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-rw-r--r--src/input_common/sdl/sdl_impl.cpp751
1 files changed, 601 insertions, 150 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index d76c279d3..c395d96cf 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -3,10 +3,14 @@
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <algorithm> 5#include <algorithm>
6#include <array>
6#include <atomic> 7#include <atomic>
8#include <chrono>
7#include <cmath> 9#include <cmath>
8#include <functional> 10#include <functional>
9#include <mutex> 11#include <mutex>
12#include <optional>
13#include <sstream>
10#include <string> 14#include <string>
11#include <thread> 15#include <thread>
12#include <tuple> 16#include <tuple>
@@ -15,15 +19,17 @@
15#include <vector> 19#include <vector>
16#include <SDL.h> 20#include <SDL.h>
17#include "common/logging/log.h" 21#include "common/logging/log.h"
18#include "common/math_util.h"
19#include "common/param_package.h" 22#include "common/param_package.h"
20#include "common/threadsafe_queue.h" 23#include "common/threadsafe_queue.h"
21#include "core/frontend/input.h" 24#include "core/frontend/input.h"
25#include "input_common/motion_input.h"
22#include "input_common/sdl/sdl_impl.h" 26#include "input_common/sdl/sdl_impl.h"
27#include "input_common/settings.h"
23 28
24namespace InputCommon::SDL { 29namespace InputCommon::SDL {
25 30
26static std::string GetGUID(SDL_Joystick* joystick) { 31namespace {
32std::string GetGUID(SDL_Joystick* joystick) {
27 const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); 33 const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
28 char guid_str[33]; 34 char guid_str[33];
29 SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); 35 SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
@@ -31,7 +37,8 @@ static std::string GetGUID(SDL_Joystick* joystick) {
31} 37}
32 38
33/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice 39/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
34static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event); 40Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
41} // Anonymous namespace
35 42
36static int SDLEventWatcher(void* user_data, SDL_Event* event) { 43static int SDLEventWatcher(void* user_data, SDL_Event* event) {
37 auto* const sdl_state = static_cast<SDLState*>(user_data); 44 auto* const sdl_state = static_cast<SDLState*>(user_data);
@@ -48,8 +55,10 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) {
48 55
49class SDLJoystick { 56class SDLJoystick {
50public: 57public:
51 SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick) 58 SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
52 : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {} 59 SDL_GameController* game_controller)
60 : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
61 sdl_controller{game_controller, &SDL_GameControllerClose} {}
53 62
54 void SetButton(int button, bool value) { 63 void SetButton(int button, bool value) {
55 std::lock_guard lock{mutex}; 64 std::lock_guard lock{mutex};
@@ -68,7 +77,17 @@ public:
68 77
69 float GetAxis(int axis, float range) const { 78 float GetAxis(int axis, float range) const {
70 std::lock_guard lock{mutex}; 79 std::lock_guard lock{mutex};
71 return state.axes.at(axis) / (32767.0f * range); 80 return static_cast<float>(state.axes.at(axis)) / (32767.0f * range);
81 }
82
83 bool RumblePlay(u16 amp_low, u16 amp_high) {
84 if (sdl_controller) {
85 return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0;
86 } else if (sdl_joystick) {
87 return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, 0) == 0;
88 }
89
90 return false;
72 } 91 }
73 92
74 std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const { 93 std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const {
@@ -88,6 +107,10 @@ public:
88 return std::make_tuple(x, y); 107 return std::make_tuple(x, y);
89 } 108 }
90 109
110 const MotionInput& GetMotion() const {
111 return motion;
112 }
113
91 void SetHat(int hat, Uint8 direction) { 114 void SetHat(int hat, Uint8 direction) {
92 std::lock_guard lock{mutex}; 115 std::lock_guard lock{mutex};
93 state.hats.insert_or_assign(hat, direction); 116 state.hats.insert_or_assign(hat, direction);
@@ -115,8 +138,13 @@ public:
115 return sdl_joystick.get(); 138 return sdl_joystick.get();
116 } 139 }
117 140
118 void SetSDLJoystick(SDL_Joystick* joystick) { 141 SDL_GameController* GetSDLGameController() const {
142 return sdl_controller.get();
143 }
144
145 void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
119 sdl_joystick.reset(joystick); 146 sdl_joystick.reset(joystick);
147 sdl_controller.reset(controller);
120 } 148 }
121 149
122private: 150private:
@@ -128,21 +156,29 @@ private:
128 std::string guid; 156 std::string guid;
129 int port; 157 int port;
130 std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; 158 std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
159 std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
131 mutable std::mutex mutex; 160 mutable std::mutex mutex;
161
162 // Motion is initialized without PID values as motion input is not aviable for SDL2
163 MotionInput motion{0.0f, 0.0f, 0.0f};
132}; 164};
133 165
134std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { 166std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
135 std::lock_guard lock{joystick_map_mutex}; 167 std::lock_guard lock{joystick_map_mutex};
136 const auto it = joystick_map.find(guid); 168 const auto it = joystick_map.find(guid);
169
137 if (it != joystick_map.end()) { 170 if (it != joystick_map.end()) {
138 while (it->second.size() <= static_cast<std::size_t>(port)) { 171 while (it->second.size() <= static_cast<std::size_t>(port)) {
139 auto joystick = 172 auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
140 std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr); 173 nullptr, nullptr);
141 it->second.emplace_back(std::move(joystick)); 174 it->second.emplace_back(std::move(joystick));
142 } 175 }
143 return it->second[port]; 176
177 return it->second[static_cast<std::size_t>(port)];
144 } 178 }
145 auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr); 179
180 auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
181
146 return joystick_map[guid].emplace_back(std::move(joystick)); 182 return joystick_map[guid].emplace_back(std::move(joystick));
147} 183}
148 184
@@ -152,86 +188,72 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_
152 188
153 std::lock_guard lock{joystick_map_mutex}; 189 std::lock_guard lock{joystick_map_mutex};
154 const auto map_it = joystick_map.find(guid); 190 const auto map_it = joystick_map.find(guid);
155 if (map_it != joystick_map.end()) {
156 const auto vec_it =
157 std::find_if(map_it->second.begin(), map_it->second.end(),
158 [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
159 return sdl_joystick == joystick->GetSDLJoystick();
160 });
161 if (vec_it != map_it->second.end()) {
162 // This is the common case: There is already an existing SDL_Joystick maped to a
163 // SDLJoystick. return the SDLJoystick
164 return *vec_it;
165 }
166 191
167 // Search for a SDLJoystick without a mapped SDL_Joystick... 192 if (map_it == joystick_map.end()) {
168 const auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(), 193 return nullptr;
169 [](const std::shared_ptr<SDLJoystick>& joystick) { 194 }
170 return !joystick->GetSDLJoystick(); 195
171 }); 196 const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
172 if (nullptr_it != map_it->second.end()) { 197 [&sdl_joystick](const auto& joystick) {
173 // ... and map it 198 return joystick->GetSDLJoystick() == sdl_joystick;
174 (*nullptr_it)->SetSDLJoystick(sdl_joystick); 199 });
175 return *nullptr_it;
176 }
177 200
178 // There is no SDLJoystick without a mapped SDL_Joystick 201 if (vec_it == map_it->second.end()) {
179 // Create a new SDLJoystick 202 return nullptr;
180 const int port = static_cast<int>(map_it->second.size());
181 auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick);
182 return map_it->second.emplace_back(std::move(joystick));
183 } 203 }
184 204
185 auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick); 205 return *vec_it;
186 return joystick_map[guid].emplace_back(std::move(joystick));
187} 206}
188 207
189void SDLState::InitJoystick(int joystick_index) { 208void SDLState::InitJoystick(int joystick_index) {
190 SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); 209 SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
210 SDL_GameController* sdl_gamecontroller = nullptr;
211
212 if (SDL_IsGameController(joystick_index)) {
213 sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
214 }
215
191 if (!sdl_joystick) { 216 if (!sdl_joystick) {
192 LOG_ERROR(Input, "failed to open joystick {}", joystick_index); 217 LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
193 return; 218 return;
194 } 219 }
220
195 const std::string guid = GetGUID(sdl_joystick); 221 const std::string guid = GetGUID(sdl_joystick);
196 222
197 std::lock_guard lock{joystick_map_mutex}; 223 std::lock_guard lock{joystick_map_mutex};
198 if (joystick_map.find(guid) == joystick_map.end()) { 224 if (joystick_map.find(guid) == joystick_map.end()) {
199 auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick); 225 auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
200 joystick_map[guid].emplace_back(std::move(joystick)); 226 joystick_map[guid].emplace_back(std::move(joystick));
201 return; 227 return;
202 } 228 }
229
203 auto& joystick_guid_list = joystick_map[guid]; 230 auto& joystick_guid_list = joystick_map[guid];
204 const auto it = std::find_if( 231 const auto joystick_it =
205 joystick_guid_list.begin(), joystick_guid_list.end(), 232 std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
206 [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); }); 233 [](const auto& joystick) { return !joystick->GetSDLJoystick(); });
207 if (it != joystick_guid_list.end()) { 234
208 (*it)->SetSDLJoystick(sdl_joystick); 235 if (joystick_it != joystick_guid_list.end()) {
236 (*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
209 return; 237 return;
210 } 238 }
239
211 const int port = static_cast<int>(joystick_guid_list.size()); 240 const int port = static_cast<int>(joystick_guid_list.size());
212 auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick); 241 auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
213 joystick_guid_list.emplace_back(std::move(joystick)); 242 joystick_guid_list.emplace_back(std::move(joystick));
214} 243}
215 244
216void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { 245void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
217 const std::string guid = GetGUID(sdl_joystick); 246 const std::string guid = GetGUID(sdl_joystick);
218 247
219 std::shared_ptr<SDLJoystick> joystick; 248 std::lock_guard lock{joystick_map_mutex};
220 { 249 // This call to guid is safe since the joystick is guaranteed to be in the map
221 std::lock_guard lock{joystick_map_mutex}; 250 const auto& joystick_guid_list = joystick_map[guid];
222 // This call to guid is safe since the joystick is guaranteed to be in the map 251 const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
223 const auto& joystick_guid_list = joystick_map[guid]; 252 [&sdl_joystick](const auto& joystick) {
224 const auto joystick_it = 253 return joystick->GetSDLJoystick() == sdl_joystick;
225 std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), 254 });
226 [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) { 255
227 return joystick->GetSDLJoystick() == sdl_joystick; 256 (*joystick_it)->SetSDLJoystick(nullptr, nullptr);
228 });
229 joystick = *joystick_it;
230 }
231
232 // Destruct SDL_Joystick outside the lock guard because SDL can internally call the
233 // event callback which locks the mutex again.
234 joystick->SetSDLJoystick(nullptr);
235} 257}
236 258
237void SDLState::HandleGameControllerEvent(const SDL_Event& event) { 259void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
@@ -329,8 +351,8 @@ private:
329 351
330class SDLAnalog final : public Input::AnalogDevice { 352class SDLAnalog final : public Input::AnalogDevice {
331public: 353public:
332 SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, float deadzone_, 354 explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_,
333 float range_) 355 float deadzone_, float range_)
334 : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), 356 : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_),
335 range(range_) {} 357 range(range_) {}
336 358
@@ -341,12 +363,12 @@ public:
341 return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone), 363 return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone),
342 y / r * (r - deadzone) / (1 - deadzone)); 364 y / r * (r - deadzone) / (1 - deadzone));
343 } 365 }
344 return std::make_tuple<float, float>(0.0f, 0.0f); 366 return {};
345 } 367 }
346 368
347 bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { 369 bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
348 const auto [x, y] = GetStatus(); 370 const auto [x, y] = GetStatus();
349 const float directional_deadzone = 0.4f; 371 const float directional_deadzone = 0.5f;
350 switch (direction) { 372 switch (direction) {
351 case Input::AnalogDirection::RIGHT: 373 case Input::AnalogDirection::RIGHT:
352 return x > directional_deadzone; 374 return x > directional_deadzone;
@@ -368,6 +390,93 @@ private:
368 const float range; 390 const float range;
369}; 391};
370 392
393class SDLVibration final : public Input::VibrationDevice {
394public:
395 explicit SDLVibration(std::shared_ptr<SDLJoystick> joystick_)
396 : joystick(std::move(joystick_)) {}
397
398 u8 GetStatus() const override {
399 joystick->RumblePlay(1, 1);
400 return joystick->RumblePlay(0, 0);
401 }
402
403 bool SetRumblePlay(f32 amp_low, f32 freq_low, f32 amp_high, f32 freq_high) const override {
404 const auto process_amplitude = [](f32 amplitude) {
405 return static_cast<u16>((amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF);
406 };
407
408 const auto processed_amp_low = process_amplitude(amp_low);
409 const auto processed_amp_high = process_amplitude(amp_high);
410
411 return joystick->RumblePlay(processed_amp_low, processed_amp_high);
412 }
413
414private:
415 std::shared_ptr<SDLJoystick> joystick;
416};
417
418class SDLDirectionMotion final : public Input::MotionDevice {
419public:
420 explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
421 : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
422
423 Input::MotionStatus GetStatus() const override {
424 if (joystick->GetHatDirection(hat, direction)) {
425 return joystick->GetMotion().GetRandomMotion(2, 6);
426 }
427 return joystick->GetMotion().GetRandomMotion(0, 0);
428 }
429
430private:
431 std::shared_ptr<SDLJoystick> joystick;
432 int hat;
433 Uint8 direction;
434};
435
436class SDLAxisMotion final : public Input::MotionDevice {
437public:
438 explicit SDLAxisMotion(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
439 bool trigger_if_greater_)
440 : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
441 trigger_if_greater(trigger_if_greater_) {}
442
443 Input::MotionStatus GetStatus() const override {
444 const float axis_value = joystick->GetAxis(axis, 1.0f);
445 bool trigger = axis_value < threshold;
446 if (trigger_if_greater) {
447 trigger = axis_value > threshold;
448 }
449
450 if (trigger) {
451 return joystick->GetMotion().GetRandomMotion(2, 6);
452 }
453 return joystick->GetMotion().GetRandomMotion(0, 0);
454 }
455
456private:
457 std::shared_ptr<SDLJoystick> joystick;
458 int axis;
459 float threshold;
460 bool trigger_if_greater;
461};
462
463class SDLButtonMotion final : public Input::MotionDevice {
464public:
465 explicit SDLButtonMotion(std::shared_ptr<SDLJoystick> joystick_, int button_)
466 : joystick(std::move(joystick_)), button(button_) {}
467
468 Input::MotionStatus GetStatus() const override {
469 if (joystick->GetButton(button)) {
470 return joystick->GetMotion().GetRandomMotion(2, 6);
471 }
472 return joystick->GetMotion().GetRandomMotion(0, 0);
473 }
474
475private:
476 std::shared_ptr<SDLJoystick> joystick;
477 int button;
478};
479
371/// A button device factory that creates button devices from SDL joystick 480/// A button device factory that creates button devices from SDL joystick
372class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> { 481class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
373public: 482public:
@@ -448,7 +557,7 @@ class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
448public: 557public:
449 explicit SDLAnalogFactory(SDLState& state_) : state(state_) {} 558 explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
450 /** 559 /**
451 * Creates analog device from joystick axes 560 * Creates an analog device from joystick axes
452 * @param params contains parameters for creating the device: 561 * @param params contains parameters for creating the device:
453 * - "guid": the guid of the joystick to bind 562 * - "guid": the guid of the joystick to bind
454 * - "port": the nth joystick of the same type 563 * - "port": the nth joystick of the same type
@@ -460,7 +569,7 @@ public:
460 const int port = params.Get("port", 0); 569 const int port = params.Get("port", 0);
461 const int axis_x = params.Get("axis_x", 0); 570 const int axis_x = params.Get("axis_x", 0);
462 const int axis_y = params.Get("axis_y", 1); 571 const int axis_y = params.Get("axis_y", 1);
463 const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f); 572 const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
464 const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); 573 const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
465 auto joystick = state.GetSDLJoystickByGUID(guid, port); 574 auto joystick = state.GetSDLJoystickByGUID(guid, port);
466 575
@@ -474,17 +583,108 @@ private:
474 SDLState& state; 583 SDLState& state;
475}; 584};
476 585
586/// An vibration device factory that creates vibration devices from SDL joystick
587class SDLVibrationFactory final : public Input::Factory<Input::VibrationDevice> {
588public:
589 explicit SDLVibrationFactory(SDLState& state_) : state(state_) {}
590 /**
591 * Creates a vibration device from a joystick
592 * @param params contains parameters for creating the device:
593 * - "guid": the guid of the joystick to bind
594 * - "port": the nth joystick of the same type
595 */
596 std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override {
597 const std::string guid = params.Get("guid", "0");
598 const int port = params.Get("port", 0);
599 return std::make_unique<SDLVibration>(state.GetSDLJoystickByGUID(guid, port));
600 }
601
602private:
603 SDLState& state;
604};
605
606/// A motion device factory that creates motion devices from SDL joystick
607class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> {
608public:
609 explicit SDLMotionFactory(SDLState& state_) : state(state_) {}
610 /**
611 * Creates motion device from joystick axes
612 * @param params contains parameters for creating the device:
613 * - "guid": the guid of the joystick to bind
614 * - "port": the nth joystick of the same type
615 */
616 std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
617 const std::string guid = params.Get("guid", "0");
618 const int port = params.Get("port", 0);
619
620 auto joystick = state.GetSDLJoystickByGUID(guid, port);
621
622 if (params.Has("hat")) {
623 const int hat = params.Get("hat", 0);
624 const std::string direction_name = params.Get("direction", "");
625 Uint8 direction;
626 if (direction_name == "up") {
627 direction = SDL_HAT_UP;
628 } else if (direction_name == "down") {
629 direction = SDL_HAT_DOWN;
630 } else if (direction_name == "left") {
631 direction = SDL_HAT_LEFT;
632 } else if (direction_name == "right") {
633 direction = SDL_HAT_RIGHT;
634 } else {
635 direction = 0;
636 }
637 // This is necessary so accessing GetHat with hat won't crash
638 joystick->SetHat(hat, SDL_HAT_CENTERED);
639 return std::make_unique<SDLDirectionMotion>(joystick, hat, direction);
640 }
641
642 if (params.Has("axis")) {
643 const int axis = params.Get("axis", 0);
644 const float threshold = params.Get("threshold", 0.5f);
645 const std::string direction_name = params.Get("direction", "");
646 bool trigger_if_greater;
647 if (direction_name == "+") {
648 trigger_if_greater = true;
649 } else if (direction_name == "-") {
650 trigger_if_greater = false;
651 } else {
652 trigger_if_greater = true;
653 LOG_ERROR(Input, "Unknown direction {}", direction_name);
654 }
655 // This is necessary so accessing GetAxis with axis won't crash
656 joystick->SetAxis(axis, 0);
657 return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater);
658 }
659
660 const int button = params.Get("button", 0);
661 // This is necessary so accessing GetButton with button won't crash
662 joystick->SetButton(button, false);
663 return std::make_unique<SDLButtonMotion>(joystick, button);
664 }
665
666private:
667 SDLState& state;
668};
669
477SDLState::SDLState() { 670SDLState::SDLState() {
478 using namespace Input; 671 using namespace Input;
479 RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this)); 672 button_factory = std::make_shared<SDLButtonFactory>(*this);
480 RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this)); 673 analog_factory = std::make_shared<SDLAnalogFactory>(*this);
481 674 vibration_factory = std::make_shared<SDLVibrationFactory>(*this);
482 // If the frontend is going to manage the event loop, then we dont start one here 675 motion_factory = std::make_shared<SDLMotionFactory>(*this);
483 start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK); 676 RegisterFactory<ButtonDevice>("sdl", button_factory);
677 RegisterFactory<AnalogDevice>("sdl", analog_factory);
678 RegisterFactory<VibrationDevice>("sdl", vibration_factory);
679 RegisterFactory<MotionDevice>("sdl", motion_factory);
680
681 // If the frontend is going to manage the event loop, then we don't start one here
682 start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0;
484 if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) { 683 if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
485 LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError()); 684 LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
486 return; 685 return;
487 } 686 }
687 has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0;
488 if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) { 688 if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
489 LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError()); 689 LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
490 } 690 }
@@ -497,7 +697,7 @@ SDLState::SDLState() {
497 using namespace std::chrono_literals; 697 using namespace std::chrono_literals;
498 while (initialized) { 698 while (initialized) {
499 SDL_PumpEvents(); 699 SDL_PumpEvents();
500 std::this_thread::sleep_for(10ms); 700 std::this_thread::sleep_for(1ms);
501 } 701 }
502 }); 702 });
503 } 703 }
@@ -512,6 +712,8 @@ SDLState::~SDLState() {
512 using namespace Input; 712 using namespace Input;
513 UnregisterFactory<ButtonDevice>("sdl"); 713 UnregisterFactory<ButtonDevice>("sdl");
514 UnregisterFactory<AnalogDevice>("sdl"); 714 UnregisterFactory<AnalogDevice>("sdl");
715 UnregisterFactory<VibrationDevice>("sdl");
716 UnregisterFactory<MotionDevice>("sdl");
515 717
516 CloseJoysticks(); 718 CloseJoysticks();
517 SDL_DelEventWatch(&SDLEventWatcher, this); 719 SDL_DelEventWatch(&SDLEventWatcher, this);
@@ -523,65 +725,266 @@ SDLState::~SDLState() {
523 } 725 }
524} 726}
525 727
526static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { 728std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
729 std::scoped_lock lock(joystick_map_mutex);
730 std::vector<Common::ParamPackage> devices;
731 for (const auto& [key, value] : joystick_map) {
732 for (const auto& joystick : value) {
733 if (auto* const controller = joystick->GetSDLGameController()) {
734 std::string name =
735 fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
736 devices.emplace_back(Common::ParamPackage{
737 {"class", "sdl"},
738 {"display", std::move(name)},
739 {"guid", joystick->GetGUID()},
740 {"port", std::to_string(joystick->GetPort())},
741 });
742 } else if (auto* const joy = joystick->GetSDLJoystick()) {
743 std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
744 devices.emplace_back(Common::ParamPackage{
745 {"class", "sdl"},
746 {"display", std::move(name)},
747 {"guid", joystick->GetGUID()},
748 {"port", std::to_string(joystick->GetPort())},
749 });
750 }
751 }
752 }
753 return devices;
754}
755
756namespace {
757Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
758 float value = 0.1f) {
759 Common::ParamPackage params({{"engine", "sdl"}});
760 params.Set("port", port);
761 params.Set("guid", std::move(guid));
762 params.Set("axis", axis);
763 if (value > 0) {
764 params.Set("direction", "+");
765 params.Set("threshold", "0.5");
766 } else {
767 params.Set("direction", "-");
768 params.Set("threshold", "-0.5");
769 }
770 return params;
771}
772
773Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, s32 button) {
774 Common::ParamPackage params({{"engine", "sdl"}});
775 params.Set("port", port);
776 params.Set("guid", std::move(guid));
777 params.Set("button", button);
778 return params;
779}
780
781Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat, s32 value) {
527 Common::ParamPackage params({{"engine", "sdl"}}); 782 Common::ParamPackage params({{"engine", "sdl"}});
528 783
784 params.Set("port", port);
785 params.Set("guid", std::move(guid));
786 params.Set("hat", hat);
787 switch (value) {
788 case SDL_HAT_UP:
789 params.Set("direction", "up");
790 break;
791 case SDL_HAT_DOWN:
792 params.Set("direction", "down");
793 break;
794 case SDL_HAT_LEFT:
795 params.Set("direction", "left");
796 break;
797 case SDL_HAT_RIGHT:
798 params.Set("direction", "right");
799 break;
800 default:
801 return {};
802 }
803 return params;
804}
805
806Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
529 switch (event.type) { 807 switch (event.type) {
530 case SDL_JOYAXISMOTION: { 808 case SDL_JOYAXISMOTION: {
531 const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); 809 if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
532 params.Set("port", joystick->GetPort()); 810 return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
533 params.Set("guid", joystick->GetGUID()); 811 static_cast<s32>(event.jaxis.axis),
534 params.Set("axis", event.jaxis.axis); 812 event.jaxis.value);
535 if (event.jaxis.value > 0) {
536 params.Set("direction", "+");
537 params.Set("threshold", "0.5");
538 } else {
539 params.Set("direction", "-");
540 params.Set("threshold", "-0.5");
541 } 813 }
542 break; 814 break;
543 } 815 }
544 case SDL_JOYBUTTONUP: { 816 case SDL_JOYBUTTONUP: {
545 const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which); 817 if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) {
546 params.Set("port", joystick->GetPort()); 818 return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
547 params.Set("guid", joystick->GetGUID()); 819 static_cast<s32>(event.jbutton.button));
548 params.Set("button", event.jbutton.button); 820 }
549 break; 821 break;
550 } 822 }
551 case SDL_JOYHATMOTION: { 823 case SDL_JOYHATMOTION: {
552 const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which); 824 if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) {
553 params.Set("port", joystick->GetPort()); 825 return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
554 params.Set("guid", joystick->GetGUID()); 826 static_cast<s32>(event.jhat.hat),
555 params.Set("hat", event.jhat.hat); 827 static_cast<s32>(event.jhat.value));
556 switch (event.jhat.value) {
557 case SDL_HAT_UP:
558 params.Set("direction", "up");
559 break;
560 case SDL_HAT_DOWN:
561 params.Set("direction", "down");
562 break;
563 case SDL_HAT_LEFT:
564 params.Set("direction", "left");
565 break;
566 case SDL_HAT_RIGHT:
567 params.Set("direction", "right");
568 break;
569 default:
570 return {};
571 } 828 }
572 break; 829 break;
573 } 830 }
574 } 831 }
832 return {};
833}
834
835Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Event& event) {
836 switch (event.type) {
837 case SDL_JOYAXISMOTION: {
838 if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
839 return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
840 static_cast<s32>(event.jaxis.axis),
841 event.jaxis.value);
842 }
843 break;
844 }
845 case SDL_JOYBUTTONUP: {
846 if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) {
847 return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
848 static_cast<s32>(event.jbutton.button));
849 }
850 break;
851 }
852 case SDL_JOYHATMOTION: {
853 if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) {
854 return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
855 static_cast<s32>(event.jhat.hat),
856 static_cast<s32>(event.jhat.value));
857 }
858 break;
859 }
860 }
861 return {};
862}
863
864Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
865 const SDL_GameControllerButtonBind& binding) {
866 switch (binding.bindType) {
867 case SDL_CONTROLLER_BINDTYPE_AXIS:
868 return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
869 case SDL_CONTROLLER_BINDTYPE_BUTTON:
870 return BuildButtonParamPackageForButton(port, guid, binding.value.button);
871 case SDL_CONTROLLER_BINDTYPE_HAT:
872 return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
873 binding.value.hat.hat_mask);
874 }
875 return {};
876}
877
878Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
879 int axis_y) {
880 Common::ParamPackage params;
881 params.Set("engine", "sdl");
882 params.Set("port", port);
883 params.Set("guid", guid);
884 params.Set("axis_x", axis_x);
885 params.Set("axis_y", axis_y);
575 return params; 886 return params;
576} 887}
888} // Anonymous namespace
577 889
578namespace Polling { 890ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) {
891 if (!params.Has("guid") || !params.Has("port")) {
892 return {};
893 }
894 const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
895 auto* controller = joystick->GetSDLGameController();
896 if (controller == nullptr) {
897 return {};
898 }
899
900 // This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
901 // We will add those afterwards
902 // This list also excludes Screenshot since theres not really a mapping for that
903 using ButtonBindings =
904 std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
905 static constexpr ButtonBindings switch_to_sdl_button{{
906 {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
907 {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
908 {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
909 {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
910 {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
911 {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
912 {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
913 {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
914 {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
915 {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
916 {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
917 {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
918 {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
919 {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
920 {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
921 {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
922 {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
923 }};
924
925 // Add the missing bindings for ZL/ZR
926 using ZBindings =
927 std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
928 static constexpr ZBindings switch_to_sdl_axis{{
929 {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
930 {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
931 }};
932
933 ButtonMapping mapping;
934 mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
935
936 for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
937 const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
938 mapping.insert_or_assign(
939 switch_button,
940 BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
941 }
942 for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
943 const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
944 mapping.insert_or_assign(
945 switch_button,
946 BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
947 }
948
949 return mapping;
950}
951
952AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
953 if (!params.Has("guid") || !params.Has("port")) {
954 return {};
955 }
956 const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
957 auto* controller = joystick->GetSDLGameController();
958 if (controller == nullptr) {
959 return {};
960 }
961
962 AnalogMapping mapping = {};
963 const auto& binding_left_x =
964 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
965 const auto& binding_left_y =
966 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
967 mapping.insert_or_assign(Settings::NativeAnalog::LStick,
968 BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
969 binding_left_x.value.axis,
970 binding_left_y.value.axis));
971 const auto& binding_right_x =
972 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
973 const auto& binding_right_y =
974 SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
975 mapping.insert_or_assign(Settings::NativeAnalog::RStick,
976 BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
977 binding_right_x.value.axis,
978 binding_right_y.value.axis));
979 return mapping;
980}
579 981
982namespace Polling {
580class SDLPoller : public InputCommon::Polling::DevicePoller { 983class SDLPoller : public InputCommon::Polling::DevicePoller {
581public: 984public:
582 explicit SDLPoller(SDLState& state_) : state(state_) {} 985 explicit SDLPoller(SDLState& state_) : state(state_) {}
583 986
584 void Start() override { 987 void Start(const std::string& device_id) override {
585 state.event_queue.Clear(); 988 state.event_queue.Clear();
586 state.polling = true; 989 state.polling = true;
587 } 990 }
@@ -601,71 +1004,116 @@ public:
601 Common::ParamPackage GetNextInput() override { 1004 Common::ParamPackage GetNextInput() override {
602 SDL_Event event; 1005 SDL_Event event;
603 while (state.event_queue.Pop(event)) { 1006 while (state.event_queue.Pop(event)) {
604 switch (event.type) { 1007 const auto package = FromEvent(event);
605 case SDL_JOYAXISMOTION: 1008 if (package) {
606 if (std::abs(event.jaxis.value / 32767.0) < 0.5) { 1009 return *package;
607 break;
608 }
609 [[fallthrough]];
610 case SDL_JOYBUTTONUP:
611 case SDL_JOYHATMOTION:
612 return SDLEventToButtonParamPackage(state, event);
613 } 1010 }
614 } 1011 }
615 return {}; 1012 return {};
616 } 1013 }
1014 [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const {
1015 switch (event.type) {
1016 case SDL_JOYAXISMOTION:
1017 if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
1018 break;
1019 }
1020 [[fallthrough]];
1021 case SDL_JOYBUTTONUP:
1022 case SDL_JOYHATMOTION:
1023 return {SDLEventToButtonParamPackage(state, event)};
1024 }
1025 return std::nullopt;
1026 }
617}; 1027};
618 1028
619class SDLAnalogPoller final : public SDLPoller { 1029class SDLMotionPoller final : public SDLPoller {
620public: 1030public:
621 explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {} 1031 explicit SDLMotionPoller(SDLState& state_) : SDLPoller(state_) {}
1032
1033 Common::ParamPackage GetNextInput() override {
1034 SDL_Event event;
1035 while (state.event_queue.Pop(event)) {
1036 const auto package = FromEvent(event);
1037 if (package) {
1038 return *package;
1039 }
1040 }
1041 return {};
1042 }
1043 [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const {
1044 switch (event.type) {
1045 case SDL_JOYAXISMOTION:
1046 if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
1047 break;
1048 }
1049 [[fallthrough]];
1050 case SDL_JOYBUTTONUP:
1051 case SDL_JOYHATMOTION:
1052 return {SDLEventToMotionParamPackage(state, event)};
1053 }
1054 return std::nullopt;
1055 }
1056};
622 1057
623 void Start() override { 1058/**
624 SDLPoller::Start(); 1059 * Attempts to match the press to a controller joy axis (left/right stick) and if a match
1060 * isn't found, checks if the event matches anything from SDLButtonPoller and uses that
1061 * instead
1062 */
1063class SDLAnalogPreferredPoller final : public SDLPoller {
1064public:
1065 explicit SDLAnalogPreferredPoller(SDLState& state_)
1066 : SDLPoller(state_), button_poller(state_) {}
625 1067
1068 void Start(const std::string& device_id) override {
1069 SDLPoller::Start(device_id);
626 // Reset stored axes 1070 // Reset stored axes
627 analog_x_axis = -1; 1071 analog_x_axis = -1;
628 analog_y_axis = -1; 1072 analog_y_axis = -1;
629 analog_axes_joystick = -1;
630 } 1073 }
631 1074
632 Common::ParamPackage GetNextInput() override { 1075 Common::ParamPackage GetNextInput() override {
633 SDL_Event event; 1076 SDL_Event event;
634 while (state.event_queue.Pop(event)) { 1077 while (state.event_queue.Pop(event)) {
635 if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) { 1078 // Filter out axis events that are below a threshold
1079 if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) {
636 continue; 1080 continue;
637 } 1081 }
638 // An analog device needs two axes, so we need to store the axis for later and wait for 1082 if (event.type == SDL_JOYAXISMOTION) {
639 // a second SDL event. The axes also must be from the same joystick. 1083 const auto axis = event.jaxis.axis;
640 const int axis = event.jaxis.axis; 1084 // In order to return a complete analog param, we need inputs for both axes.
641 if (analog_x_axis == -1) { 1085 // First we take the x-axis (horizontal) input, then the y-axis (vertical) input.
642 analog_x_axis = axis; 1086 if (analog_x_axis == -1) {
643 analog_axes_joystick = event.jaxis.which; 1087 analog_x_axis = axis;
644 } else if (analog_y_axis == -1 && analog_x_axis != axis && 1088 } else if (analog_y_axis == -1 && analog_x_axis != axis) {
645 analog_axes_joystick == event.jaxis.which) { 1089 analog_y_axis = axis;
646 analog_y_axis = axis; 1090 }
1091 } else {
1092 // If the press wasn't accepted as a joy axis, check for a button press
1093 auto button_press = button_poller.FromEvent(event);
1094 if (button_press) {
1095 return *button_press;
1096 }
647 } 1097 }
648 } 1098 }
649 Common::ParamPackage params; 1099
650 if (analog_x_axis != -1 && analog_y_axis != -1) { 1100 if (analog_x_axis != -1 && analog_y_axis != -1) {
651 const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which); 1101 if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
652 params.Set("engine", "sdl"); 1102 auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
653 params.Set("port", joystick->GetPort()); 1103 analog_x_axis, analog_y_axis);
654 params.Set("guid", joystick->GetGUID()); 1104 analog_x_axis = -1;
655 params.Set("axis_x", analog_x_axis); 1105 analog_y_axis = -1;
656 params.Set("axis_y", analog_y_axis); 1106 return params;
657 analog_x_axis = -1; 1107 }
658 analog_y_axis = -1;
659 analog_axes_joystick = -1;
660 return params;
661 } 1108 }
662 return params; 1109
1110 return {};
663 } 1111 }
664 1112
665private: 1113private:
666 int analog_x_axis = -1; 1114 int analog_x_axis = -1;
667 int analog_y_axis = -1; 1115 int analog_y_axis = -1;
668 SDL_JoystickID analog_axes_joystick = -1; 1116 SDLButtonPoller button_poller;
669}; 1117};
670} // namespace Polling 1118} // namespace Polling
671 1119
@@ -673,12 +1121,15 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
673 Pollers pollers; 1121 Pollers pollers;
674 1122
675 switch (type) { 1123 switch (type) {
676 case InputCommon::Polling::DeviceType::Analog: 1124 case InputCommon::Polling::DeviceType::AnalogPreferred:
677 pollers.emplace_back(std::make_unique<Polling::SDLAnalogPoller>(*this)); 1125 pollers.emplace_back(std::make_unique<Polling::SDLAnalogPreferredPoller>(*this));
678 break; 1126 break;
679 case InputCommon::Polling::DeviceType::Button: 1127 case InputCommon::Polling::DeviceType::Button:
680 pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this)); 1128 pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
681 break; 1129 break;
1130 case InputCommon::Polling::DeviceType::Motion:
1131 pollers.emplace_back(std::make_unique<Polling::SDLMotionPoller>(*this));
1132 break;
682 } 1133 }
683 1134
684 return pollers; 1135 return pollers;