerName(SDL_GameController* controller) const; 86 ButtonBindings GetDefaultButtonBinding() const;
87
88 /// Returns the default button bindings list for nintendo controllers
89 ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
90
91 /// Returns the button mappings from a single controller
92 ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
93 const ButtonBindings& switch_to_sdl_button,
94 const ZButtonBindings& switch_to_sdl_axis) const;
95
96 /// Returns the button mappings from two different controllers
97 ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
98 const std::shared_ptr<SDLJoystick>& joystick2,
99 const ButtonBindings& switch_to_sdl_button,
100 const ZButtonBindings& switch_to_sdl_axis) const;
101
102 /// Returns true if the button is on the left joycon
103 bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
71 104
72 // Set to true if SDL supports game controller subsystem 105 // Set to true if SDL supports game controller subsystem
73 bool has_gamecontroller = false; 106 bool has_gamecontroller = false;