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Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
-rw-r--r--src/input_common/sdl/sdl_impl.cpp153
1 files changed, 150 insertions, 3 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index f682a6db4..822d0b555 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -29,6 +29,7 @@
29#endif 29#endif
30 30
31#include "common/logging/log.h" 31#include "common/logging/log.h"
32#include "common/math_util.h"
32#include "common/param_package.h" 33#include "common/param_package.h"
33#include "common/settings_input.h" 34#include "common/settings_input.h"
34#include "common/threadsafe_queue.h" 35#include "common/threadsafe_queue.h"
@@ -68,13 +69,57 @@ public:
68 SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, 69 SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
69 SDL_GameController* game_controller) 70 SDL_GameController* game_controller)
70 : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, 71 : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
71 sdl_controller{game_controller, &SDL_GameControllerClose} {} 72 sdl_controller{game_controller, &SDL_GameControllerClose} {
73 EnableMotion();
74 }
75
76 void EnableMotion() {
77 if (sdl_controller) {
78 SDL_GameController* controller = sdl_controller.get();
79 if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
80 SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
81 has_accel = true;
82 }
83 if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
84 SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
85 has_gyro = true;
86 }
87 }
88 }
72 89
73 void SetButton(int button, bool value) { 90 void SetButton(int button, bool value) {
74 std::lock_guard lock{mutex}; 91 std::lock_guard lock{mutex};
75 state.buttons.insert_or_assign(button, value); 92 state.buttons.insert_or_assign(button, value);
76 } 93 }
77 94
95 void SetMotion(SDL_ControllerSensorEvent event) {
96 constexpr float gravity_constant = 9.80665f;
97 std::lock_guard lock{mutex};
98 u64 time_difference = event.timestamp - last_motion_update;
99 last_motion_update = event.timestamp;
100 switch (event.sensor) {
101 case SDL_SENSOR_ACCEL: {
102 const Common::Vec3f acceleration = {-event.data[0], event.data[2], -event.data[1]};
103 motion.SetAcceleration(acceleration / gravity_constant);
104 break;
105 }
106 case SDL_SENSOR_GYRO: {
107 const Common::Vec3f gyroscope = {event.data[0], -event.data[2], event.data[1]};
108 motion.SetGyroscope(gyroscope / (Common::PI * 2));
109 break;
110 }
111 }
112
113 // Ignore duplicated timestamps
114 if (time_difference == 0) {
115 return;
116 }
117
118 motion.SetGyroThreshold(0.0001f);
119 motion.UpdateRotation(time_difference * 1000);
120 motion.UpdateOrientation(time_difference * 1000);
121 }
122
78 bool GetButton(int button) const { 123 bool GetButton(int button) const {
79 std::lock_guard lock{mutex}; 124 std::lock_guard lock{mutex};
80 return state.buttons.at(button); 125 return state.buttons.at(button);
@@ -121,6 +166,14 @@ public:
121 return std::make_tuple(x, y); 166 return std::make_tuple(x, y);
122 } 167 }
123 168
169 bool HasGyro() const {
170 return has_gyro;
171 }
172
173 bool HasAccel() const {
174 return has_accel;
175 }
176
124 const MotionInput& GetMotion() const { 177 const MotionInput& GetMotion() const {
125 return motion; 178 return motion;
126 } 179 }
@@ -173,8 +226,11 @@ private:
173 std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; 226 std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
174 mutable std::mutex mutex; 227 mutable std::mutex mutex;
175 228
176 // Motion is initialized without PID values as motion input is not aviable for SDL2 229 // Motion is initialized with the PID values
177 MotionInput motion{0.0f, 0.0f, 0.0f}; 230 MotionInput motion{0.3f, 0.005f, 0.0f};
231 u64 last_motion_update{};
232 bool has_gyro{false};
233 bool has_accel{false};
178}; 234};
179 235
180std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { 236std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
@@ -296,6 +352,12 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
296 } 352 }
297 break; 353 break;
298 } 354 }
355 case SDL_CONTROLLERSENSORUPDATE: {
356 if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
357 joystick->SetMotion(event.csensor);
358 }
359 break;
360 }
299 case SDL_JOYDEVICEREMOVED: 361 case SDL_JOYDEVICEREMOVED:
300 LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); 362 LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
301 CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); 363 CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
@@ -449,6 +511,18 @@ private:
449 std::shared_ptr<SDLJoystick> joystick; 511 std::shared_ptr<SDLJoystick> joystick;
450}; 512};
451 513
514class SDLMotion final : public Input::MotionDevice {
515public:
516 explicit SDLMotion(std::shared_ptr<SDLJoystick> joystick_) : joystick(std::move(joystick_)) {}
517
518 Input::MotionStatus GetStatus() const override {
519 return joystick->GetMotion().GetMotion();
520 }
521
522private:
523 std::shared_ptr<SDLJoystick> joystick;
524};
525
452class SDLDirectionMotion final : public Input::MotionDevice { 526class SDLDirectionMotion final : public Input::MotionDevice {
453public: 527public:
454 explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_) 528 explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
@@ -658,6 +732,10 @@ public:
658 732
659 auto joystick = state.GetSDLJoystickByGUID(guid, port); 733 auto joystick = state.GetSDLJoystickByGUID(guid, port);
660 734
735 if (params.Has("motion")) {
736 return std::make_unique<SDLMotion>(joystick);
737 }
738
661 if (params.Has("hat")) { 739 if (params.Has("hat")) {
662 const int hat = params.Get("hat", 0); 740 const int hat = params.Get("hat", 0);
663 const std::string direction_name = params.Get("direction", ""); 741 const std::string direction_name = params.Get("direction", "");
@@ -717,6 +795,17 @@ SDLState::SDLState() {
717 RegisterFactory<VibrationDevice>("sdl", vibration_factory); 795 RegisterFactory<VibrationDevice>("sdl", vibration_factory);
718 RegisterFactory<MotionDevice>("sdl", motion_factory); 796 RegisterFactory<MotionDevice>("sdl", motion_factory);
719 797
798 // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
799 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
800 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
801
802 // Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a
803 // GameController and not a generic one
804 SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
805
806 // Turn off Pro controller home led
807 SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
808
720 // If the frontend is going to manage the event loop, then we don't start one here 809 // If the frontend is going to manage the event loop, then we don't start one here
721 start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0; 810 start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0;
722 if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) { 811 if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
@@ -853,6 +942,13 @@ Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s
853 return params; 942 return params;
854} 943}
855 944
945Common::ParamPackage BuildMotionParam(int port, std::string guid) {
946 Common::ParamPackage params({{"engine", "sdl"}, {"motion", "0"}});
947 params.Set("port", port);
948 params.Set("guid", std::move(guid));
949 return params;
950}
951
856Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { 952Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
857 switch (event.type) { 953 switch (event.type) {
858 case SDL_JOYAXISMOTION: { 954 case SDL_JOYAXISMOTION: {
@@ -907,6 +1003,35 @@ Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Eve
907 } 1003 }
908 break; 1004 break;
909 } 1005 }
1006 case SDL_CONTROLLERSENSORUPDATE: {
1007 bool is_motion_shaking = false;
1008 constexpr float gyro_threshold = 5.0f;
1009 constexpr float accel_threshold = 11.0f;
1010 if (event.csensor.sensor == SDL_SENSOR_ACCEL) {
1011 const Common::Vec3f acceleration = {-event.csensor.data[0], event.csensor.data[2],
1012 -event.csensor.data[1]};
1013 if (acceleration.Length() > accel_threshold) {
1014 is_motion_shaking = true;
1015 }
1016 }
1017
1018 if (event.csensor.sensor == SDL_SENSOR_GYRO) {
1019 const Common::Vec3f gyroscope = {event.csensor.data[0], -event.csensor.data[2],
1020 event.csensor.data[1]};
1021 if (gyroscope.Length() > gyro_threshold) {
1022 is_motion_shaking = true;
1023 }
1024 }
1025
1026 if (!is_motion_shaking) {
1027 break;
1028 }
1029
1030 if (const auto joystick = state.GetSDLJoystickBySDLID(event.csensor.which)) {
1031 return BuildMotionParam(joystick->GetPort(), joystick->GetGUID());
1032 }
1033 break;
1034 }
910 } 1035 }
911 return {}; 1036 return {};
912} 1037}
@@ -1036,6 +1161,27 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
1036 return mapping; 1161 return mapping;
1037} 1162}
1038 1163
1164MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& params) {
1165 if (!params.Has("guid") || !params.Has("port")) {
1166 return {};
1167 }
1168 const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
1169 auto* controller = joystick->GetSDLGameController();
1170 if (controller == nullptr) {
1171 return {};
1172 }
1173
1174 joystick->EnableMotion();
1175
1176 if (!joystick->HasGyro() && !joystick->HasAccel()) {
1177 return {};
1178 }
1179
1180 MotionMapping mapping = {};
1181 mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
1182 BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
1183 return mapping;
1184}
1039namespace Polling { 1185namespace Polling {
1040class SDLPoller : public InputCommon::Polling::DevicePoller { 1186class SDLPoller : public InputCommon::Polling::DevicePoller {
1041public: 1187public:
@@ -1149,6 +1295,7 @@ public:
1149 [[fallthrough]]; 1295 [[fallthrough]];
1150 case SDL_JOYBUTTONUP: 1296 case SDL_JOYBUTTONUP:
1151 case SDL_JOYHATMOTION: 1297 case SDL_JOYHATMOTION:
1298 case SDL_CONTROLLERSENSORUPDATE:
1152 return {SDLEventToMotionParamPackage(state, event)}; 1299 return {SDLEventToMotionParamPackage(state, event)};
1153 } 1300 }
1154 return std::nullopt; 1301 return std::nullopt;