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-rw-r--r--src/input_common/CMakeLists.txt2
-rw-r--r--src/input_common/drivers/virtual_gamepad.cpp78
-rw-r--r--src/input_common/drivers/virtual_gamepad.h73
-rw-r--r--src/input_common/main.cpp23
-rw-r--r--src/input_common/main.h7
5 files changed, 183 insertions, 0 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 7932aaab0..f24c89b04 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -20,6 +20,8 @@ add_library(input_common STATIC
20 drivers/udp_client.h 20 drivers/udp_client.h
21 drivers/virtual_amiibo.cpp 21 drivers/virtual_amiibo.cpp
22 drivers/virtual_amiibo.h 22 drivers/virtual_amiibo.h
23 drivers/virtual_gamepad.cpp
24 drivers/virtual_gamepad.h
23 helpers/stick_from_buttons.cpp 25 helpers/stick_from_buttons.cpp
24 helpers/stick_from_buttons.h 26 helpers/stick_from_buttons.h
25 helpers/touch_from_buttons.cpp 27 helpers/touch_from_buttons.cpp
diff --git a/src/input_common/drivers/virtual_gamepad.cpp b/src/input_common/drivers/virtual_gamepad.cpp
new file mode 100644
index 000000000..7db945aa6
--- /dev/null
+++ b/src/input_common/drivers/virtual_gamepad.cpp
@@ -0,0 +1,78 @@
1// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#include "input_common/drivers/virtual_gamepad.h"
5
6namespace InputCommon {
7constexpr std::size_t PlayerIndexCount = 10;
8
9VirtualGamepad::VirtualGamepad(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
10 for (std::size_t i = 0; i < PlayerIndexCount; i++) {
11 PreSetController(GetIdentifier(i));
12 }
13}
14
15void VirtualGamepad::SetButtonState(std::size_t player_index, int button_id, bool value) {
16 if (player_index > PlayerIndexCount) {
17 return;
18 }
19 const auto identifier = GetIdentifier(player_index);
20 SetButton(identifier, button_id, value);
21}
22
23void VirtualGamepad::SetButtonState(std::size_t player_index, VirtualButton button_id, bool value) {
24 SetButtonState(player_index, static_cast<int>(button_id), value);
25}
26
27void VirtualGamepad::SetStickPosition(std::size_t player_index, int axis_id, float x_value,
28 float y_value) {
29 if (player_index > PlayerIndexCount) {
30 return;
31 }
32 const auto identifier = GetIdentifier(player_index);
33 SetAxis(identifier, axis_id * 2, x_value);
34 SetAxis(identifier, (axis_id * 2) + 1, y_value);
35}
36
37void VirtualGamepad::SetStickPosition(std::size_t player_index, VirtualStick axis_id, float x_value,
38 float y_value) {
39 SetStickPosition(player_index, static_cast<int>(axis_id), x_value, y_value);
40}
41
42void VirtualGamepad::ResetControllers() {
43 for (std::size_t i = 0; i < PlayerIndexCount; i++) {
44 SetStickPosition(i, VirtualStick::Left, 0.0f, 0.0f);
45 SetStickPosition(i, VirtualStick::Right, 0.0f, 0.0f);
46
47 SetButtonState(i, VirtualButton::ButtonA, false);
48 SetButtonState(i, VirtualButton::ButtonB, false);
49 SetButtonState(i, VirtualButton::ButtonX, false);
50 SetButtonState(i, VirtualButton::ButtonY, false);
51 SetButtonState(i, VirtualButton::StickL, false);
52 SetButtonState(i, VirtualButton::StickR, false);
53 SetButtonState(i, VirtualButton::TriggerL, false);
54 SetButtonState(i, VirtualButton::TriggerR, false);
55 SetButtonState(i, VirtualButton::TriggerZL, false);
56 SetButtonState(i, VirtualButton::TriggerZR, false);
57 SetButtonState(i, VirtualButton::ButtonPlus, false);
58 SetButtonState(i, VirtualButton::ButtonMinus, false);
59 SetButtonState(i, VirtualButton::ButtonLeft, false);
60 SetButtonState(i, VirtualButton::ButtonUp, false);
61 SetButtonState(i, VirtualButton::ButtonRight, false);
62 SetButtonState(i, VirtualButton::ButtonDown, false);
63 SetButtonState(i, VirtualButton::ButtonSL, false);
64 SetButtonState(i, VirtualButton::ButtonSR, false);
65 SetButtonState(i, VirtualButton::ButtonHome, false);
66 SetButtonState(i, VirtualButton::ButtonCapture, false);
67 }
68}
69
70PadIdentifier VirtualGamepad::GetIdentifier(std::size_t player_index) const {
71 return {
72 .guid = Common::UUID{},
73 .port = player_index,
74 .pad = 0,
75 };
76}
77
78} // namespace InputCommon
diff --git a/src/input_common/drivers/virtual_gamepad.h b/src/input_common/drivers/virtual_gamepad.h
new file mode 100644
index 000000000..3df91cc6f
--- /dev/null
+++ b/src/input_common/drivers/virtual_gamepad.h
@@ -0,0 +1,73 @@
1// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#pragma once
5
6#include "input_common/input_engine.h"
7
8namespace InputCommon {
9
10/**
11 * A virtual controller that is always assigned to the game input
12 */
13class VirtualGamepad final : public InputEngine {
14public:
15 enum class VirtualButton {
16 ButtonA,
17 ButtonB,
18 ButtonX,
19 ButtonY,
20 StickL,
21 StickR,
22 TriggerL,
23 TriggerR,
24 TriggerZL,
25 TriggerZR,
26 ButtonPlus,
27 ButtonMinus,
28 ButtonLeft,
29 ButtonUp,
30 ButtonRight,
31 ButtonDown,
32 ButtonSL,
33 ButtonSR,
34 ButtonHome,
35 ButtonCapture,
36 };
37
38 enum class VirtualStick {
39 Left = 0,
40 Right = 1,
41 };
42
43 explicit VirtualGamepad(std::string input_engine_);
44
45 /**
46 * Sets the status of all buttons bound with the key to pressed
47 * @param player_index the player number that will take this action
48 * @param button_id the id of the button
49 * @param value indicates if the button is pressed or not
50 */
51 void SetButtonState(std::size_t player_index, int button_id, bool value);
52 void SetButtonState(std::size_t player_index, VirtualButton button_id, bool value);
53
54 /**
55 * Sets the status of all buttons bound with the key to released
56 * @param player_index the player number that will take this action
57 * @param axis_id the id of the axis to move
58 * @param x_value the position of the stick in the x axis
59 * @param y_value the position of the stick in the y axis
60 */
61 void SetStickPosition(std::size_t player_index, int axis_id, float x_value, float y_value);
62 void SetStickPosition(std::size_t player_index, VirtualStick axis_id, float x_value,
63 float y_value);
64
65 /// Restores all inputs into the neutral position
66 void ResetControllers();
67
68private:
69 /// Returns the correct identifier corresponding to the player index
70 PadIdentifier GetIdentifier(std::size_t player_index) const;
71};
72
73} // namespace InputCommon
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 942a13535..75b856c95 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -12,6 +12,7 @@
12#include "input_common/drivers/touch_screen.h" 12#include "input_common/drivers/touch_screen.h"
13#include "input_common/drivers/udp_client.h" 13#include "input_common/drivers/udp_client.h"
14#include "input_common/drivers/virtual_amiibo.h" 14#include "input_common/drivers/virtual_amiibo.h"
15#include "input_common/drivers/virtual_gamepad.h"
15#include "input_common/helpers/stick_from_buttons.h" 16#include "input_common/helpers/stick_from_buttons.h"
16#include "input_common/helpers/touch_from_buttons.h" 17#include "input_common/helpers/touch_from_buttons.h"
17#include "input_common/input_engine.h" 18#include "input_common/input_engine.h"
@@ -85,6 +86,12 @@ struct InputSubsystem::Impl {
85 Common::Input::RegisterOutputFactory(virtual_amiibo->GetEngineName(), 86 Common::Input::RegisterOutputFactory(virtual_amiibo->GetEngineName(),
86 virtual_amiibo_output_factory); 87 virtual_amiibo_output_factory);
87 88
89 virtual_gamepad = std::make_shared<VirtualGamepad>("virtual_gamepad");
90 virtual_gamepad->SetMappingCallback(mapping_callback);
91 virtual_gamepad_input_factory = std::make_shared<InputFactory>(virtual_gamepad);
92 Common::Input::RegisterInputFactory(virtual_gamepad->GetEngineName(),
93 virtual_gamepad_input_factory);
94
88#ifdef HAVE_SDL2 95#ifdef HAVE_SDL2
89 sdl = std::make_shared<SDLDriver>("sdl"); 96 sdl = std::make_shared<SDLDriver>("sdl");
90 sdl->SetMappingCallback(mapping_callback); 97 sdl->SetMappingCallback(mapping_callback);
@@ -132,6 +139,9 @@ struct InputSubsystem::Impl {
132 Common::Input::UnregisterOutputFactory(virtual_amiibo->GetEngineName()); 139 Common::Input::UnregisterOutputFactory(virtual_amiibo->GetEngineName());
133 virtual_amiibo.reset(); 140 virtual_amiibo.reset();
134 141
142 Common::Input::UnregisterInputFactory(virtual_gamepad->GetEngineName());
143 virtual_gamepad.reset();
144
135#ifdef HAVE_SDL2 145#ifdef HAVE_SDL2
136 Common::Input::UnregisterInputFactory(sdl->GetEngineName()); 146 Common::Input::UnregisterInputFactory(sdl->GetEngineName());
137 Common::Input::UnregisterOutputFactory(sdl->GetEngineName()); 147 Common::Input::UnregisterOutputFactory(sdl->GetEngineName());
@@ -290,6 +300,9 @@ struct InputSubsystem::Impl {
290 if (engine == tas_input->GetEngineName()) { 300 if (engine == tas_input->GetEngineName()) {
291 return true; 301 return true;
292 } 302 }
303 if (engine == virtual_gamepad->GetEngineName()) {
304 return true;
305 }
293#ifdef HAVE_SDL2 306#ifdef HAVE_SDL2
294 if (engine == sdl->GetEngineName()) { 307 if (engine == sdl->GetEngineName()) {
295 return true; 308 return true;
@@ -338,6 +351,7 @@ struct InputSubsystem::Impl {
338 std::shared_ptr<CemuhookUDP::UDPClient> udp_client; 351 std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
339 std::shared_ptr<Camera> camera; 352 std::shared_ptr<Camera> camera;
340 std::shared_ptr<VirtualAmiibo> virtual_amiibo; 353 std::shared_ptr<VirtualAmiibo> virtual_amiibo;
354 std::shared_ptr<VirtualGamepad> virtual_gamepad;
341 355
342 std::shared_ptr<InputFactory> keyboard_factory; 356 std::shared_ptr<InputFactory> keyboard_factory;
343 std::shared_ptr<InputFactory> mouse_factory; 357 std::shared_ptr<InputFactory> mouse_factory;
@@ -347,6 +361,7 @@ struct InputSubsystem::Impl {
347 std::shared_ptr<InputFactory> tas_input_factory; 361 std::shared_ptr<InputFactory> tas_input_factory;
348 std::shared_ptr<InputFactory> camera_input_factory; 362 std::shared_ptr<InputFactory> camera_input_factory;
349 std::shared_ptr<InputFactory> virtual_amiibo_input_factory; 363 std::shared_ptr<InputFactory> virtual_amiibo_input_factory;
364 std::shared_ptr<InputFactory> virtual_gamepad_input_factory;
350 365
351 std::shared_ptr<OutputFactory> keyboard_output_factory; 366 std::shared_ptr<OutputFactory> keyboard_output_factory;
352 std::shared_ptr<OutputFactory> mouse_output_factory; 367 std::shared_ptr<OutputFactory> mouse_output_factory;
@@ -423,6 +438,14 @@ const VirtualAmiibo* InputSubsystem::GetVirtualAmiibo() const {
423 return impl->virtual_amiibo.get(); 438 return impl->virtual_amiibo.get();
424} 439}
425 440
441VirtualGamepad* InputSubsystem::GetVirtualGamepad() {
442 return impl->virtual_gamepad.get();
443}
444
445const VirtualGamepad* InputSubsystem::GetVirtualGamepad() const {
446 return impl->virtual_gamepad.get();
447}
448
426std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const { 449std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
427 return impl->GetInputDevices(); 450 return impl->GetInputDevices();
428} 451}
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 6218c37f6..1207d786c 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -34,6 +34,7 @@ class Keyboard;
34class Mouse; 34class Mouse;
35class TouchScreen; 35class TouchScreen;
36class VirtualAmiibo; 36class VirtualAmiibo;
37class VirtualGamepad;
37struct MappingData; 38struct MappingData;
38} // namespace InputCommon 39} // namespace InputCommon
39 40
@@ -108,6 +109,12 @@ public:
108 /// Retrieves the underlying virtual amiibo input device. 109 /// Retrieves the underlying virtual amiibo input device.
109 [[nodiscard]] const VirtualAmiibo* GetVirtualAmiibo() const; 110 [[nodiscard]] const VirtualAmiibo* GetVirtualAmiibo() const;
110 111
112 /// Retrieves the underlying virtual gamepad input device.
113 [[nodiscard]] VirtualGamepad* GetVirtualGamepad();
114
115 /// Retrieves the underlying virtual gamepad input device.
116 [[nodiscard]] const VirtualGamepad* GetVirtualGamepad() const;
117
111 /** 118 /**
112 * Returns all available input devices that this Factory can create a new device with. 119 * Returns all available input devices that this Factory can create a new device with.
113 * Each returned ParamPackage should have a `display` field used for display, a `engine` field 120 * Each returned ParamPackage should have a `display` field used for display, a `engine` field