diff options
Diffstat (limited to '')
| -rw-r--r-- | src/input_common/keyboard.cpp | 8 | ||||
| -rw-r--r-- | src/input_common/motion_emu.cpp | 10 | ||||
| -rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 26 |
3 files changed, 23 insertions, 21 deletions
diff --git a/src/input_common/keyboard.cpp b/src/input_common/keyboard.cpp index 525fe6abc..078374be5 100644 --- a/src/input_common/keyboard.cpp +++ b/src/input_common/keyboard.cpp | |||
| @@ -36,18 +36,18 @@ struct KeyButtonPair { | |||
| 36 | class KeyButtonList { | 36 | class KeyButtonList { |
| 37 | public: | 37 | public: |
| 38 | void AddKeyButton(int key_code, KeyButton* key_button) { | 38 | void AddKeyButton(int key_code, KeyButton* key_button) { |
| 39 | std::lock_guard<std::mutex> guard(mutex); | 39 | std::lock_guard guard{mutex}; |
| 40 | list.push_back(KeyButtonPair{key_code, key_button}); | 40 | list.push_back(KeyButtonPair{key_code, key_button}); |
| 41 | } | 41 | } |
| 42 | 42 | ||
| 43 | void RemoveKeyButton(const KeyButton* key_button) { | 43 | void RemoveKeyButton(const KeyButton* key_button) { |
| 44 | std::lock_guard<std::mutex> guard(mutex); | 44 | std::lock_guard guard{mutex}; |
| 45 | list.remove_if( | 45 | list.remove_if( |
| 46 | [key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; }); | 46 | [key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; }); |
| 47 | } | 47 | } |
| 48 | 48 | ||
| 49 | void ChangeKeyStatus(int key_code, bool pressed) { | 49 | void ChangeKeyStatus(int key_code, bool pressed) { |
| 50 | std::lock_guard<std::mutex> guard(mutex); | 50 | std::lock_guard guard{mutex}; |
| 51 | for (const KeyButtonPair& pair : list) { | 51 | for (const KeyButtonPair& pair : list) { |
| 52 | if (pair.key_code == key_code) | 52 | if (pair.key_code == key_code) |
| 53 | pair.key_button->status.store(pressed); | 53 | pair.key_button->status.store(pressed); |
| @@ -55,7 +55,7 @@ public: | |||
| 55 | } | 55 | } |
| 56 | 56 | ||
| 57 | void ChangeAllKeyStatus(bool pressed) { | 57 | void ChangeAllKeyStatus(bool pressed) { |
| 58 | std::lock_guard<std::mutex> guard(mutex); | 58 | std::lock_guard guard{mutex}; |
| 59 | for (const KeyButtonPair& pair : list) { | 59 | for (const KeyButtonPair& pair : list) { |
| 60 | pair.key_button->status.store(pressed); | 60 | pair.key_button->status.store(pressed); |
| 61 | } | 61 | } |
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp index 6d96d4019..868251628 100644 --- a/src/input_common/motion_emu.cpp +++ b/src/input_common/motion_emu.cpp | |||
| @@ -39,7 +39,7 @@ public: | |||
| 39 | void Tilt(int x, int y) { | 39 | void Tilt(int x, int y) { |
| 40 | auto mouse_move = Common::MakeVec(x, y) - mouse_origin; | 40 | auto mouse_move = Common::MakeVec(x, y) - mouse_origin; |
| 41 | if (is_tilting) { | 41 | if (is_tilting) { |
| 42 | std::lock_guard<std::mutex> guard(tilt_mutex); | 42 | std::lock_guard guard{tilt_mutex}; |
| 43 | if (mouse_move.x == 0 && mouse_move.y == 0) { | 43 | if (mouse_move.x == 0 && mouse_move.y == 0) { |
| 44 | tilt_angle = 0; | 44 | tilt_angle = 0; |
| 45 | } else { | 45 | } else { |
| @@ -51,13 +51,13 @@ public: | |||
| 51 | } | 51 | } |
| 52 | 52 | ||
| 53 | void EndTilt() { | 53 | void EndTilt() { |
| 54 | std::lock_guard<std::mutex> guard(tilt_mutex); | 54 | std::lock_guard guard{tilt_mutex}; |
| 55 | tilt_angle = 0; | 55 | tilt_angle = 0; |
| 56 | is_tilting = false; | 56 | is_tilting = false; |
| 57 | } | 57 | } |
| 58 | 58 | ||
| 59 | std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() { | 59 | std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() { |
| 60 | std::lock_guard<std::mutex> guard(status_mutex); | 60 | std::lock_guard guard{status_mutex}; |
| 61 | return status; | 61 | return status; |
| 62 | } | 62 | } |
| 63 | 63 | ||
| @@ -93,7 +93,7 @@ private: | |||
| 93 | old_q = q; | 93 | old_q = q; |
| 94 | 94 | ||
| 95 | { | 95 | { |
| 96 | std::lock_guard<std::mutex> guard(tilt_mutex); | 96 | std::lock_guard guard{tilt_mutex}; |
| 97 | 97 | ||
| 98 | // Find the quaternion describing current 3DS tilting | 98 | // Find the quaternion describing current 3DS tilting |
| 99 | q = Common::MakeQuaternion( | 99 | q = Common::MakeQuaternion( |
| @@ -115,7 +115,7 @@ private: | |||
| 115 | 115 | ||
| 116 | // Update the sensor state | 116 | // Update the sensor state |
| 117 | { | 117 | { |
| 118 | std::lock_guard<std::mutex> guard(status_mutex); | 118 | std::lock_guard guard{status_mutex}; |
| 119 | status = std::make_tuple(gravity, angular_rate); | 119 | status = std::make_tuple(gravity, angular_rate); |
| 120 | } | 120 | } |
| 121 | } | 121 | } |
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index b132d77f5..5949ecbae 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp | |||
| @@ -55,22 +55,22 @@ public: | |||
| 55 | : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {} | 55 | : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {} |
| 56 | 56 | ||
| 57 | void SetButton(int button, bool value) { | 57 | void SetButton(int button, bool value) { |
| 58 | std::lock_guard<std::mutex> lock(mutex); | 58 | std::lock_guard lock{mutex}; |
| 59 | state.buttons[button] = value; | 59 | state.buttons[button] = value; |
| 60 | } | 60 | } |
| 61 | 61 | ||
| 62 | bool GetButton(int button) const { | 62 | bool GetButton(int button) const { |
| 63 | std::lock_guard<std::mutex> lock(mutex); | 63 | std::lock_guard lock{mutex}; |
| 64 | return state.buttons.at(button); | 64 | return state.buttons.at(button); |
| 65 | } | 65 | } |
| 66 | 66 | ||
| 67 | void SetAxis(int axis, Sint16 value) { | 67 | void SetAxis(int axis, Sint16 value) { |
| 68 | std::lock_guard<std::mutex> lock(mutex); | 68 | std::lock_guard lock{mutex}; |
| 69 | state.axes[axis] = value; | 69 | state.axes[axis] = value; |
| 70 | } | 70 | } |
| 71 | 71 | ||
| 72 | float GetAxis(int axis) const { | 72 | float GetAxis(int axis) const { |
| 73 | std::lock_guard<std::mutex> lock(mutex); | 73 | std::lock_guard lock{mutex}; |
| 74 | return state.axes.at(axis) / 32767.0f; | 74 | return state.axes.at(axis) / 32767.0f; |
| 75 | } | 75 | } |
| 76 | 76 | ||
| @@ -92,12 +92,12 @@ public: | |||
| 92 | } | 92 | } |
| 93 | 93 | ||
| 94 | void SetHat(int hat, Uint8 direction) { | 94 | void SetHat(int hat, Uint8 direction) { |
| 95 | std::lock_guard<std::mutex> lock(mutex); | 95 | std::lock_guard lock{mutex}; |
| 96 | state.hats[hat] = direction; | 96 | state.hats[hat] = direction; |
| 97 | } | 97 | } |
| 98 | 98 | ||
| 99 | bool GetHatDirection(int hat, Uint8 direction) const { | 99 | bool GetHatDirection(int hat, Uint8 direction) const { |
| 100 | std::lock_guard<std::mutex> lock(mutex); | 100 | std::lock_guard lock{mutex}; |
| 101 | return (state.hats.at(hat) & direction) != 0; | 101 | return (state.hats.at(hat) & direction) != 0; |
| 102 | } | 102 | } |
| 103 | /** | 103 | /** |
| @@ -140,7 +140,7 @@ private: | |||
| 140 | * Get the nth joystick with the corresponding GUID | 140 | * Get the nth joystick with the corresponding GUID |
| 141 | */ | 141 | */ |
| 142 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { | 142 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { |
| 143 | std::lock_guard<std::mutex> lock(joystick_map_mutex); | 143 | std::lock_guard lock{joystick_map_mutex}; |
| 144 | const auto it = joystick_map.find(guid); | 144 | const auto it = joystick_map.find(guid); |
| 145 | if (it != joystick_map.end()) { | 145 | if (it != joystick_map.end()) { |
| 146 | while (it->second.size() <= port) { | 146 | while (it->second.size() <= port) { |
| @@ -161,7 +161,8 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g | |||
| 161 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { | 161 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { |
| 162 | auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); | 162 | auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); |
| 163 | const std::string guid = GetGUID(sdl_joystick); | 163 | const std::string guid = GetGUID(sdl_joystick); |
| 164 | std::lock_guard<std::mutex> lock(joystick_map_mutex); | 164 | |
| 165 | std::lock_guard lock{joystick_map_mutex}; | ||
| 165 | auto map_it = joystick_map.find(guid); | 166 | auto map_it = joystick_map.find(guid); |
| 166 | if (map_it != joystick_map.end()) { | 167 | if (map_it != joystick_map.end()) { |
| 167 | auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(), | 168 | auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(), |
| @@ -198,8 +199,9 @@ void SDLState::InitJoystick(int joystick_index) { | |||
| 198 | LOG_ERROR(Input, "failed to open joystick {}", joystick_index); | 199 | LOG_ERROR(Input, "failed to open joystick {}", joystick_index); |
| 199 | return; | 200 | return; |
| 200 | } | 201 | } |
| 201 | std::string guid = GetGUID(sdl_joystick); | 202 | const std::string guid = GetGUID(sdl_joystick); |
| 202 | std::lock_guard<std::mutex> lock(joystick_map_mutex); | 203 | |
| 204 | std::lock_guard lock{joystick_map_mutex}; | ||
| 203 | if (joystick_map.find(guid) == joystick_map.end()) { | 205 | if (joystick_map.find(guid) == joystick_map.end()) { |
| 204 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick); | 206 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick); |
| 205 | joystick_map[guid].emplace_back(std::move(joystick)); | 207 | joystick_map[guid].emplace_back(std::move(joystick)); |
| @@ -221,7 +223,7 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { | |||
| 221 | std::string guid = GetGUID(sdl_joystick); | 223 | std::string guid = GetGUID(sdl_joystick); |
| 222 | std::shared_ptr<SDLJoystick> joystick; | 224 | std::shared_ptr<SDLJoystick> joystick; |
| 223 | { | 225 | { |
| 224 | std::lock_guard<std::mutex> lock(joystick_map_mutex); | 226 | std::lock_guard lock{joystick_map_mutex}; |
| 225 | // This call to guid is safe since the joystick is guaranteed to be in the map | 227 | // This call to guid is safe since the joystick is guaranteed to be in the map |
| 226 | auto& joystick_guid_list = joystick_map[guid]; | 228 | auto& joystick_guid_list = joystick_map[guid]; |
| 227 | const auto joystick_it = | 229 | const auto joystick_it = |
| @@ -274,7 +276,7 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) { | |||
| 274 | } | 276 | } |
| 275 | 277 | ||
| 276 | void SDLState::CloseJoysticks() { | 278 | void SDLState::CloseJoysticks() { |
| 277 | std::lock_guard<std::mutex> lock(joystick_map_mutex); | 279 | std::lock_guard lock{joystick_map_mutex}; |
| 278 | joystick_map.clear(); | 280 | joystick_map.clear(); |
| 279 | } | 281 | } |
| 280 | 282 | ||