diff options
Diffstat (limited to 'src/input_common/sdl')
| -rw-r--r-- | src/input_common/sdl/sdl.h | 19 | ||||
| -rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 413 | ||||
| -rw-r--r-- | src/input_common/sdl/sdl_impl.h | 8 |
3 files changed, 340 insertions, 100 deletions
diff --git a/src/input_common/sdl/sdl.h b/src/input_common/sdl/sdl.h index 5306daa70..f3554be9a 100644 --- a/src/input_common/sdl/sdl.h +++ b/src/input_common/sdl/sdl.h | |||
| @@ -6,6 +6,7 @@ | |||
| 6 | 6 | ||
| 7 | #include <memory> | 7 | #include <memory> |
| 8 | #include <vector> | 8 | #include <vector> |
| 9 | #include "common/param_package.h" | ||
| 9 | #include "input_common/main.h" | 10 | #include "input_common/main.h" |
| 10 | 11 | ||
| 11 | namespace InputCommon::Polling { | 12 | namespace InputCommon::Polling { |
| @@ -22,14 +23,24 @@ public: | |||
| 22 | /// Unregisters SDL device factories and shut them down. | 23 | /// Unregisters SDL device factories and shut them down. |
| 23 | virtual ~State() = default; | 24 | virtual ~State() = default; |
| 24 | 25 | ||
| 25 | virtual Pollers GetPollers(Polling::DeviceType type) = 0; | 26 | virtual Pollers GetPollers(Polling::DeviceType type) { |
| 27 | return {}; | ||
| 28 | } | ||
| 29 | |||
| 30 | virtual std::vector<Common::ParamPackage> GetInputDevices() { | ||
| 31 | return {}; | ||
| 32 | } | ||
| 33 | |||
| 34 | virtual ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&) { | ||
| 35 | return {}; | ||
| 36 | } | ||
| 37 | virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) { | ||
| 38 | return {}; | ||
| 39 | } | ||
| 26 | }; | 40 | }; |
| 27 | 41 | ||
| 28 | class NullState : public State { | 42 | class NullState : public State { |
| 29 | public: | 43 | public: |
| 30 | Pollers GetPollers(Polling::DeviceType type) override { | ||
| 31 | return {}; | ||
| 32 | } | ||
| 33 | }; | 44 | }; |
| 34 | 45 | ||
| 35 | std::unique_ptr<State> Init(); | 46 | std::unique_ptr<State> Init(); |
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index d76c279d3..a9e676f4b 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp | |||
| @@ -3,10 +3,13 @@ | |||
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include <algorithm> | 5 | #include <algorithm> |
| 6 | #include <array> | ||
| 6 | #include <atomic> | 7 | #include <atomic> |
| 7 | #include <cmath> | 8 | #include <cmath> |
| 8 | #include <functional> | 9 | #include <functional> |
| 9 | #include <mutex> | 10 | #include <mutex> |
| 11 | #include <optional> | ||
| 12 | #include <sstream> | ||
| 10 | #include <string> | 13 | #include <string> |
| 11 | #include <thread> | 14 | #include <thread> |
| 12 | #include <tuple> | 15 | #include <tuple> |
| @@ -15,15 +18,16 @@ | |||
| 15 | #include <vector> | 18 | #include <vector> |
| 16 | #include <SDL.h> | 19 | #include <SDL.h> |
| 17 | #include "common/logging/log.h" | 20 | #include "common/logging/log.h" |
| 18 | #include "common/math_util.h" | ||
| 19 | #include "common/param_package.h" | 21 | #include "common/param_package.h" |
| 20 | #include "common/threadsafe_queue.h" | 22 | #include "common/threadsafe_queue.h" |
| 21 | #include "core/frontend/input.h" | 23 | #include "core/frontend/input.h" |
| 22 | #include "input_common/sdl/sdl_impl.h" | 24 | #include "input_common/sdl/sdl_impl.h" |
| 25 | #include "input_common/settings.h" | ||
| 23 | 26 | ||
| 24 | namespace InputCommon::SDL { | 27 | namespace InputCommon::SDL { |
| 25 | 28 | ||
| 26 | static std::string GetGUID(SDL_Joystick* joystick) { | 29 | namespace { |
| 30 | std::string GetGUID(SDL_Joystick* joystick) { | ||
| 27 | const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); | 31 | const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); |
| 28 | char guid_str[33]; | 32 | char guid_str[33]; |
| 29 | SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); | 33 | SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); |
| @@ -31,7 +35,8 @@ static std::string GetGUID(SDL_Joystick* joystick) { | |||
| 31 | } | 35 | } |
| 32 | 36 | ||
| 33 | /// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice | 37 | /// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice |
| 34 | static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event); | 38 | Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event); |
| 39 | } // Anonymous namespace | ||
| 35 | 40 | ||
| 36 | static int SDLEventWatcher(void* user_data, SDL_Event* event) { | 41 | static int SDLEventWatcher(void* user_data, SDL_Event* event) { |
| 37 | auto* const sdl_state = static_cast<SDLState*>(user_data); | 42 | auto* const sdl_state = static_cast<SDLState*>(user_data); |
| @@ -48,8 +53,10 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) { | |||
| 48 | 53 | ||
| 49 | class SDLJoystick { | 54 | class SDLJoystick { |
| 50 | public: | 55 | public: |
| 51 | SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick) | 56 | SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, |
| 52 | : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {} | 57 | SDL_GameController* gamecontroller) |
| 58 | : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, | ||
| 59 | sdl_controller{gamecontroller, &SDL_GameControllerClose} {} | ||
| 53 | 60 | ||
| 54 | void SetButton(int button, bool value) { | 61 | void SetButton(int button, bool value) { |
| 55 | std::lock_guard lock{mutex}; | 62 | std::lock_guard lock{mutex}; |
| @@ -115,10 +122,15 @@ public: | |||
| 115 | return sdl_joystick.get(); | 122 | return sdl_joystick.get(); |
| 116 | } | 123 | } |
| 117 | 124 | ||
| 118 | void SetSDLJoystick(SDL_Joystick* joystick) { | 125 | void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) { |
| 126 | sdl_controller.reset(controller); | ||
| 119 | sdl_joystick.reset(joystick); | 127 | sdl_joystick.reset(joystick); |
| 120 | } | 128 | } |
| 121 | 129 | ||
| 130 | SDL_GameController* GetSDLGameController() const { | ||
| 131 | return sdl_controller.get(); | ||
| 132 | } | ||
| 133 | |||
| 122 | private: | 134 | private: |
| 123 | struct State { | 135 | struct State { |
| 124 | std::unordered_map<int, bool> buttons; | 136 | std::unordered_map<int, bool> buttons; |
| @@ -128,6 +140,7 @@ private: | |||
| 128 | std::string guid; | 140 | std::string guid; |
| 129 | int port; | 141 | int port; |
| 130 | std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; | 142 | std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; |
| 143 | std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; | ||
| 131 | mutable std::mutex mutex; | 144 | mutable std::mutex mutex; |
| 132 | }; | 145 | }; |
| 133 | 146 | ||
| @@ -136,18 +149,19 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g | |||
| 136 | const auto it = joystick_map.find(guid); | 149 | const auto it = joystick_map.find(guid); |
| 137 | if (it != joystick_map.end()) { | 150 | if (it != joystick_map.end()) { |
| 138 | while (it->second.size() <= static_cast<std::size_t>(port)) { | 151 | while (it->second.size() <= static_cast<std::size_t>(port)) { |
| 139 | auto joystick = | 152 | auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), |
| 140 | std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr); | 153 | nullptr, nullptr); |
| 141 | it->second.emplace_back(std::move(joystick)); | 154 | it->second.emplace_back(std::move(joystick)); |
| 142 | } | 155 | } |
| 143 | return it->second[port]; | 156 | return it->second[port]; |
| 144 | } | 157 | } |
| 145 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr); | 158 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr); |
| 146 | return joystick_map[guid].emplace_back(std::move(joystick)); | 159 | return joystick_map[guid].emplace_back(std::move(joystick)); |
| 147 | } | 160 | } |
| 148 | 161 | ||
| 149 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { | 162 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { |
| 150 | auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); | 163 | auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); |
| 164 | auto sdl_controller = SDL_GameControllerFromInstanceID(sdl_id); | ||
| 151 | const std::string guid = GetGUID(sdl_joystick); | 165 | const std::string guid = GetGUID(sdl_joystick); |
| 152 | 166 | ||
| 153 | std::lock_guard lock{joystick_map_mutex}; | 167 | std::lock_guard lock{joystick_map_mutex}; |
| @@ -171,23 +185,27 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_ | |||
| 171 | }); | 185 | }); |
| 172 | if (nullptr_it != map_it->second.end()) { | 186 | if (nullptr_it != map_it->second.end()) { |
| 173 | // ... and map it | 187 | // ... and map it |
| 174 | (*nullptr_it)->SetSDLJoystick(sdl_joystick); | 188 | (*nullptr_it)->SetSDLJoystick(sdl_joystick, sdl_controller); |
| 175 | return *nullptr_it; | 189 | return *nullptr_it; |
| 176 | } | 190 | } |
| 177 | 191 | ||
| 178 | // There is no SDLJoystick without a mapped SDL_Joystick | 192 | // There is no SDLJoystick without a mapped SDL_Joystick |
| 179 | // Create a new SDLJoystick | 193 | // Create a new SDLJoystick |
| 180 | const int port = static_cast<int>(map_it->second.size()); | 194 | const int port = static_cast<int>(map_it->second.size()); |
| 181 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick); | 195 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_controller); |
| 182 | return map_it->second.emplace_back(std::move(joystick)); | 196 | return map_it->second.emplace_back(std::move(joystick)); |
| 183 | } | 197 | } |
| 184 | 198 | ||
| 185 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick); | 199 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_controller); |
| 186 | return joystick_map[guid].emplace_back(std::move(joystick)); | 200 | return joystick_map[guid].emplace_back(std::move(joystick)); |
| 187 | } | 201 | } |
| 188 | 202 | ||
| 189 | void SDLState::InitJoystick(int joystick_index) { | 203 | void SDLState::InitJoystick(int joystick_index) { |
| 190 | SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); | 204 | SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); |
| 205 | SDL_GameController* sdl_gamecontroller = nullptr; | ||
| 206 | if (SDL_IsGameController(joystick_index)) { | ||
| 207 | sdl_gamecontroller = SDL_GameControllerOpen(joystick_index); | ||
| 208 | } | ||
| 191 | if (!sdl_joystick) { | 209 | if (!sdl_joystick) { |
| 192 | LOG_ERROR(Input, "failed to open joystick {}", joystick_index); | 210 | LOG_ERROR(Input, "failed to open joystick {}", joystick_index); |
| 193 | return; | 211 | return; |
| @@ -196,7 +214,7 @@ void SDLState::InitJoystick(int joystick_index) { | |||
| 196 | 214 | ||
| 197 | std::lock_guard lock{joystick_map_mutex}; | 215 | std::lock_guard lock{joystick_map_mutex}; |
| 198 | if (joystick_map.find(guid) == joystick_map.end()) { | 216 | if (joystick_map.find(guid) == joystick_map.end()) { |
| 199 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick); | 217 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); |
| 200 | joystick_map[guid].emplace_back(std::move(joystick)); | 218 | joystick_map[guid].emplace_back(std::move(joystick)); |
| 201 | return; | 219 | return; |
| 202 | } | 220 | } |
| @@ -205,11 +223,11 @@ void SDLState::InitJoystick(int joystick_index) { | |||
| 205 | joystick_guid_list.begin(), joystick_guid_list.end(), | 223 | joystick_guid_list.begin(), joystick_guid_list.end(), |
| 206 | [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); }); | 224 | [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); }); |
| 207 | if (it != joystick_guid_list.end()) { | 225 | if (it != joystick_guid_list.end()) { |
| 208 | (*it)->SetSDLJoystick(sdl_joystick); | 226 | (*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller); |
| 209 | return; | 227 | return; |
| 210 | } | 228 | } |
| 211 | const int port = static_cast<int>(joystick_guid_list.size()); | 229 | const int port = static_cast<int>(joystick_guid_list.size()); |
| 212 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick); | 230 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller); |
| 213 | joystick_guid_list.emplace_back(std::move(joystick)); | 231 | joystick_guid_list.emplace_back(std::move(joystick)); |
| 214 | } | 232 | } |
| 215 | 233 | ||
| @@ -231,7 +249,7 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { | |||
| 231 | 249 | ||
| 232 | // Destruct SDL_Joystick outside the lock guard because SDL can internally call the | 250 | // Destruct SDL_Joystick outside the lock guard because SDL can internally call the |
| 233 | // event callback which locks the mutex again. | 251 | // event callback which locks the mutex again. |
| 234 | joystick->SetSDLJoystick(nullptr); | 252 | joystick->SetSDLJoystick(nullptr, nullptr); |
| 235 | } | 253 | } |
| 236 | 254 | ||
| 237 | void SDLState::HandleGameControllerEvent(const SDL_Event& event) { | 255 | void SDLState::HandleGameControllerEvent(const SDL_Event& event) { |
| @@ -341,12 +359,12 @@ public: | |||
| 341 | return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone), | 359 | return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone), |
| 342 | y / r * (r - deadzone) / (1 - deadzone)); | 360 | y / r * (r - deadzone) / (1 - deadzone)); |
| 343 | } | 361 | } |
| 344 | return std::make_tuple<float, float>(0.0f, 0.0f); | 362 | return {}; |
| 345 | } | 363 | } |
| 346 | 364 | ||
| 347 | bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { | 365 | bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { |
| 348 | const auto [x, y] = GetStatus(); | 366 | const auto [x, y] = GetStatus(); |
| 349 | const float directional_deadzone = 0.4f; | 367 | const float directional_deadzone = 0.5f; |
| 350 | switch (direction) { | 368 | switch (direction) { |
| 351 | case Input::AnalogDirection::RIGHT: | 369 | case Input::AnalogDirection::RIGHT: |
| 352 | return x > directional_deadzone; | 370 | return x > directional_deadzone; |
| @@ -460,7 +478,7 @@ public: | |||
| 460 | const int port = params.Get("port", 0); | 478 | const int port = params.Get("port", 0); |
| 461 | const int axis_x = params.Get("axis_x", 0); | 479 | const int axis_x = params.Get("axis_x", 0); |
| 462 | const int axis_y = params.Get("axis_y", 1); | 480 | const int axis_y = params.Get("axis_y", 1); |
| 463 | const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f); | 481 | const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); |
| 464 | const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); | 482 | const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); |
| 465 | auto joystick = state.GetSDLJoystickByGUID(guid, port); | 483 | auto joystick = state.GetSDLJoystickByGUID(guid, port); |
| 466 | 484 | ||
| @@ -476,8 +494,10 @@ private: | |||
| 476 | 494 | ||
| 477 | SDLState::SDLState() { | 495 | SDLState::SDLState() { |
| 478 | using namespace Input; | 496 | using namespace Input; |
| 479 | RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this)); | 497 | analog_factory = std::make_shared<SDLAnalogFactory>(*this); |
| 480 | RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this)); | 498 | button_factory = std::make_shared<SDLButtonFactory>(*this); |
| 499 | RegisterFactory<AnalogDevice>("sdl", analog_factory); | ||
| 500 | RegisterFactory<ButtonDevice>("sdl", button_factory); | ||
| 481 | 501 | ||
| 482 | // If the frontend is going to manage the event loop, then we dont start one here | 502 | // If the frontend is going to manage the event loop, then we dont start one here |
| 483 | start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK); | 503 | start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK); |
| @@ -485,6 +505,7 @@ SDLState::SDLState() { | |||
| 485 | LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError()); | 505 | LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError()); |
| 486 | return; | 506 | return; |
| 487 | } | 507 | } |
| 508 | has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER); | ||
| 488 | if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) { | 509 | if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) { |
| 489 | LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError()); | 510 | LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError()); |
| 490 | } | 511 | } |
| @@ -497,7 +518,7 @@ SDLState::SDLState() { | |||
| 497 | using namespace std::chrono_literals; | 518 | using namespace std::chrono_literals; |
| 498 | while (initialized) { | 519 | while (initialized) { |
| 499 | SDL_PumpEvents(); | 520 | SDL_PumpEvents(); |
| 500 | std::this_thread::sleep_for(10ms); | 521 | std::this_thread::sleep_for(5ms); |
| 501 | } | 522 | } |
| 502 | }); | 523 | }); |
| 503 | } | 524 | } |
| @@ -523,65 +544,230 @@ SDLState::~SDLState() { | |||
| 523 | } | 544 | } |
| 524 | } | 545 | } |
| 525 | 546 | ||
| 526 | static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { | 547 | std::vector<Common::ParamPackage> SDLState::GetInputDevices() { |
| 548 | std::scoped_lock lock(joystick_map_mutex); | ||
| 549 | std::vector<Common::ParamPackage> devices; | ||
| 550 | for (const auto& [key, value] : joystick_map) { | ||
| 551 | for (const auto& joystick : value) { | ||
| 552 | auto joy = joystick->GetSDLJoystick(); | ||
| 553 | if (auto controller = joystick->GetSDLGameController()) { | ||
| 554 | std::string name = | ||
| 555 | fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort()); | ||
| 556 | devices.emplace_back(Common::ParamPackage{ | ||
| 557 | {"class", "sdl"}, | ||
| 558 | {"display", std::move(name)}, | ||
| 559 | {"guid", joystick->GetGUID()}, | ||
| 560 | {"port", std::to_string(joystick->GetPort())}, | ||
| 561 | }); | ||
| 562 | } else if (joy) { | ||
| 563 | std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort()); | ||
| 564 | devices.emplace_back(Common::ParamPackage{ | ||
| 565 | {"class", "sdl"}, | ||
| 566 | {"display", std::move(name)}, | ||
| 567 | {"guid", joystick->GetGUID()}, | ||
| 568 | {"port", std::to_string(joystick->GetPort())}, | ||
| 569 | }); | ||
| 570 | } | ||
| 571 | } | ||
| 572 | } | ||
| 573 | return devices; | ||
| 574 | } | ||
| 575 | |||
| 576 | namespace { | ||
| 577 | Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis, | ||
| 578 | float value = 0.1f) { | ||
| 527 | Common::ParamPackage params({{"engine", "sdl"}}); | 579 | Common::ParamPackage params({{"engine", "sdl"}}); |
| 580 | params.Set("port", port); | ||
| 581 | params.Set("guid", std::move(guid)); | ||
| 582 | params.Set("axis", axis); | ||
| 583 | if (value > 0) { | ||
| 584 | params.Set("direction", "+"); | ||
| 585 | params.Set("threshold", "0.5"); | ||
| 586 | } else { | ||
| 587 | params.Set("direction", "-"); | ||
| 588 | params.Set("threshold", "-0.5"); | ||
| 589 | } | ||
| 590 | return params; | ||
| 591 | } | ||
| 528 | 592 | ||
| 593 | Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) { | ||
| 594 | Common::ParamPackage params({{"engine", "sdl"}}); | ||
| 595 | params.Set("port", port); | ||
| 596 | params.Set("guid", std::move(guid)); | ||
| 597 | params.Set("button", button); | ||
| 598 | return params; | ||
| 599 | } | ||
| 600 | |||
| 601 | Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u8 hat, u8 value) { | ||
| 602 | Common::ParamPackage params({{"engine", "sdl"}}); | ||
| 603 | |||
| 604 | params.Set("port", port); | ||
| 605 | params.Set("guid", std::move(guid)); | ||
| 606 | params.Set("hat", hat); | ||
| 607 | switch (value) { | ||
| 608 | case SDL_HAT_UP: | ||
| 609 | params.Set("direction", "up"); | ||
| 610 | break; | ||
| 611 | case SDL_HAT_DOWN: | ||
| 612 | params.Set("direction", "down"); | ||
| 613 | break; | ||
| 614 | case SDL_HAT_LEFT: | ||
| 615 | params.Set("direction", "left"); | ||
| 616 | break; | ||
| 617 | case SDL_HAT_RIGHT: | ||
| 618 | params.Set("direction", "right"); | ||
| 619 | break; | ||
| 620 | default: | ||
| 621 | return {}; | ||
| 622 | } | ||
| 623 | return params; | ||
| 624 | } | ||
| 625 | |||
| 626 | Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { | ||
| 529 | switch (event.type) { | 627 | switch (event.type) { |
| 530 | case SDL_JOYAXISMOTION: { | 628 | case SDL_JOYAXISMOTION: { |
| 531 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); | 629 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); |
| 532 | params.Set("port", joystick->GetPort()); | 630 | return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), |
| 533 | params.Set("guid", joystick->GetGUID()); | 631 | event.jaxis.axis, event.jaxis.value); |
| 534 | params.Set("axis", event.jaxis.axis); | ||
| 535 | if (event.jaxis.value > 0) { | ||
| 536 | params.Set("direction", "+"); | ||
| 537 | params.Set("threshold", "0.5"); | ||
| 538 | } else { | ||
| 539 | params.Set("direction", "-"); | ||
| 540 | params.Set("threshold", "-0.5"); | ||
| 541 | } | ||
| 542 | break; | ||
| 543 | } | 632 | } |
| 544 | case SDL_JOYBUTTONUP: { | 633 | case SDL_JOYBUTTONUP: { |
| 545 | const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); | 634 | const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); |
| 546 | params.Set("port", joystick->GetPort()); | 635 | return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), |
| 547 | params.Set("guid", joystick->GetGUID()); | 636 | event.jbutton.button); |
| 548 | params.Set("button", event.jbutton.button); | ||
| 549 | break; | ||
| 550 | } | 637 | } |
| 551 | case SDL_JOYHATMOTION: { | 638 | case SDL_JOYHATMOTION: { |
| 552 | const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); | 639 | const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); |
| 553 | params.Set("port", joystick->GetPort()); | 640 | return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), |
| 554 | params.Set("guid", joystick->GetGUID()); | 641 | event.jhat.hat, event.jhat.value); |
| 555 | params.Set("hat", event.jhat.hat); | ||
| 556 | switch (event.jhat.value) { | ||
| 557 | case SDL_HAT_UP: | ||
| 558 | params.Set("direction", "up"); | ||
| 559 | break; | ||
| 560 | case SDL_HAT_DOWN: | ||
| 561 | params.Set("direction", "down"); | ||
| 562 | break; | ||
| 563 | case SDL_HAT_LEFT: | ||
| 564 | params.Set("direction", "left"); | ||
| 565 | break; | ||
| 566 | case SDL_HAT_RIGHT: | ||
| 567 | params.Set("direction", "right"); | ||
| 568 | break; | ||
| 569 | default: | ||
| 570 | return {}; | ||
| 571 | } | ||
| 572 | break; | ||
| 573 | } | 642 | } |
| 574 | } | 643 | } |
| 644 | return {}; | ||
| 645 | } | ||
| 646 | |||
| 647 | Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid, | ||
| 648 | const SDL_GameControllerButtonBind& binding) { | ||
| 649 | switch (binding.bindType) { | ||
| 650 | case SDL_CONTROLLER_BINDTYPE_AXIS: | ||
| 651 | return BuildAnalogParamPackageForButton(port, guid, binding.value.axis); | ||
| 652 | case SDL_CONTROLLER_BINDTYPE_BUTTON: | ||
| 653 | return BuildButtonParamPackageForButton(port, guid, binding.value.button); | ||
| 654 | case SDL_CONTROLLER_BINDTYPE_HAT: | ||
| 655 | return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat, | ||
| 656 | binding.value.hat.hat_mask); | ||
| 657 | } | ||
| 658 | return {}; | ||
| 659 | } | ||
| 660 | |||
| 661 | Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x, | ||
| 662 | int axis_y) { | ||
| 663 | Common::ParamPackage params; | ||
| 664 | params.Set("engine", "sdl"); | ||
| 665 | params.Set("port", port); | ||
| 666 | params.Set("guid", guid); | ||
| 667 | params.Set("axis_x", axis_x); | ||
| 668 | params.Set("axis_y", axis_y); | ||
| 575 | return params; | 669 | return params; |
| 576 | } | 670 | } |
| 671 | } // Anonymous namespace | ||
| 577 | 672 | ||
| 578 | namespace Polling { | 673 | ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) { |
| 674 | if (!params.Has("guid") || !params.Has("port")) { | ||
| 675 | return {}; | ||
| 676 | } | ||
| 677 | const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); | ||
| 678 | auto* controller = joystick->GetSDLGameController(); | ||
| 679 | if (controller == nullptr) { | ||
| 680 | return {}; | ||
| 681 | } | ||
| 682 | |||
| 683 | // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. | ||
| 684 | // We will add those afterwards | ||
| 685 | // This list also excludes Screenshot since theres not really a mapping for that | ||
| 686 | using ButtonBindings = | ||
| 687 | std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>; | ||
| 688 | static constexpr ButtonBindings switch_to_sdl_button{{ | ||
| 689 | {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, | ||
| 690 | {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, | ||
| 691 | {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, | ||
| 692 | {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, | ||
| 693 | {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, | ||
| 694 | {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, | ||
| 695 | {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, | ||
| 696 | {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, | ||
| 697 | {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, | ||
| 698 | {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, | ||
| 699 | {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, | ||
| 700 | {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, | ||
| 701 | {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, | ||
| 702 | {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, | ||
| 703 | {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, | ||
| 704 | {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, | ||
| 705 | {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, | ||
| 706 | }}; | ||
| 707 | |||
| 708 | // Add the missing bindings for ZL/ZR | ||
| 709 | using ZBindings = | ||
| 710 | std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>; | ||
| 711 | static constexpr ZBindings switch_to_sdl_axis{{ | ||
| 712 | {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, | ||
| 713 | {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, | ||
| 714 | }}; | ||
| 715 | |||
| 716 | ButtonMapping mapping; | ||
| 717 | mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); | ||
| 718 | |||
| 719 | for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { | ||
| 720 | const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); | ||
| 721 | mapping.insert_or_assign( | ||
| 722 | switch_button, | ||
| 723 | BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); | ||
| 724 | } | ||
| 725 | for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { | ||
| 726 | const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); | ||
| 727 | mapping.insert_or_assign( | ||
| 728 | switch_button, | ||
| 729 | BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); | ||
| 730 | } | ||
| 731 | |||
| 732 | return mapping; | ||
| 733 | } | ||
| 579 | 734 | ||
| 735 | AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) { | ||
| 736 | if (!params.Has("guid") || !params.Has("port")) { | ||
| 737 | return {}; | ||
| 738 | } | ||
| 739 | const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); | ||
| 740 | auto* controller = joystick->GetSDLGameController(); | ||
| 741 | if (controller == nullptr) { | ||
| 742 | return {}; | ||
| 743 | } | ||
| 744 | |||
| 745 | AnalogMapping mapping = {}; | ||
| 746 | const auto& binding_left_x = | ||
| 747 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); | ||
| 748 | const auto& binding_left_y = | ||
| 749 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); | ||
| 750 | mapping.insert_or_assign(Settings::NativeAnalog::LStick, | ||
| 751 | BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), | ||
| 752 | binding_left_x.value.axis, | ||
| 753 | binding_left_y.value.axis)); | ||
| 754 | const auto& binding_right_x = | ||
| 755 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); | ||
| 756 | const auto& binding_right_y = | ||
| 757 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); | ||
| 758 | mapping.insert_or_assign(Settings::NativeAnalog::RStick, | ||
| 759 | BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), | ||
| 760 | binding_right_x.value.axis, | ||
| 761 | binding_right_y.value.axis)); | ||
| 762 | return mapping; | ||
| 763 | } | ||
| 764 | |||
| 765 | namespace Polling { | ||
| 580 | class SDLPoller : public InputCommon::Polling::DevicePoller { | 766 | class SDLPoller : public InputCommon::Polling::DevicePoller { |
| 581 | public: | 767 | public: |
| 582 | explicit SDLPoller(SDLState& state_) : state(state_) {} | 768 | explicit SDLPoller(SDLState& state_) : state(state_) {} |
| 583 | 769 | ||
| 584 | void Start() override { | 770 | void Start(const std::string& device_id) override { |
| 585 | state.event_queue.Clear(); | 771 | state.event_queue.Clear(); |
| 586 | state.polling = true; | 772 | state.polling = true; |
| 587 | } | 773 | } |
| @@ -601,71 +787,106 @@ public: | |||
| 601 | Common::ParamPackage GetNextInput() override { | 787 | Common::ParamPackage GetNextInput() override { |
| 602 | SDL_Event event; | 788 | SDL_Event event; |
| 603 | while (state.event_queue.Pop(event)) { | 789 | while (state.event_queue.Pop(event)) { |
| 604 | switch (event.type) { | 790 | const auto package = FromEvent(event); |
| 605 | case SDL_JOYAXISMOTION: | 791 | if (package) { |
| 606 | if (std::abs(event.jaxis.value / 32767.0) < 0.5) { | 792 | return *package; |
| 607 | break; | ||
| 608 | } | ||
| 609 | [[fallthrough]]; | ||
| 610 | case SDL_JOYBUTTONUP: | ||
| 611 | case SDL_JOYHATMOTION: | ||
| 612 | return SDLEventToButtonParamPackage(state, event); | ||
| 613 | } | 793 | } |
| 614 | } | 794 | } |
| 615 | return {}; | 795 | return {}; |
| 616 | } | 796 | } |
| 797 | [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const { | ||
| 798 | switch (event.type) { | ||
| 799 | case SDL_JOYAXISMOTION: | ||
| 800 | if (std::abs(event.jaxis.value / 32767.0) < 0.5) { | ||
| 801 | break; | ||
| 802 | } | ||
| 803 | [[fallthrough]]; | ||
| 804 | case SDL_JOYBUTTONUP: | ||
| 805 | case SDL_JOYHATMOTION: | ||
| 806 | return {SDLEventToButtonParamPackage(state, event)}; | ||
| 807 | } | ||
| 808 | return std::nullopt; | ||
| 809 | } | ||
| 617 | }; | 810 | }; |
| 618 | 811 | ||
| 619 | class SDLAnalogPoller final : public SDLPoller { | 812 | /** |
| 813 | * Attempts to match the press to a controller joy axis (left/right stick) and if a match | ||
| 814 | * isn't found, checks if the event matches anything from SDLButtonPoller and uses that | ||
| 815 | * instead | ||
| 816 | */ | ||
| 817 | class SDLAnalogPreferredPoller final : public SDLPoller { | ||
| 620 | public: | 818 | public: |
| 621 | explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {} | 819 | explicit SDLAnalogPreferredPoller(SDLState& state_) |
| 622 | 820 | : SDLPoller(state_), button_poller(state_) {} | |
| 623 | void Start() override { | ||
| 624 | SDLPoller::Start(); | ||
| 625 | 821 | ||
| 822 | void Start(const std::string& device_id) override { | ||
| 823 | SDLPoller::Start(device_id); | ||
| 824 | // Load the game controller | ||
| 626 | // Reset stored axes | 825 | // Reset stored axes |
| 627 | analog_x_axis = -1; | 826 | analog_x_axis = -1; |
| 628 | analog_y_axis = -1; | 827 | analog_y_axis = -1; |
| 629 | analog_axes_joystick = -1; | ||
| 630 | } | 828 | } |
| 631 | 829 | ||
| 632 | Common::ParamPackage GetNextInput() override { | 830 | Common::ParamPackage GetNextInput() override { |
| 633 | SDL_Event event; | 831 | SDL_Event event; |
| 634 | while (state.event_queue.Pop(event)) { | 832 | while (state.event_queue.Pop(event)) { |
| 635 | if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) { | 833 | // Filter out axis events that are below a threshold |
| 834 | if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) { | ||
| 636 | continue; | 835 | continue; |
| 637 | } | 836 | } |
| 638 | // An analog device needs two axes, so we need to store the axis for later and wait for | 837 | // Simplify controller config by testing if game controller support is enabled. |
| 639 | // a second SDL event. The axes also must be from the same joystick. | 838 | if (event.type == SDL_JOYAXISMOTION) { |
| 640 | const int axis = event.jaxis.axis; | 839 | const auto axis = event.jaxis.axis; |
| 641 | if (analog_x_axis == -1) { | 840 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); |
| 642 | analog_x_axis = axis; | 841 | const auto controller = joystick->GetSDLGameController(); |
| 643 | analog_axes_joystick = event.jaxis.which; | 842 | if (controller) { |
| 644 | } else if (analog_y_axis == -1 && analog_x_axis != axis && | 843 | const auto axis_left_x = |
| 645 | analog_axes_joystick == event.jaxis.which) { | 844 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX) |
| 646 | analog_y_axis = axis; | 845 | .value.axis; |
| 846 | const auto axis_left_y = | ||
| 847 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY) | ||
| 848 | .value.axis; | ||
| 849 | const auto axis_right_x = | ||
| 850 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) | ||
| 851 | .value.axis; | ||
| 852 | const auto axis_right_y = | ||
| 853 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) | ||
| 854 | .value.axis; | ||
| 855 | |||
| 856 | if (axis == axis_left_x || axis == axis_left_y) { | ||
| 857 | analog_x_axis = axis_left_x; | ||
| 858 | analog_y_axis = axis_left_y; | ||
| 859 | break; | ||
| 860 | } else if (axis == axis_right_x || axis == axis_right_y) { | ||
| 861 | analog_x_axis = axis_right_x; | ||
| 862 | analog_y_axis = axis_right_y; | ||
| 863 | break; | ||
| 864 | } | ||
| 865 | } | ||
| 866 | } | ||
| 867 | |||
| 868 | // If the press wasn't accepted as a joy axis, check for a button press | ||
| 869 | auto button_press = button_poller.FromEvent(event); | ||
| 870 | if (button_press) { | ||
| 871 | return *button_press; | ||
| 647 | } | 872 | } |
| 648 | } | 873 | } |
| 649 | Common::ParamPackage params; | 874 | |
| 650 | if (analog_x_axis != -1 && analog_y_axis != -1) { | 875 | if (analog_x_axis != -1 && analog_y_axis != -1) { |
| 651 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); | 876 | const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); |
| 652 | params.Set("engine", "sdl"); | 877 | auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), |
| 653 | params.Set("port", joystick->GetPort()); | 878 | analog_x_axis, analog_y_axis); |
| 654 | params.Set("guid", joystick->GetGUID()); | ||
| 655 | params.Set("axis_x", analog_x_axis); | ||
| 656 | params.Set("axis_y", analog_y_axis); | ||
| 657 | analog_x_axis = -1; | 879 | analog_x_axis = -1; |
| 658 | analog_y_axis = -1; | 880 | analog_y_axis = -1; |
| 659 | analog_axes_joystick = -1; | ||
| 660 | return params; | 881 | return params; |
| 661 | } | 882 | } |
| 662 | return params; | 883 | return {}; |
| 663 | } | 884 | } |
| 664 | 885 | ||
| 665 | private: | 886 | private: |
| 666 | int analog_x_axis = -1; | 887 | int analog_x_axis = -1; |
| 667 | int analog_y_axis = -1; | 888 | int analog_y_axis = -1; |
| 668 | SDL_JoystickID analog_axes_joystick = -1; | 889 | SDLButtonPoller button_poller; |
| 669 | }; | 890 | }; |
| 670 | } // namespace Polling | 891 | } // namespace Polling |
| 671 | 892 | ||
| @@ -673,8 +894,8 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) { | |||
| 673 | Pollers pollers; | 894 | Pollers pollers; |
| 674 | 895 | ||
| 675 | switch (type) { | 896 | switch (type) { |
| 676 | case InputCommon::Polling::DeviceType::Analog: | 897 | case InputCommon::Polling::DeviceType::AnalogPreferred: |
| 677 | pollers.emplace_back(std::make_unique<Polling::SDLAnalogPoller>(*this)); | 898 | pollers.emplace_back(std::make_unique<Polling::SDLAnalogPreferredPoller>(*this)); |
| 678 | break; | 899 | break; |
| 679 | case InputCommon::Polling::DeviceType::Button: | 900 | case InputCommon::Polling::DeviceType::Button: |
| 680 | pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this)); | 901 | pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this)); |
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h index 606a32c5b..bd19ba61d 100644 --- a/src/input_common/sdl/sdl_impl.h +++ b/src/input_common/sdl/sdl_impl.h | |||
| @@ -50,6 +50,11 @@ public: | |||
| 50 | std::atomic<bool> polling = false; | 50 | std::atomic<bool> polling = false; |
| 51 | Common::SPSCQueue<SDL_Event> event_queue; | 51 | Common::SPSCQueue<SDL_Event> event_queue; |
| 52 | 52 | ||
| 53 | std::vector<Common::ParamPackage> GetInputDevices() override; | ||
| 54 | |||
| 55 | ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override; | ||
| 56 | AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override; | ||
| 57 | |||
| 53 | private: | 58 | private: |
| 54 | void InitJoystick(int joystick_index); | 59 | void InitJoystick(int joystick_index); |
| 55 | void CloseJoystick(SDL_Joystick* sdl_joystick); | 60 | void CloseJoystick(SDL_Joystick* sdl_joystick); |
| @@ -57,6 +62,9 @@ private: | |||
| 57 | /// Needs to be called before SDL_QuitSubSystem. | 62 | /// Needs to be called before SDL_QuitSubSystem. |
| 58 | void CloseJoysticks(); | 63 | void CloseJoysticks(); |
| 59 | 64 | ||
| 65 | // Set to true if SDL supports game controller subsystem | ||
| 66 | bool has_gamecontroller = false; | ||
| 67 | |||
| 60 | /// Map of GUID of a list of corresponding virtual Joysticks | 68 | /// Map of GUID of a list of corresponding virtual Joysticks |
| 61 | std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map; | 69 | std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map; |
| 62 | std::mutex joystick_map_mutex; | 70 | std::mutex joystick_map_mutex; |