diff options
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
| -rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index f102410d1..03888b7cb 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp | |||
| @@ -21,7 +21,7 @@ | |||
| 21 | #include "common/logging/log.h" | 21 | #include "common/logging/log.h" |
| 22 | #include "common/math_util.h" | 22 | #include "common/math_util.h" |
| 23 | #include "common/param_package.h" | 23 | #include "common/param_package.h" |
| 24 | #include "common/settings_input.h" | 24 | #include "common/settings.h" |
| 25 | #include "common/threadsafe_queue.h" | 25 | #include "common/threadsafe_queue.h" |
| 26 | #include "core/frontend/input.h" | 26 | #include "core/frontend/input.h" |
| 27 | #include "input_common/motion_input.h" | 27 | #include "input_common/motion_input.h" |
| @@ -889,8 +889,10 @@ SDLState::SDLState() { | |||
| 889 | RegisterFactory<VibrationDevice>("sdl", vibration_factory); | 889 | RegisterFactory<VibrationDevice>("sdl", vibration_factory); |
| 890 | RegisterFactory<MotionDevice>("sdl", motion_factory); | 890 | RegisterFactory<MotionDevice>("sdl", motion_factory); |
| 891 | 891 | ||
| 892 | // Disable raw input. When enabled this setting causes SDL to die when a web applet opens | 892 | if (!Settings::values.enable_raw_input) { |
| 893 | SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); | 893 | // Disable raw input. When enabled this setting causes SDL to die when a web applet opens |
| 894 | SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); | ||
| 895 | } | ||
| 894 | 896 | ||
| 895 | // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers | 897 | // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers |
| 896 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); | 898 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); |
| @@ -898,10 +900,10 @@ SDLState::SDLState() { | |||
| 898 | 900 | ||
| 899 | // Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a | 901 | // Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a |
| 900 | // GameController and not a generic one | 902 | // GameController and not a generic one |
| 901 | SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1"); | 903 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); |
| 902 | 904 | ||
| 903 | // Turn off Pro controller home led | 905 | // Turn off Pro controller home led |
| 904 | SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0"); | 906 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0"); |
| 905 | 907 | ||
| 906 | // If the frontend is going to manage the event loop, then we don't start one here | 908 | // If the frontend is going to manage the event loop, then we don't start one here |
| 907 | start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0; | 909 | start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0; |