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-rw-r--r--src/input_common/motion_emu.cpp17
-rw-r--r--src/input_common/udp/client.cpp10
-rw-r--r--src/input_common/udp/client.h3
-rw-r--r--src/input_common/udp/udp.cpp2
4 files changed, 25 insertions, 7 deletions
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp
index d4cdf76a3..69fd3c1d2 100644
--- a/src/input_common/motion_emu.cpp
+++ b/src/input_common/motion_emu.cpp
@@ -56,7 +56,7 @@ public:
56 is_tilting = false; 56 is_tilting = false;
57 } 57 }
58 58
59 std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() { 59 Input::MotionStatus GetStatus() {
60 std::lock_guard guard{status_mutex}; 60 std::lock_guard guard{status_mutex};
61 return status; 61 return status;
62 } 62 }
@@ -76,7 +76,7 @@ private:
76 76
77 Common::Event shutdown_event; 77 Common::Event shutdown_event;
78 78
79 std::tuple<Common::Vec3<float>, Common::Vec3<float>> status; 79 Input::MotionStatus status;
80 std::mutex status_mutex; 80 std::mutex status_mutex;
81 81
82 // Note: always keep the thread declaration at the end so that other objects are initialized 82 // Note: always keep the thread declaration at the end so that other objects are initialized
@@ -113,10 +113,19 @@ private:
113 gravity = QuaternionRotate(inv_q, gravity); 113 gravity = QuaternionRotate(inv_q, gravity);
114 angular_rate = QuaternionRotate(inv_q, angular_rate); 114 angular_rate = QuaternionRotate(inv_q, angular_rate);
115 115
116 // TODO: Calculate the correct rotation vector and orientation matrix
117 const auto matrix4x4 = q.ToMatrix();
118 const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
119 const std::array orientation{
120 Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
121 Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
122 Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10]),
123 };
124
116 // Update the sensor state 125 // Update the sensor state
117 { 126 {
118 std::lock_guard guard{status_mutex}; 127 std::lock_guard guard{status_mutex};
119 status = std::make_tuple(gravity, angular_rate); 128 status = std::make_tuple(gravity, angular_rate, rotation, orientation);
120 } 129 }
121 } 130 }
122 } 131 }
@@ -131,7 +140,7 @@ public:
131 device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity); 140 device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
132 } 141 }
133 142
134 std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override { 143 Input::MotionStatus GetStatus() const override {
135 return device->GetStatus(); 144 return device->GetStatus();
136 } 145 }
137 146
diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp
index 3f4eaf448..91e13482d 100644
--- a/src/input_common/udp/client.cpp
+++ b/src/input_common/udp/client.cpp
@@ -170,10 +170,18 @@ void Client::OnPadData(Response::PadData data) {
170 // directions correspond to the ones of the Switch 170 // directions correspond to the ones of the Switch
171 Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z); 171 Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
172 Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll); 172 Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
173
174 // TODO: Calculate the correct rotation vector and orientation matrix
175 const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
176 const std::array orientation{
177 Common::Vec3f(1.0f, 0.0f, 0.0f),
178 Common::Vec3f(0.0f, 1.0f, 0.0f),
179 Common::Vec3f(0.0f, 0.0f, 1.0f),
180 };
173 { 181 {
174 std::lock_guard guard(status->update_mutex); 182 std::lock_guard guard(status->update_mutex);
175 183
176 status->motion_status = {accel, gyro}; 184 status->motion_status = {accel, gyro, rotation, orientation};
177 185
178 // TODO: add a setting for "click" touch. Click touch refers to a device that differentiates 186 // TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
179 // between a simple "tap" and a hard press that causes the touch screen to click. 187 // between a simple "tap" and a hard press that causes the touch screen to click.
diff --git a/src/input_common/udp/client.h b/src/input_common/udp/client.h
index b8c654755..a73283ae8 100644
--- a/src/input_common/udp/client.h
+++ b/src/input_common/udp/client.h
@@ -14,6 +14,7 @@
14#include "common/common_types.h" 14#include "common/common_types.h"
15#include "common/thread.h" 15#include "common/thread.h"
16#include "common/vector_math.h" 16#include "common/vector_math.h"
17#include "core/frontend/input.h"
17 18
18namespace InputCommon::CemuhookUDP { 19namespace InputCommon::CemuhookUDP {
19 20
@@ -30,7 +31,7 @@ struct Version;
30 31
31struct DeviceStatus { 32struct DeviceStatus {
32 std::mutex update_mutex; 33 std::mutex update_mutex;
33 std::tuple<Common::Vec3<float>, Common::Vec3<float>> motion_status; 34 Input::MotionStatus motion_status;
34 std::tuple<float, float, bool> touch_status; 35 std::tuple<float, float, bool> touch_status;
35 36
36 // calibration data for scaling the device's touch area to 3ds 37 // calibration data for scaling the device's touch area to 3ds
diff --git a/src/input_common/udp/udp.cpp b/src/input_common/udp/udp.cpp
index 4b347e47e..03bae5752 100644
--- a/src/input_common/udp/udp.cpp
+++ b/src/input_common/udp/udp.cpp
@@ -29,7 +29,7 @@ private:
29class UDPMotionDevice final : public Input::MotionDevice { 29class UDPMotionDevice final : public Input::MotionDevice {
30public: 30public:
31 explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {} 31 explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
32 std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override { 32 Input::MotionStatus GetStatus() const override {
33 std::lock_guard guard(status->update_mutex); 33 std::lock_guard guard(status->update_mutex);
34 return status->motion_status; 34 return status->motion_status;
35 } 35 }