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-rw-r--r--src/input_common/sdl/sdl_impl.cpp675
1 files changed, 563 insertions, 112 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index d76c279d3..8c2cef35d 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -3,10 +3,14 @@
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <algorithm> 5#include <algorithm>
6#include <array>
6#include <atomic> 7#include <atomic>
8#include <chrono>
7#include <cmath> 9#include <cmath>
8#include <functional> 10#include <functional>
9#include <mutex> 11#include <mutex>
12#include <optional>
13#include <sstream>
10#include <string> 14#include <string>
11#include <thread> 15#include <thread>
12#include <tuple> 16#include <tuple>
@@ -15,15 +19,17 @@
15#include <vector> 19#include <vector>
16#include <SDL.h> 20#include <SDL.h>
17#include "common/logging/log.h" 21#include "common/logging/log.h"
18#include "common/math_util.h"
19#include "common/param_package.h" 22#include "common/param_package.h"
20#include "common/threadsafe_queue.h" 23#include "common/threadsafe_queue.h"
21#include "core/frontend/input.h" 24#include "core/frontend/input.h"
25#include "input_common/motion_input.h"
22#include "input_common/sdl/sdl_impl.h" 26#include "input_common/sdl/sdl_impl.h"
27#include "input_common/settings.h"
23 28
24namespace InputCommon::SDL { 29namespace InputCommon::SDL {
25 30
26static std::string GetGUID(SDL_Joystick* joystick) { 31namespace {
32std::string GetGUID(SDL_Joystick* joystick) {
27 const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); 33 const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
28 char guid_str[33]; 34 char guid_str[33];
29 SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); 35 SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
@@ -31,7 +37,8 @@ static std::string GetGUID(SDL_Joystick* joystick) {
31} 37}
32 38
33/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice 39/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
34static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event); 40Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
41} // Anonymous namespace
35 42
36static int SDLEventWatcher(void* user_data, SDL_Event* event) { 43static int SDLEventWatcher(void* user_data, SDL_Event* event) {
37 auto* const sdl_state = static_cast<SDLState*>(user_data); 44 auto* const sdl_state = static_cast<SDLState*>(user_data);
@@ -48,8 +55,10 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) {
48 55
49class SDLJoystick { 56class SDLJoystick {
50public: 57public:
51 SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick) 58 SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
52 : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {} 59 SDL_GameController* game_controller)
60 : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
61 sdl_controller{game_controller, &SDL_GameControllerClose} {}
53 62
54 void SetButton(int button, bool value) { 63 void SetButton(int button, bool value) {
55 std::lock_guard lock{mutex}; 64 std::lock_guard lock{mutex};
@@ -68,7 +77,34 @@ public:
68 77
69 float GetAxis(int axis, float range) const { 78 float GetAxis(int axis, float range) const {
70 std::lock_guard lock{mutex}; 79 std::lock_guard lock{mutex};
71 return state.axes.at(axis) / (32767.0f * range); 80 return static_cast<float>(state.axes.at(axis)) / (32767.0f * range);
81 }
82
83 bool RumblePlay(f32 amp_low, f32 amp_high, u32 time) {
84 const u16 raw_amp_low = static_cast<u16>(amp_low * 0xFFFF);
85 const u16 raw_amp_high = static_cast<u16>(amp_high * 0xFFFF);
86 // Lower drastically the number of state changes
87 if (raw_amp_low >> 11 == last_state_rumble_low >> 11 &&
88 raw_amp_high >> 11 == last_state_rumble_high >> 11) {
89 if (raw_amp_low + raw_amp_high != 0 ||
90 last_state_rumble_low + last_state_rumble_high == 0) {
91 return false;
92 }
93 }
94 // Don't change state if last vibration was < 20ms
95 const auto now = std::chrono::system_clock::now();
96 if (std::chrono::duration_cast<std::chrono::milliseconds>(now - last_vibration) <
97 std::chrono::milliseconds(20)) {
98 return raw_amp_low + raw_amp_high == 0;
99 }
100
101 last_vibration = now;
102 last_state_rumble_low = raw_amp_low;
103 last_state_rumble_high = raw_amp_high;
104 if (sdl_joystick) {
105 SDL_JoystickRumble(sdl_joystick.get(), raw_amp_low, raw_amp_high, time);
106 }
107 return false;
72 } 108 }
73 109
74 std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const { 110 std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const {
@@ -88,6 +124,10 @@ public:
88 return std::make_tuple(x, y); 124 return std::make_tuple(x, y);
89 } 125 }
90 126
127 const MotionInput& GetMotion() const {
128 return motion;
129 }
130
91 void SetHat(int hat, Uint8 direction) { 131 void SetHat(int hat, Uint8 direction) {
92 std::lock_guard lock{mutex}; 132 std::lock_guard lock{mutex};
93 state.hats.insert_or_assign(hat, direction); 133 state.hats.insert_or_assign(hat, direction);
@@ -115,10 +155,15 @@ public:
115 return sdl_joystick.get(); 155 return sdl_joystick.get();
116 } 156 }
117 157
118 void SetSDLJoystick(SDL_Joystick* joystick) { 158 void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
159 sdl_controller.reset(controller);
119 sdl_joystick.reset(joystick); 160 sdl_joystick.reset(joystick);
120 } 161 }
121 162
163 SDL_GameController* GetSDLGameController() const {
164 return sdl_controller.get();
165 }
166
122private: 167private:
123 struct State { 168 struct State {
124 std::unordered_map<int, bool> buttons; 169 std::unordered_map<int, bool> buttons;
@@ -127,8 +172,15 @@ private:
127 } state; 172 } state;
128 std::string guid; 173 std::string guid;
129 int port; 174 int port;
175 u16 last_state_rumble_high = 0;
176 u16 last_state_rumble_low = 0;
177 std::chrono::time_point<std::chrono::system_clock> last_vibration;
130 std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; 178 std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
179 std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
131 mutable std::mutex mutex; 180 mutable std::mutex mutex;
181
182 // Motion is initialized without PID values as motion input is not aviable for SDL2
183 MotionInput motion{0.0f, 0.0f, 0.0f};
132}; 184};
133 185
134std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { 186std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
@@ -136,18 +188,19 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
136 const auto it = joystick_map.find(guid); 188 const auto it = joystick_map.find(guid);
137 if (it != joystick_map.end()) { 189 if (it != joystick_map.end()) {
138 while (it->second.size() <= static_cast<std::size_t>(port)) { 190 while (it->second.size() <= static_cast<std::size_t>(port)) {
139 auto joystick = 191 auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
140 std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr); 192 nullptr, nullptr);
141 it->second.emplace_back(std::move(joystick)); 193 it->second.emplace_back(std::move(joystick));
142 } 194 }
143 return it->second[port]; 195 return it->second[static_cast<std::size_t>(port)];
144 } 196 }
145 auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr); 197 auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
146 return joystick_map[guid].emplace_back(std::move(joystick)); 198 return joystick_map[guid].emplace_back(std::move(joystick));
147} 199}
148 200
149std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { 201std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
150 auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); 202 auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
203 auto sdl_controller = SDL_GameControllerFromInstanceID(sdl_id);
151 const std::string guid = GetGUID(sdl_joystick); 204 const std::string guid = GetGUID(sdl_joystick);
152 205
153 std::lock_guard lock{joystick_map_mutex}; 206 std::lock_guard lock{joystick_map_mutex};
@@ -159,7 +212,7 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_
159 return sdl_joystick == joystick->GetSDLJoystick(); 212 return sdl_joystick == joystick->GetSDLJoystick();
160 }); 213 });
161 if (vec_it != map_it->second.end()) { 214 if (vec_it != map_it->second.end()) {
162 // This is the common case: There is already an existing SDL_Joystick maped to a 215 // This is the common case: There is already an existing SDL_Joystick mapped to a
163 // SDLJoystick. return the SDLJoystick 216 // SDLJoystick. return the SDLJoystick
164 return *vec_it; 217 return *vec_it;
165 } 218 }
@@ -167,36 +220,40 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_
167 // Search for a SDLJoystick without a mapped SDL_Joystick... 220 // Search for a SDLJoystick without a mapped SDL_Joystick...
168 const auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(), 221 const auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
169 [](const std::shared_ptr<SDLJoystick>& joystick) { 222 [](const std::shared_ptr<SDLJoystick>& joystick) {
170 return !joystick->GetSDLJoystick(); 223 return joystick->GetSDLJoystick() == nullptr;
171 }); 224 });
172 if (nullptr_it != map_it->second.end()) { 225 if (nullptr_it != map_it->second.end()) {
173 // ... and map it 226 // ... and map it
174 (*nullptr_it)->SetSDLJoystick(sdl_joystick); 227 (*nullptr_it)->SetSDLJoystick(sdl_joystick, sdl_controller);
175 return *nullptr_it; 228 return *nullptr_it;
176 } 229 }
177 230
178 // There is no SDLJoystick without a mapped SDL_Joystick 231 // There is no SDLJoystick without a mapped SDL_Joystick
179 // Create a new SDLJoystick 232 // Create a new SDLJoystick
180 const int port = static_cast<int>(map_it->second.size()); 233 const int port = static_cast<int>(map_it->second.size());
181 auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick); 234 auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_controller);
182 return map_it->second.emplace_back(std::move(joystick)); 235 return map_it->second.emplace_back(std::move(joystick));
183 } 236 }
184 237
185 auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick); 238 auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_controller);
186 return joystick_map[guid].emplace_back(std::move(joystick)); 239 return joystick_map[guid].emplace_back(std::move(joystick));
187} 240}
188 241
189void SDLState::InitJoystick(int joystick_index) { 242void SDLState::InitJoystick(int joystick_index) {
190 SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); 243 SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
244 SDL_GameController* sdl_gamecontroller = nullptr;
245 if (SDL_IsGameController(joystick_index)) {
246 sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
247 }
191 if (!sdl_joystick) { 248 if (!sdl_joystick) {
192 LOG_ERROR(Input, "failed to open joystick {}", joystick_index); 249 LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
193 return; 250 return;
194 } 251 }
195 const std::string guid = GetGUID(sdl_joystick); 252 const std::string guid = GetGUID(sdl_joystick);
196 253
197 std::lock_guard lock{joystick_map_mutex}; 254 std::lock_guard lock{joystick_map_mutex};
198 if (joystick_map.find(guid) == joystick_map.end()) { 255 if (joystick_map.find(guid) == joystick_map.end()) {
199 auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick); 256 auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
200 joystick_map[guid].emplace_back(std::move(joystick)); 257 joystick_map[guid].emplace_back(std::move(joystick));
201 return; 258 return;
202 } 259 }
@@ -205,33 +262,32 @@ void SDLState::InitJoystick(int joystick_index) {
205 joystick_guid_list.begin(), joystick_guid_list.end(), 262 joystick_guid_list.begin(), joystick_guid_list.end(),
206 [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); }); 263 [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
207 if (it != joystick_guid_list.end()) { 264 if (it != joystick_guid_list.end()) {
208 (*it)->SetSDLJoystick(sdl_joystick); 265 (*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
209 return; 266 return;
210 } 267 }
211 const int port = static_cast<int>(joystick_guid_list.size()); 268 const int port = static_cast<int>(joystick_guid_list.size());
212 auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick); 269 auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
213 joystick_guid_list.emplace_back(std::move(joystick)); 270 joystick_guid_list.emplace_back(std::move(joystick));
214} 271}
215 272
216void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { 273void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
217 const std::string guid = GetGUID(sdl_joystick); 274 const std::string guid = GetGUID(sdl_joystick);
218 275
219 std::shared_ptr<SDLJoystick> joystick; 276 std::shared_ptr<SDLJoystick> found_joystick;
220 { 277 {
221 std::lock_guard lock{joystick_map_mutex}; 278 std::lock_guard lock{joystick_map_mutex};
222 // This call to guid is safe since the joystick is guaranteed to be in the map 279 // This call to guid is safe since the joystick is guaranteed to be in the map
223 const auto& joystick_guid_list = joystick_map[guid]; 280 const auto& joystick_guid_list = joystick_map[guid];
224 const auto joystick_it = 281 const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
225 std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), 282 [&sdl_joystick](const auto& joystick) {
226 [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) { 283 return joystick->GetSDLJoystick() == sdl_joystick;
227 return joystick->GetSDLJoystick() == sdl_joystick; 284 });
228 }); 285 found_joystick = *joystick_it;
229 joystick = *joystick_it;
230 } 286 }
231 287
232 // Destruct SDL_Joystick outside the lock guard because SDL can internally call the 288 // Destruct SDL_Joystick outside the lock guard because SDL can internally call the
233 // event callback which locks the mutex again. 289 // event callback which locks the mutex again.
234 joystick->SetSDLJoystick(nullptr); 290 found_joystick->SetSDLJoystick(nullptr, nullptr);
235} 291}
236 292
237void SDLState::HandleGameControllerEvent(const SDL_Event& event) { 293void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
@@ -285,6 +341,12 @@ public:
285 return joystick->GetButton(button); 341 return joystick->GetButton(button);
286 } 342 }
287 343
344 bool SetRumblePlay(f32 amp_high, f32 amp_low, f32 freq_high, f32 freq_low) const override {
345 const f32 new_amp_low = pow(amp_low, 0.5f) * (3.0f - 2.0f * pow(amp_low, 0.15f));
346 const f32 new_amp_high = pow(amp_high, 0.5f) * (3.0f - 2.0f * pow(amp_high, 0.15f));
347 return joystick->RumblePlay(new_amp_low, new_amp_high, 250);
348 }
349
288private: 350private:
289 std::shared_ptr<SDLJoystick> joystick; 351 std::shared_ptr<SDLJoystick> joystick;
290 int button; 352 int button;
@@ -329,8 +391,8 @@ private:
329 391
330class SDLAnalog final : public Input::AnalogDevice { 392class SDLAnalog final : public Input::AnalogDevice {
331public: 393public:
332 SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, float deadzone_, 394 explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_,
333 float range_) 395 float deadzone_, float range_)
334 : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), 396 : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_),
335 range(range_) {} 397 range(range_) {}
336 398
@@ -341,12 +403,12 @@ public:
341 return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone), 403 return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone),
342 y / r * (r - deadzone) / (1 - deadzone)); 404 y / r * (r - deadzone) / (1 - deadzone));
343 } 405 }
344 return std::make_tuple<float, float>(0.0f, 0.0f); 406 return {};
345 } 407 }
346 408
347 bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { 409 bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
348 const auto [x, y] = GetStatus(); 410 const auto [x, y] = GetStatus();
349 const float directional_deadzone = 0.4f; 411 const float directional_deadzone = 0.5f;
350 switch (direction) { 412 switch (direction) {
351 case Input::AnalogDirection::RIGHT: 413 case Input::AnalogDirection::RIGHT:
352 return x > directional_deadzone; 414 return x > directional_deadzone;
@@ -368,6 +430,68 @@ private:
368 const float range; 430 const float range;
369}; 431};
370 432
433class SDLDirectionMotion final : public Input::MotionDevice {
434public:
435 explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
436 : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
437
438 Input::MotionStatus GetStatus() const override {
439 if (joystick->GetHatDirection(hat, direction)) {
440 return joystick->GetMotion().GetRandomMotion(2, 6);
441 }
442 return joystick->GetMotion().GetRandomMotion(0, 0);
443 }
444
445private:
446 std::shared_ptr<SDLJoystick> joystick;
447 int hat;
448 Uint8 direction;
449};
450
451class SDLAxisMotion final : public Input::MotionDevice {
452public:
453 explicit SDLAxisMotion(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
454 bool trigger_if_greater_)
455 : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
456 trigger_if_greater(trigger_if_greater_) {}
457
458 Input::MotionStatus GetStatus() const override {
459 const float axis_value = joystick->GetAxis(axis, 1.0f);
460 bool trigger = axis_value < threshold;
461 if (trigger_if_greater) {
462 trigger = axis_value > threshold;
463 }
464
465 if (trigger) {
466 return joystick->GetMotion().GetRandomMotion(2, 6);
467 }
468 return joystick->GetMotion().GetRandomMotion(0, 0);
469 }
470
471private:
472 std::shared_ptr<SDLJoystick> joystick;
473 int axis;
474 float threshold;
475 bool trigger_if_greater;
476};
477
478class SDLButtonMotion final : public Input::MotionDevice {
479public:
480 explicit SDLButtonMotion(std::shared_ptr<SDLJoystick> joystick_, int button_)
481 : joystick(std::move(joystick_)), button(button_) {}
482
483 Input::MotionStatus GetStatus() const override {
484 if (joystick->GetButton(button)) {
485 return joystick->GetMotion().GetRandomMotion(2, 6);
486 }
487 return joystick->GetMotion().GetRandomMotion(0, 0);
488 }
489
490private:
491 std::shared_ptr<SDLJoystick> joystick;
492 int button;
493};
494
371/// A button device factory that creates button devices from SDL joystick 495/// A button device factory that creates button devices from SDL joystick
372class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> { 496class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
373public: 497public:
@@ -460,7 +584,7 @@ public:
460 const int port = params.Get("port", 0); 584 const int port = params.Get("port", 0);
461 const int axis_x = params.Get("axis_x", 0); 585 const int axis_x = params.Get("axis_x", 0);
462 const int axis_y = params.Get("axis_y", 1); 586 const int axis_y = params.Get("axis_y", 1);
463 const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f); 587 const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
464 const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); 588 const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
465 auto joystick = state.GetSDLJoystickByGUID(guid, port); 589 auto joystick = state.GetSDLJoystickByGUID(guid, port);
466 590
@@ -474,17 +598,86 @@ private:
474 SDLState& state; 598 SDLState& state;
475}; 599};
476 600
601/// A motion device factory that creates motion devices from SDL joystick
602class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> {
603public:
604 explicit SDLMotionFactory(SDLState& state_) : state(state_) {}
605 /**
606 * Creates motion device from joystick axes
607 * @param params contains parameters for creating the device:
608 * - "guid": the guid of the joystick to bind
609 * - "port": the nth joystick of the same type
610 */
611 std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
612 const std::string guid = params.Get("guid", "0");
613 const int port = params.Get("port", 0);
614
615 auto joystick = state.GetSDLJoystickByGUID(guid, port);
616
617 if (params.Has("hat")) {
618 const int hat = params.Get("hat", 0);
619 const std::string direction_name = params.Get("direction", "");
620 Uint8 direction;
621 if (direction_name == "up") {
622 direction = SDL_HAT_UP;
623 } else if (direction_name == "down") {
624 direction = SDL_HAT_DOWN;
625 } else if (direction_name == "left") {
626 direction = SDL_HAT_LEFT;
627 } else if (direction_name == "right") {
628 direction = SDL_HAT_RIGHT;
629 } else {
630 direction = 0;
631 }
632 // This is necessary so accessing GetHat with hat won't crash
633 joystick->SetHat(hat, SDL_HAT_CENTERED);
634 return std::make_unique<SDLDirectionMotion>(joystick, hat, direction);
635 }
636
637 if (params.Has("axis")) {
638 const int axis = params.Get("axis", 0);
639 const float threshold = params.Get("threshold", 0.5f);
640 const std::string direction_name = params.Get("direction", "");
641 bool trigger_if_greater;
642 if (direction_name == "+") {
643 trigger_if_greater = true;
644 } else if (direction_name == "-") {
645 trigger_if_greater = false;
646 } else {
647 trigger_if_greater = true;
648 LOG_ERROR(Input, "Unknown direction {}", direction_name);
649 }
650 // This is necessary so accessing GetAxis with axis won't crash
651 joystick->SetAxis(axis, 0);
652 return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater);
653 }
654
655 const int button = params.Get("button", 0);
656 // This is necessary so accessing GetButton with button won't crash
657 joystick->SetButton(button, false);
658 return std::make_unique<SDLButtonMotion>(joystick, button);
659 }
660
661private:
662 SDLState& state;
663};
664
477SDLState::SDLState() { 665SDLState::SDLState() {
478 using namespace Input; 666 using namespace Input;
479 RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this)); 667 analog_factory = std::make_shared<SDLAnalogFactory>(*this);
480 RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this)); 668 button_factory = std::make_shared<SDLButtonFactory>(*this);
481 669 motion_factory = std::make_shared<SDLMotionFactory>(*this);
482 // If the frontend is going to manage the event loop, then we dont start one here 670 RegisterFactory<AnalogDevice>("sdl", analog_factory);
483 start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK); 671 RegisterFactory<ButtonDevice>("sdl", button_factory);
672 RegisterFactory<MotionDevice>("sdl", motion_factory);
673
674 // If the frontend is going to manage the event loop, then we don't start one here
675 start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0;
484 if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) { 676 if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
485 LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError()); 677 LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
486 return; 678 return;
487 } 679 }
680 has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0;
488 if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) { 681 if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
489 LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError()); 682 LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
490 } 683 }
@@ -497,7 +690,7 @@ SDLState::SDLState() {
497 using namespace std::chrono_literals; 690 using namespace std::chrono_literals;
498 while (initialized) { 691 while (initialized) {
499 SDL_PumpEvents(); 692 SDL_PumpEvents();
500 std::this_thread::sleep_for(10ms); 693 std::this_thread::sleep_for(5ms);
501 } 694 }
502 }); 695 });
503 } 696 }
@@ -512,6 +705,7 @@ SDLState::~SDLState() {
512 using namespace Input; 705 using namespace Input;
513 UnregisterFactory<ButtonDevice>("sdl"); 706 UnregisterFactory<ButtonDevice>("sdl");
514 UnregisterFactory<AnalogDevice>("sdl"); 707 UnregisterFactory<AnalogDevice>("sdl");
708 UnregisterFactory<MotionDevice>("sdl");
515 709
516 CloseJoysticks(); 710 CloseJoysticks();
517 SDL_DelEventWatch(&SDLEventWatcher, this); 711 SDL_DelEventWatch(&SDLEventWatcher, this);
@@ -523,65 +717,255 @@ SDLState::~SDLState() {
523 } 717 }
524} 718}
525 719
526static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { 720std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
721 std::scoped_lock lock(joystick_map_mutex);
722 std::vector<Common::ParamPackage> devices;
723 for (const auto& [key, value] : joystick_map) {
724 for (const auto& joystick : value) {
725 auto* joy = joystick->GetSDLJoystick();
726 if (auto* controller = joystick->GetSDLGameController()) {
727 std::string name =
728 fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
729 devices.emplace_back(Common::ParamPackage{
730 {"class", "sdl"},
731 {"display", std::move(name)},
732 {"guid", joystick->GetGUID()},
733 {"port", std::to_string(joystick->GetPort())},
734 });
735 } else if (joy) {
736 std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
737 devices.emplace_back(Common::ParamPackage{
738 {"class", "sdl"},
739 {"display", std::move(name)},
740 {"guid", joystick->GetGUID()},
741 {"port", std::to_string(joystick->GetPort())},
742 });
743 }
744 }
745 }
746 return devices;
747}
748
749namespace {
750Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
751 float value = 0.1f) {
752 Common::ParamPackage params({{"engine", "sdl"}});
753 params.Set("port", port);
754 params.Set("guid", std::move(guid));
755 params.Set("axis", axis);
756 if (value > 0) {
757 params.Set("direction", "+");
758 params.Set("threshold", "0.5");
759 } else {
760 params.Set("direction", "-");
761 params.Set("threshold", "-0.5");
762 }
763 return params;
764}
765
766Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, s32 button) {
527 Common::ParamPackage params({{"engine", "sdl"}}); 767 Common::ParamPackage params({{"engine", "sdl"}});
768 params.Set("port", port);
769 params.Set("guid", std::move(guid));
770 params.Set("button", button);
771 return params;
772}
773
774Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat, s32 value) {
775 Common::ParamPackage params({{"engine", "sdl"}});
776
777 params.Set("port", port);
778 params.Set("guid", std::move(guid));
779 params.Set("hat", hat);
780 switch (value) {
781 case SDL_HAT_UP:
782 params.Set("direction", "up");
783 break;
784 case SDL_HAT_DOWN:
785 params.Set("direction", "down");
786 break;
787 case SDL_HAT_LEFT:
788 params.Set("direction", "left");
789 break;
790 case SDL_HAT_RIGHT:
791 params.Set("direction", "right");
792 break;
793 default:
794 return {};
795 }
796 return params;
797}
528 798
799Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
529 switch (event.type) { 800 switch (event.type) {
530 case SDL_JOYAXISMOTION: { 801 case SDL_JOYAXISMOTION: {
531 const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); 802 const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
532 params.Set("port", joystick->GetPort()); 803 return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
533 params.Set("guid", joystick->GetGUID()); 804 static_cast<s32>(event.jaxis.axis),
534 params.Set("axis", event.jaxis.axis); 805 event.jaxis.value);
535 if (event.jaxis.value > 0) {
536 params.Set("direction", "+");
537 params.Set("threshold", "0.5");
538 } else {
539 params.Set("direction", "-");
540 params.Set("threshold", "-0.5");
541 }
542 break;
543 } 806 }
544 case SDL_JOYBUTTONUP: { 807 case SDL_JOYBUTTONUP: {
545 const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); 808 const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
546 params.Set("port", joystick->GetPort()); 809 return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
547 params.Set("guid", joystick->GetGUID()); 810 static_cast<s32>(event.jbutton.button));
548 params.Set("button", event.jbutton.button);
549 break;
550 } 811 }
551 case SDL_JOYHATMOTION: { 812 case SDL_JOYHATMOTION: {
552 const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); 813 const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
553 params.Set("port", joystick->GetPort()); 814 return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
554 params.Set("guid", joystick->GetGUID()); 815 static_cast<s32>(event.jhat.hat),
555 params.Set("hat", event.jhat.hat); 816 static_cast<s32>(event.jhat.value));
556 switch (event.jhat.value) {
557 case SDL_HAT_UP:
558 params.Set("direction", "up");
559 break;
560 case SDL_HAT_DOWN:
561 params.Set("direction", "down");
562 break;
563 case SDL_HAT_LEFT:
564 params.Set("direction", "left");
565 break;
566 case SDL_HAT_RIGHT:
567 params.Set("direction", "right");
568 break;
569 default:
570 return {};
571 }
572 break;
573 } 817 }
574 } 818 }
819 return {};
820}
821
822Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Event& event) {
823 switch (event.type) {
824 case SDL_JOYAXISMOTION: {
825 const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
826 return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
827 static_cast<s32>(event.jaxis.axis),
828 event.jaxis.value);
829 }
830 case SDL_JOYBUTTONUP: {
831 const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
832 return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
833 static_cast<s32>(event.jbutton.button));
834 }
835 case SDL_JOYHATMOTION: {
836 const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
837 return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
838 static_cast<s32>(event.jhat.hat),
839 static_cast<s32>(event.jhat.value));
840 }
841 }
842 return {};
843}
844
845Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
846 const SDL_GameControllerButtonBind& binding) {
847 switch (binding.bindType) {
848 case SDL_CONTROLLER_BINDTYPE_AXIS:
849 return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
850 case SDL_CONTROLLER_BINDTYPE_BUTTON:
851 return BuildButtonParamPackageForButton(port, guid, binding.value.button);
852 case SDL_CONTROLLER_BINDTYPE_HAT:
853 return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
854 binding.value.hat.hat_mask);
855 }
856 return {};
857}
858
859Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
860 int axis_y) {
861 Common::ParamPackage params;
862 params.Set("engine", "sdl");
863 params.Set("port", port);
864 params.Set("guid", guid);
865 params.Set("axis_x", axis_x);
866 params.Set("axis_y", axis_y);
575 return params; 867 return params;
576} 868}
869} // Anonymous namespace
577 870
578namespace Polling { 871ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) {
872 if (!params.Has("guid") || !params.Has("port")) {
873 return {};
874 }
875 const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
876 auto* controller = joystick->GetSDLGameController();
877 if (controller == nullptr) {
878 return {};
879 }
880
881 // This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
882 // We will add those afterwards
883 // This list also excludes Screenshot since theres not really a mapping for that
884 using ButtonBindings =
885 std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
886 static constexpr ButtonBindings switch_to_sdl_button{{
887 {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
888 {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
889 {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
890 {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
891 {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
892 {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
893 {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
894 {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
895 {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
896 {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
897 {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
898 {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
899 {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
900 {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
901 {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
902 {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
903 {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
904 }};
905
906 // Add the missing bindings for ZL/ZR
907 using ZBindings =
908 std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
909 static constexpr ZBindings switch_to_sdl_axis{{
910 {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
911 {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
912 }};
913
914 ButtonMapping mapping;
915 mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
916
917 for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
918 const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
919 mapping.insert_or_assign(
920 switch_button,
921 BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
922 }
923 for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
924 const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
925 mapping.insert_or_assign(
926 switch_button,
927 BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
928 }
929
930 return mapping;
931}
579 932
933AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
934 if (!params.Has("guid") || !params.Has("port")) {
935 return {};
936 }
937 const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
938 auto* controller = joystick->GetSDLGameController();
939 if (controller == nullptr) {
940 return {};
941 }
942
943 AnalogMapping mapping = {};
944 const auto& binding_left_x =
945 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
946 const auto& binding_left_y =
947 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
948 mapping.insert_or_assign(Settings::NativeAnalog::LStick,
949 BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
950 binding_left_x.value.axis,
951 binding_left_y.value.axis));
952 const auto& binding_right_x =
953 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
954 const auto& binding_right_y =
955 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
956 mapping.insert_or_assign(Settings::NativeAnalog::RStick,
957 BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
958 binding_right_x.value.axis,
959 binding_right_y.value.axis));
960 return mapping;
961}
962
963namespace Polling {
580class SDLPoller : public InputCommon::Polling::DevicePoller { 964class SDLPoller : public InputCommon::Polling::DevicePoller {
581public: 965public:
582 explicit SDLPoller(SDLState& state_) : state(state_) {} 966 explicit SDLPoller(SDLState& state_) : state(state_) {}
583 967
584 void Start() override { 968 void Start(const std::string& device_id) override {
585 state.event_queue.Clear(); 969 state.event_queue.Clear();
586 state.polling = true; 970 state.polling = true;
587 } 971 }
@@ -601,71 +985,135 @@ public:
601 Common::ParamPackage GetNextInput() override { 985 Common::ParamPackage GetNextInput() override {
602 SDL_Event event; 986 SDL_Event event;
603 while (state.event_queue.Pop(event)) { 987 while (state.event_queue.Pop(event)) {
604 switch (event.type) { 988 const auto package = FromEvent(event);
605 case SDL_JOYAXISMOTION: 989 if (package) {
606 if (std::abs(event.jaxis.value / 32767.0) < 0.5) { 990 return *package;
607 break;
608 }
609 [[fallthrough]];
610 case SDL_JOYBUTTONUP:
611 case SDL_JOYHATMOTION:
612 return SDLEventToButtonParamPackage(state, event);
613 } 991 }
614 } 992 }
615 return {}; 993 return {};
616 } 994 }
995 [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const {
996 switch (event.type) {
997 case SDL_JOYAXISMOTION:
998 if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
999 break;
1000 }
1001 [[fallthrough]];
1002 case SDL_JOYBUTTONUP:
1003 case SDL_JOYHATMOTION:
1004 return {SDLEventToButtonParamPackage(state, event)};
1005 }
1006 return std::nullopt;
1007 }
617}; 1008};
618 1009
619class SDLAnalogPoller final : public SDLPoller { 1010class SDLMotionPoller final : public SDLPoller {
620public: 1011public:
621 explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {} 1012 explicit SDLMotionPoller(SDLState& state_) : SDLPoller(state_) {}
622 1013
623 void Start() override { 1014 Common::ParamPackage GetNextInput() override {
624 SDLPoller::Start(); 1015 SDL_Event event;
1016 while (state.event_queue.Pop(event)) {
1017 const auto package = FromEvent(event);
1018 if (package) {
1019 return *package;
1020 }
1021 }
1022 return {};
1023 }
1024 [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const {
1025 switch (event.type) {
1026 case SDL_JOYAXISMOTION:
1027 if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
1028 break;
1029 }
1030 [[fallthrough]];
1031 case SDL_JOYBUTTONUP:
1032 case SDL_JOYHATMOTION:
1033 return {SDLEventToMotionParamPackage(state, event)};
1034 }
1035 return std::nullopt;
1036 }
1037};
1038
1039/**
1040 * Attempts to match the press to a controller joy axis (left/right stick) and if a match
1041 * isn't found, checks if the event matches anything from SDLButtonPoller and uses that
1042 * instead
1043 */
1044class SDLAnalogPreferredPoller final : public SDLPoller {
1045public:
1046 explicit SDLAnalogPreferredPoller(SDLState& state_)
1047 : SDLPoller(state_), button_poller(state_) {}
625 1048
1049 void Start(const std::string& device_id) override {
1050 SDLPoller::Start(device_id);
1051 // Load the game controller
626 // Reset stored axes 1052 // Reset stored axes
627 analog_x_axis = -1; 1053 analog_x_axis = -1;
628 analog_y_axis = -1; 1054 analog_y_axis = -1;
629 analog_axes_joystick = -1;
630 } 1055 }
631 1056
632 Common::ParamPackage GetNextInput() override { 1057 Common::ParamPackage GetNextInput() override {
633 SDL_Event event; 1058 SDL_Event event;
634 while (state.event_queue.Pop(event)) { 1059 while (state.event_queue.Pop(event)) {
635 if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) { 1060 // Filter out axis events that are below a threshold
1061 if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) {
636 continue; 1062 continue;
637 } 1063 }
638 // An analog device needs two axes, so we need to store the axis for later and wait for 1064 // Simplify controller config by testing if game controller support is enabled.
639 // a second SDL event. The axes also must be from the same joystick. 1065 if (event.type == SDL_JOYAXISMOTION) {
640 const int axis = event.jaxis.axis; 1066 const auto axis = event.jaxis.axis;
641 if (analog_x_axis == -1) { 1067 const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
642 analog_x_axis = axis; 1068 auto* const controller = joystick->GetSDLGameController();
643 analog_axes_joystick = event.jaxis.which; 1069 if (controller) {
644 } else if (analog_y_axis == -1 && analog_x_axis != axis && 1070 const auto axis_left_x =
645 analog_axes_joystick == event.jaxis.which) { 1071 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX)
646 analog_y_axis = axis; 1072 .value.axis;
1073 const auto axis_left_y =
1074 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY)
1075 .value.axis;
1076 const auto axis_right_x =
1077 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX)
1078 .value.axis;
1079 const auto axis_right_y =
1080 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY)
1081 .value.axis;
1082
1083 if (axis == axis_left_x || axis == axis_left_y) {
1084 analog_x_axis = axis_left_x;
1085 analog_y_axis = axis_left_y;
1086 break;
1087 } else if (axis == axis_right_x || axis == axis_right_y) {
1088 analog_x_axis = axis_right_x;
1089 analog_y_axis = axis_right_y;
1090 break;
1091 }
1092 }
1093 }
1094
1095 // If the press wasn't accepted as a joy axis, check for a button press
1096 auto button_press = button_poller.FromEvent(event);
1097 if (button_press) {
1098 return *button_press;
647 } 1099 }
648 } 1100 }
649 Common::ParamPackage params; 1101
650 if (analog_x_axis != -1 && analog_y_axis != -1) { 1102 if (analog_x_axis != -1 && analog_y_axis != -1) {
651 const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); 1103 const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
652 params.Set("engine", "sdl"); 1104 auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
653 params.Set("port", joystick->GetPort()); 1105 analog_x_axis, analog_y_axis);
654 params.Set("guid", joystick->GetGUID());
655 params.Set("axis_x", analog_x_axis);
656 params.Set("axis_y", analog_y_axis);
657 analog_x_axis = -1; 1106 analog_x_axis = -1;
658 analog_y_axis = -1; 1107 analog_y_axis = -1;
659 analog_axes_joystick = -1;
660 return params; 1108 return params;
661 } 1109 }
662 return params; 1110 return {};
663 } 1111 }
664 1112
665private: 1113private:
666 int analog_x_axis = -1; 1114 int analog_x_axis = -1;
667 int analog_y_axis = -1; 1115 int analog_y_axis = -1;
668 SDL_JoystickID analog_axes_joystick = -1; 1116 SDLButtonPoller button_poller;
669}; 1117};
670} // namespace Polling 1118} // namespace Polling
671 1119
@@ -673,12 +1121,15 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
673 Pollers pollers; 1121 Pollers pollers;
674 1122
675 switch (type) { 1123 switch (type) {
676 case InputCommon::Polling::DeviceType::Analog: 1124 case InputCommon::Polling::DeviceType::AnalogPreferred:
677 pollers.emplace_back(std::make_unique<Polling::SDLAnalogPoller>(*this)); 1125 pollers.emplace_back(std::make_unique<Polling::SDLAnalogPreferredPoller>(*this));
678 break; 1126 break;
679 case InputCommon::Polling::DeviceType::Button: 1127 case InputCommon::Polling::DeviceType::Button:
680 pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this)); 1128 pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
681 break; 1129 break;
1130 case InputCommon::Polling::DeviceType::Motion:
1131 pollers.emplace_back(std::make_unique<Polling::SDLMotionPoller>(*this));
1132 break;
682 } 1133 }
683 1134
684 return pollers; 1135 return pollers;