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Diffstat (limited to 'src/input_common/tas/tas_input.h')
-rw-r--r--src/input_common/tas/tas_input.h48
1 files changed, 26 insertions, 22 deletions
diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h
index 52d000db4..3e2db8f00 100644
--- a/src/input_common/tas/tas_input.h
+++ b/src/input_common/tas/tas_input.h
@@ -13,8 +13,8 @@
13 13
14/* 14/*
15To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below 15To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
16Emulation -> Configure TAS. The file itself has normal text format and has to be called 16Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
17script0-1.txt for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players). 17for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
18 18
19A script file has the same format as TAS-nx uses, so final files will look like this: 19A script file has the same format as TAS-nx uses, so final files will look like this:
20 20
@@ -56,26 +56,26 @@ enum class TasState {
56}; 56};
57 57
58enum class TasButton : u32 { 58enum class TasButton : u32 {
59 BUTTON_A = 0x000001, 59 BUTTON_A = 1U << 0,
60 BUTTON_B = 0x000002, 60 BUTTON_B = 1U << 1,
61 BUTTON_X = 0x000004, 61 BUTTON_X = 1U << 2,
62 BUTTON_Y = 0x000008, 62 BUTTON_Y = 1U << 3,
63 STICK_L = 0x000010, 63 STICK_L = 1U << 4,
64 STICK_R = 0x000020, 64 STICK_R = 1U << 5,
65 TRIGGER_L = 0x000040, 65 TRIGGER_L = 1U << 6,
66 TRIGGER_R = 0x000080, 66 TRIGGER_R = 1U << 7,
67 TRIGGER_ZL = 0x000100, 67 TRIGGER_ZL = 1U << 8,
68 TRIGGER_ZR = 0x000200, 68 TRIGGER_ZR = 1U << 9,
69 BUTTON_PLUS = 0x000400, 69 BUTTON_PLUS = 1U << 10,
70 BUTTON_MINUS = 0x000800, 70 BUTTON_MINUS = 1U << 11,
71 BUTTON_LEFT = 0x001000, 71 BUTTON_LEFT = 1U << 12,
72 BUTTON_UP = 0x002000, 72 BUTTON_UP = 1U << 13,
73 BUTTON_RIGHT = 0x004000, 73 BUTTON_RIGHT = 1U << 14,
74 BUTTON_DOWN = 0x008000, 74 BUTTON_DOWN = 1U << 15,
75 BUTTON_SL = 0x010000, 75 BUTTON_SL = 1U << 16,
76 BUTTON_SR = 0x020000, 76 BUTTON_SR = 1U << 17,
77 BUTTON_HOME = 0x040000, 77 BUTTON_HOME = 1U << 18,
78 BUTTON_CAPTURE = 0x080000, 78 BUTTON_CAPTURE = 1U << 19,
79}; 79};
80 80
81enum class TasAxes : u8 { 81enum class TasAxes : u8 {
@@ -105,6 +105,9 @@ public:
105 // Sets the flag to start or stop the TAS command excecution and swaps controllers profiles 105 // Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
106 void StartStop(); 106 void StartStop();
107 107
108 // Stop the TAS and reverts any controller profile
109 void Stop();
110
108 // Sets the flag to reload the file and start from the begining in the next update 111 // Sets the flag to reload the file and start from the begining in the next update
109 void Reset(); 112 void Reset();
110 113
@@ -219,6 +222,7 @@ private:
219 222
220 size_t script_length{0}; 223 size_t script_length{0};
221 std::array<TasData, PLAYER_NUMBER> tas_data; 224 std::array<TasData, PLAYER_NUMBER> tas_data;
225 bool is_old_input_saved{false};
222 bool is_recording{false}; 226 bool is_recording{false};
223 bool is_running{false}; 227 bool is_running{false};
224 bool needs_reset{false}; 228 bool needs_reset{false};