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Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
| -rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 1658 |
1 files changed, 0 insertions, 1658 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp deleted file mode 100644 index ecb00d428..000000000 --- a/src/input_common/sdl/sdl_impl.cpp +++ /dev/null | |||
| @@ -1,1658 +0,0 @@ | |||
| 1 | // Copyright 2018 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | #include <array> | ||
| 7 | #include <atomic> | ||
| 8 | #include <chrono> | ||
| 9 | #include <cmath> | ||
| 10 | #include <functional> | ||
| 11 | #include <mutex> | ||
| 12 | #include <optional> | ||
| 13 | #include <sstream> | ||
| 14 | #include <string> | ||
| 15 | #include <thread> | ||
| 16 | #include <tuple> | ||
| 17 | #include <unordered_map> | ||
| 18 | #include <utility> | ||
| 19 | #include <vector> | ||
| 20 | |||
| 21 | #include "common/logging/log.h" | ||
| 22 | #include "common/math_util.h" | ||
| 23 | #include "common/param_package.h" | ||
| 24 | #include "common/settings.h" | ||
| 25 | #include "common/threadsafe_queue.h" | ||
| 26 | #include "core/frontend/input.h" | ||
| 27 | #include "input_common/motion_input.h" | ||
| 28 | #include "input_common/sdl/sdl_impl.h" | ||
| 29 | |||
| 30 | namespace InputCommon::SDL { | ||
| 31 | |||
| 32 | namespace { | ||
| 33 | std::string GetGUID(SDL_Joystick* joystick) { | ||
| 34 | const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); | ||
| 35 | char guid_str[33]; | ||
| 36 | SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); | ||
| 37 | return guid_str; | ||
| 38 | } | ||
| 39 | |||
| 40 | /// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice | ||
| 41 | Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event); | ||
| 42 | } // Anonymous namespace | ||
| 43 | |||
| 44 | static int SDLEventWatcher(void* user_data, SDL_Event* event) { | ||
| 45 | auto* const sdl_state = static_cast<SDLState*>(user_data); | ||
| 46 | |||
| 47 | // Don't handle the event if we are configuring | ||
| 48 | if (sdl_state->polling) { | ||
| 49 | sdl_state->event_queue.Push(*event); | ||
| 50 | } else { | ||
| 51 | sdl_state->HandleGameControllerEvent(*event); | ||
| 52 | } | ||
| 53 | |||
| 54 | return 0; | ||
| 55 | } | ||
| 56 | |||
| 57 | class SDLJoystick { | ||
| 58 | public: | ||
| 59 | SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, | ||
| 60 | SDL_GameController* game_controller) | ||
| 61 | : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, | ||
| 62 | sdl_controller{game_controller, &SDL_GameControllerClose} { | ||
| 63 | EnableMotion(); | ||
| 64 | } | ||
| 65 | |||
| 66 | void EnableMotion() { | ||
| 67 | if (sdl_controller) { | ||
| 68 | SDL_GameController* controller = sdl_controller.get(); | ||
| 69 | if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) { | ||
| 70 | SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE); | ||
| 71 | has_accel = true; | ||
| 72 | } | ||
| 73 | if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) { | ||
| 74 | SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE); | ||
| 75 | has_gyro = true; | ||
| 76 | } | ||
| 77 | } | ||
| 78 | } | ||
| 79 | |||
| 80 | void SetButton(int button, bool value) { | ||
| 81 | std::lock_guard lock{mutex}; | ||
| 82 | state.buttons.insert_or_assign(button, value); | ||
| 83 | } | ||
| 84 | |||
| 85 | void PreSetButton(int button) { | ||
| 86 | if (!state.buttons.contains(button)) { | ||
| 87 | SetButton(button, false); | ||
| 88 | } | ||
| 89 | } | ||
| 90 | |||
| 91 | void SetMotion(SDL_ControllerSensorEvent event) { | ||
| 92 | constexpr float gravity_constant = 9.80665f; | ||
| 93 | std::lock_guard lock{mutex}; | ||
| 94 | u64 time_difference = event.timestamp - last_motion_update; | ||
| 95 | last_motion_update = event.timestamp; | ||
| 96 | switch (event.sensor) { | ||
| 97 | case SDL_SENSOR_ACCEL: { | ||
| 98 | const Common::Vec3f acceleration = {-event.data[0], event.data[2], -event.data[1]}; | ||
| 99 | motion.SetAcceleration(acceleration / gravity_constant); | ||
| 100 | break; | ||
| 101 | } | ||
| 102 | case SDL_SENSOR_GYRO: { | ||
| 103 | const Common::Vec3f gyroscope = {event.data[0], -event.data[2], event.data[1]}; | ||
| 104 | motion.SetGyroscope(gyroscope / (Common::PI * 2)); | ||
| 105 | break; | ||
| 106 | } | ||
| 107 | } | ||
| 108 | |||
| 109 | // Ignore duplicated timestamps | ||
| 110 | if (time_difference == 0) { | ||
| 111 | return; | ||
| 112 | } | ||
| 113 | |||
| 114 | motion.SetGyroThreshold(0.0001f); | ||
| 115 | motion.UpdateRotation(time_difference * 1000); | ||
| 116 | motion.UpdateOrientation(time_difference * 1000); | ||
| 117 | } | ||
| 118 | |||
| 119 | bool GetButton(int button) const { | ||
| 120 | std::lock_guard lock{mutex}; | ||
| 121 | return state.buttons.at(button); | ||
| 122 | } | ||
| 123 | |||
| 124 | bool ToggleButton(int button) { | ||
| 125 | std::lock_guard lock{mutex}; | ||
| 126 | |||
| 127 | if (!state.toggle_buttons.contains(button) || !state.lock_buttons.contains(button)) { | ||
| 128 | state.toggle_buttons.insert_or_assign(button, false); | ||
| 129 | state.lock_buttons.insert_or_assign(button, false); | ||
| 130 | } | ||
| 131 | |||
| 132 | const bool button_state = state.toggle_buttons.at(button); | ||
| 133 | const bool button_lock = state.lock_buttons.at(button); | ||
| 134 | |||
| 135 | if (button_lock) { | ||
| 136 | return button_state; | ||
| 137 | } | ||
| 138 | |||
| 139 | state.lock_buttons.insert_or_assign(button, true); | ||
| 140 | |||
| 141 | if (button_state) { | ||
| 142 | state.toggle_buttons.insert_or_assign(button, false); | ||
| 143 | } else { | ||
| 144 | state.toggle_buttons.insert_or_assign(button, true); | ||
| 145 | } | ||
| 146 | |||
| 147 | return !button_state; | ||
| 148 | } | ||
| 149 | |||
| 150 | bool UnlockButton(int button) { | ||
| 151 | std::lock_guard lock{mutex}; | ||
| 152 | if (!state.toggle_buttons.contains(button)) { | ||
| 153 | return false; | ||
| 154 | } | ||
| 155 | state.lock_buttons.insert_or_assign(button, false); | ||
| 156 | return state.toggle_buttons.at(button); | ||
| 157 | } | ||
| 158 | |||
| 159 | void SetAxis(int axis, Sint16 value) { | ||
| 160 | std::lock_guard lock{mutex}; | ||
| 161 | state.axes.insert_or_assign(axis, value); | ||
| 162 | } | ||
| 163 | |||
| 164 | void PreSetAxis(int axis) { | ||
| 165 | if (!state.axes.contains(axis)) { | ||
| 166 | SetAxis(axis, 0); | ||
| 167 | } | ||
| 168 | } | ||
| 169 | |||
| 170 | float GetAxis(int axis, float range, float offset) const { | ||
| 171 | std::lock_guard lock{mutex}; | ||
| 172 | const float value = static_cast<float>(state.axes.at(axis)) / 32767.0f; | ||
| 173 | const float offset_scale = (value + offset) > 0.0f ? 1.0f + offset : 1.0f - offset; | ||
| 174 | return (value + offset) / range / offset_scale; | ||
| 175 | } | ||
| 176 | |||
| 177 | bool RumblePlay(u16 amp_low, u16 amp_high) { | ||
| 178 | constexpr u32 rumble_max_duration_ms = 1000; | ||
| 179 | |||
| 180 | if (sdl_controller) { | ||
| 181 | return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, | ||
| 182 | rumble_max_duration_ms) != -1; | ||
| 183 | } else if (sdl_joystick) { | ||
| 184 | return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, | ||
| 185 | rumble_max_duration_ms) != -1; | ||
| 186 | } | ||
| 187 | |||
| 188 | return false; | ||
| 189 | } | ||
| 190 | |||
| 191 | std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range, float offset_x, | ||
| 192 | float offset_y) const { | ||
| 193 | float x = GetAxis(axis_x, range, offset_x); | ||
| 194 | float y = GetAxis(axis_y, range, offset_y); | ||
| 195 | y = -y; // 3DS uses an y-axis inverse from SDL | ||
| 196 | |||
| 197 | // Make sure the coordinates are in the unit circle, | ||
| 198 | // otherwise normalize it. | ||
| 199 | float r = x * x + y * y; | ||
| 200 | if (r > 1.0f) { | ||
| 201 | r = std::sqrt(r); | ||
| 202 | x /= r; | ||
| 203 | y /= r; | ||
| 204 | } | ||
| 205 | |||
| 206 | return std::make_tuple(x, y); | ||
| 207 | } | ||
| 208 | |||
| 209 | bool HasGyro() const { | ||
| 210 | return has_gyro; | ||
| 211 | } | ||
| 212 | |||
| 213 | bool HasAccel() const { | ||
| 214 | return has_accel; | ||
| 215 | } | ||
| 216 | |||
| 217 | const MotionInput& GetMotion() const { | ||
| 218 | return motion; | ||
| 219 | } | ||
| 220 | |||
| 221 | void SetHat(int hat, Uint8 direction) { | ||
| 222 | std::lock_guard lock{mutex}; | ||
| 223 | state.hats.insert_or_assign(hat, direction); | ||
| 224 | } | ||
| 225 | |||
| 226 | bool GetHatDirection(int hat, Uint8 direction) const { | ||
| 227 | std::lock_guard lock{mutex}; | ||
| 228 | return (state.hats.at(hat) & direction) != 0; | ||
| 229 | } | ||
| 230 | /** | ||
| 231 | * The guid of the joystick | ||
| 232 | */ | ||
| 233 | const std::string& GetGUID() const { | ||
| 234 | return guid; | ||
| 235 | } | ||
| 236 | |||
| 237 | /** | ||
| 238 | * The number of joystick from the same type that were connected before this joystick | ||
| 239 | */ | ||
| 240 | int GetPort() const { | ||
| 241 | return port; | ||
| 242 | } | ||
| 243 | |||
| 244 | SDL_Joystick* GetSDLJoystick() const { | ||
| 245 | return sdl_joystick.get(); | ||
| 246 | } | ||
| 247 | |||
| 248 | SDL_GameController* GetSDLGameController() const { | ||
| 249 | return sdl_controller.get(); | ||
| 250 | } | ||
| 251 | |||
| 252 | void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) { | ||
| 253 | sdl_joystick.reset(joystick); | ||
| 254 | sdl_controller.reset(controller); | ||
| 255 | } | ||
| 256 | |||
| 257 | bool IsJoyconLeft() const { | ||
| 258 | const std::string controller_name = GetControllerName(); | ||
| 259 | if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) { | ||
| 260 | return true; | ||
| 261 | } | ||
| 262 | if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) { | ||
| 263 | return true; | ||
| 264 | } | ||
| 265 | return false; | ||
| 266 | } | ||
| 267 | |||
| 268 | bool IsJoyconRight() const { | ||
| 269 | const std::string controller_name = GetControllerName(); | ||
| 270 | if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) { | ||
| 271 | return true; | ||
| 272 | } | ||
| 273 | if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) { | ||
| 274 | return true; | ||
| 275 | } | ||
| 276 | return false; | ||
| 277 | } | ||
| 278 | |||
| 279 | std::string GetControllerName() const { | ||
| 280 | if (sdl_controller) { | ||
| 281 | switch (SDL_GameControllerGetType(sdl_controller.get())) { | ||
| 282 | case SDL_CONTROLLER_TYPE_XBOX360: | ||
| 283 | return "XBox 360 Controller"; | ||
| 284 | case SDL_CONTROLLER_TYPE_XBOXONE: | ||
| 285 | return "XBox One Controller"; | ||
| 286 | default: | ||
| 287 | break; | ||
| 288 | } | ||
| 289 | const auto name = SDL_GameControllerName(sdl_controller.get()); | ||
| 290 | if (name) { | ||
| 291 | return name; | ||
| 292 | } | ||
| 293 | } | ||
| 294 | |||
| 295 | if (sdl_joystick) { | ||
| 296 | const auto name = SDL_JoystickName(sdl_joystick.get()); | ||
| 297 | if (name) { | ||
| 298 | return name; | ||
| 299 | } | ||
| 300 | } | ||
| 301 | |||
| 302 | return "Unknown"; | ||
| 303 | } | ||
| 304 | |||
| 305 | private: | ||
| 306 | struct State { | ||
| 307 | std::unordered_map<int, bool> buttons; | ||
| 308 | std::unordered_map<int, bool> toggle_buttons{}; | ||
| 309 | std::unordered_map<int, bool> lock_buttons{}; | ||
| 310 | std::unordered_map<int, Sint16> axes; | ||
| 311 | std::unordered_map<int, Uint8> hats; | ||
| 312 | } state; | ||
| 313 | std::string guid; | ||
| 314 | int port; | ||
| 315 | std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; | ||
| 316 | std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; | ||
| 317 | mutable std::mutex mutex; | ||
| 318 | |||
| 319 | // Motion is initialized with the PID values | ||
| 320 | MotionInput motion{0.3f, 0.005f, 0.0f}; | ||
| 321 | u64 last_motion_update{}; | ||
| 322 | bool has_gyro{false}; | ||
| 323 | bool has_accel{false}; | ||
| 324 | }; | ||
| 325 | |||
| 326 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { | ||
| 327 | std::lock_guard lock{joystick_map_mutex}; | ||
| 328 | const auto it = joystick_map.find(guid); | ||
| 329 | |||
| 330 | if (it != joystick_map.end()) { | ||
| 331 | while (it->second.size() <= static_cast<std::size_t>(port)) { | ||
| 332 | auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), | ||
| 333 | nullptr, nullptr); | ||
| 334 | it->second.emplace_back(std::move(joystick)); | ||
| 335 | } | ||
| 336 | |||
| 337 | return it->second[static_cast<std::size_t>(port)]; | ||
| 338 | } | ||
| 339 | |||
| 340 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr); | ||
| 341 | |||
| 342 | return joystick_map[guid].emplace_back(std::move(joystick)); | ||
| 343 | } | ||
| 344 | |||
| 345 | std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { | ||
| 346 | auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); | ||
| 347 | const std::string guid = GetGUID(sdl_joystick); | ||
| 348 | |||
| 349 | std::lock_guard lock{joystick_map_mutex}; | ||
| 350 | const auto map_it = joystick_map.find(guid); | ||
| 351 | |||
| 352 | if (map_it == joystick_map.end()) { | ||
| 353 | return nullptr; | ||
| 354 | } | ||
| 355 | |||
| 356 | const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(), | ||
| 357 | [&sdl_joystick](const auto& joystick) { | ||
| 358 | return joystick->GetSDLJoystick() == sdl_joystick; | ||
| 359 | }); | ||
| 360 | |||
| 361 | if (vec_it == map_it->second.end()) { | ||
| 362 | return nullptr; | ||
| 363 | } | ||
| 364 | |||
| 365 | return *vec_it; | ||
| 366 | } | ||
| 367 | |||
| 368 | void SDLState::InitJoystick(int joystick_index) { | ||
| 369 | SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); | ||
| 370 | SDL_GameController* sdl_gamecontroller = nullptr; | ||
| 371 | |||
| 372 | if (SDL_IsGameController(joystick_index)) { | ||
| 373 | sdl_gamecontroller = SDL_GameControllerOpen(joystick_index); | ||
| 374 | } | ||
| 375 | |||
| 376 | if (!sdl_joystick) { | ||
| 377 | LOG_ERROR(Input, "Failed to open joystick {}", joystick_index); | ||
| 378 | return; | ||
| 379 | } | ||
| 380 | |||
| 381 | const std::string guid = GetGUID(sdl_joystick); | ||
| 382 | |||
| 383 | std::lock_guard lock{joystick_map_mutex}; | ||
| 384 | if (joystick_map.find(guid) == joystick_map.end()) { | ||
| 385 | auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); | ||
| 386 | joystick_map[guid].emplace_back(std::move(joystick)); | ||
| 387 | return; | ||
| 388 | } | ||
| 389 | |||
| 390 | auto& joystick_guid_list = joystick_map[guid]; | ||
| 391 | const auto joystick_it = | ||
| 392 | std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), | ||
| 393 | [](const auto& joystick) { return !joystick->GetSDLJoystick(); }); | ||
| 394 | |||
| 395 | if (joystick_it != joystick_guid_list.end()) { | ||
| 396 | (*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller); | ||
| 397 | return; | ||
| 398 | } | ||
| 399 | |||
| 400 | const int port = static_cast<int>(joystick_guid_list.size()); | ||
| 401 | auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller); | ||
| 402 | joystick_guid_list.emplace_back(std::move(joystick)); | ||
| 403 | } | ||
| 404 | |||
| 405 | void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { | ||
| 406 | const std::string guid = GetGUID(sdl_joystick); | ||
| 407 | |||
| 408 | std::lock_guard lock{joystick_map_mutex}; | ||
| 409 | // This call to guid is safe since the joystick is guaranteed to be in the map | ||
| 410 | const auto& joystick_guid_list = joystick_map[guid]; | ||
| 411 | const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), | ||
| 412 | [&sdl_joystick](const auto& joystick) { | ||
| 413 | return joystick->GetSDLJoystick() == sdl_joystick; | ||
| 414 | }); | ||
| 415 | |||
| 416 | if (joystick_it != joystick_guid_list.end()) { | ||
| 417 | (*joystick_it)->SetSDLJoystick(nullptr, nullptr); | ||
| 418 | } | ||
| 419 | } | ||
| 420 | |||
| 421 | void SDLState::HandleGameControllerEvent(const SDL_Event& event) { | ||
| 422 | switch (event.type) { | ||
| 423 | case SDL_JOYBUTTONUP: { | ||
| 424 | if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { | ||
| 425 | joystick->SetButton(event.jbutton.button, false); | ||
| 426 | } | ||
| 427 | break; | ||
| 428 | } | ||
| 429 | case SDL_JOYBUTTONDOWN: { | ||
| 430 | if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { | ||
| 431 | joystick->SetButton(event.jbutton.button, true); | ||
| 432 | } | ||
| 433 | break; | ||
| 434 | } | ||
| 435 | case SDL_JOYHATMOTION: { | ||
| 436 | if (auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) { | ||
| 437 | joystick->SetHat(event.jhat.hat, event.jhat.value); | ||
| 438 | } | ||
| 439 | break; | ||
| 440 | } | ||
| 441 | case SDL_JOYAXISMOTION: { | ||
| 442 | if (auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) { | ||
| 443 | joystick->SetAxis(event.jaxis.axis, event.jaxis.value); | ||
| 444 | } | ||
| 445 | break; | ||
| 446 | } | ||
| 447 | case SDL_CONTROLLERSENSORUPDATE: { | ||
| 448 | if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) { | ||
| 449 | joystick->SetMotion(event.csensor); | ||
| 450 | } | ||
| 451 | break; | ||
| 452 | } | ||
| 453 | case SDL_JOYDEVICEREMOVED: | ||
| 454 | LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); | ||
| 455 | CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); | ||
| 456 | break; | ||
| 457 | case SDL_JOYDEVICEADDED: | ||
| 458 | LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which); | ||
| 459 | InitJoystick(event.jdevice.which); | ||
| 460 | break; | ||
| 461 | } | ||
| 462 | } | ||
| 463 | |||
| 464 | void SDLState::CloseJoysticks() { | ||
| 465 | std::lock_guard lock{joystick_map_mutex}; | ||
| 466 | joystick_map.clear(); | ||
| 467 | } | ||
| 468 | |||
| 469 | class SDLButton final : public Input::ButtonDevice { | ||
| 470 | public: | ||
| 471 | explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_, bool toggle_) | ||
| 472 | : joystick(std::move(joystick_)), button(button_), toggle(toggle_) {} | ||
| 473 | |||
| 474 | bool GetStatus() const override { | ||
| 475 | const bool button_state = joystick->GetButton(button); | ||
| 476 | if (!toggle) { | ||
| 477 | return button_state; | ||
| 478 | } | ||
| 479 | |||
| 480 | if (button_state) { | ||
| 481 | return joystick->ToggleButton(button); | ||
| 482 | } | ||
| 483 | return joystick->UnlockButton(button); | ||
| 484 | } | ||
| 485 | |||
| 486 | private: | ||
| 487 | std::shared_ptr<SDLJoystick> joystick; | ||
| 488 | int button; | ||
| 489 | bool toggle; | ||
| 490 | }; | ||
| 491 | |||
| 492 | class SDLDirectionButton final : public Input::ButtonDevice { | ||
| 493 | public: | ||
| 494 | explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_) | ||
| 495 | : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {} | ||
| 496 | |||
| 497 | bool GetStatus() const override { | ||
| 498 | return joystick->GetHatDirection(hat, direction); | ||
| 499 | } | ||
| 500 | |||
| 501 | private: | ||
| 502 | std::shared_ptr<SDLJoystick> joystick; | ||
| 503 | int hat; | ||
| 504 | Uint8 direction; | ||
| 505 | }; | ||
| 506 | |||
| 507 | class SDLAxisButton final : public Input::ButtonDevice { | ||
| 508 | public: | ||
| 509 | explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_, | ||
| 510 | bool trigger_if_greater_) | ||
| 511 | : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_), | ||
| 512 | trigger_if_greater(trigger_if_greater_) {} | ||
| 513 | |||
| 514 | bool GetStatus() const override { | ||
| 515 | const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f); | ||
| 516 | if (trigger_if_greater) { | ||
| 517 | return axis_value > threshold; | ||
| 518 | } | ||
| 519 | return axis_value < threshold; | ||
| 520 | } | ||
| 521 | |||
| 522 | private: | ||
| 523 | std::shared_ptr<SDLJoystick> joystick; | ||
| 524 | int axis; | ||
| 525 | float threshold; | ||
| 526 | bool trigger_if_greater; | ||
| 527 | }; | ||
| 528 | |||
| 529 | class SDLAnalog final : public Input::AnalogDevice { | ||
| 530 | public: | ||
| 531 | explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, | ||
| 532 | bool invert_x_, bool invert_y_, float deadzone_, float range_, | ||
| 533 | float offset_x_, float offset_y_) | ||
| 534 | : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), | ||
| 535 | invert_y(invert_y_), deadzone(deadzone_), range(range_), offset_x(offset_x_), | ||
| 536 | offset_y(offset_y_) {} | ||
| 537 | |||
| 538 | std::tuple<float, float> GetStatus() const override { | ||
| 539 | auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range, offset_x, offset_y); | ||
| 540 | const float r = std::sqrt((x * x) + (y * y)); | ||
| 541 | if (invert_x) { | ||
| 542 | x = -x; | ||
| 543 | } | ||
| 544 | if (invert_y) { | ||
| 545 | y = -y; | ||
| 546 | } | ||
| 547 | |||
| 548 | if (r > deadzone) { | ||
| 549 | return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone), | ||
| 550 | y / r * (r - deadzone) / (1 - deadzone)); | ||
| 551 | } | ||
| 552 | return {}; | ||
| 553 | } | ||
| 554 | |||
| 555 | std::tuple<float, float> GetRawStatus() const override { | ||
| 556 | const float x = joystick->GetAxis(axis_x, range, offset_x); | ||
| 557 | const float y = joystick->GetAxis(axis_y, range, offset_y); | ||
| 558 | return {x, -y}; | ||
| 559 | } | ||
| 560 | |||
| 561 | Input::AnalogProperties GetAnalogProperties() const override { | ||
| 562 | return {deadzone, range, 0.5f}; | ||
| 563 | } | ||
| 564 | |||
| 565 | bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { | ||
| 566 | const auto [x, y] = GetStatus(); | ||
| 567 | const float directional_deadzone = 0.5f; | ||
| 568 | switch (direction) { | ||
| 569 | case Input::AnalogDirection::RIGHT: | ||
| 570 | return x > directional_deadzone; | ||
| 571 | case Input::AnalogDirection::LEFT: | ||
| 572 | return x < -directional_deadzone; | ||
| 573 | case Input::AnalogDirection::UP: | ||
| 574 | return y > directional_deadzone; | ||
| 575 | case Input::AnalogDirection::DOWN: | ||
| 576 | return y < -directional_deadzone; | ||
| 577 | } | ||
| 578 | return false; | ||
| 579 | } | ||
| 580 | |||
| 581 | private: | ||
| 582 | std::shared_ptr<SDLJoystick> joystick; | ||
| 583 | const int axis_x; | ||
| 584 | const int axis_y; | ||
| 585 | const bool invert_x; | ||
| 586 | const bool invert_y; | ||
| 587 | const float deadzone; | ||
| 588 | const float range; | ||
| 589 | const float offset_x; | ||
| 590 | const float offset_y; | ||
| 591 | }; | ||
| 592 | |||
| 593 | class SDLVibration final : public Input::VibrationDevice { | ||
| 594 | public: | ||
| 595 | explicit SDLVibration(std::shared_ptr<SDLJoystick> joystick_) | ||
| 596 | : joystick(std::move(joystick_)) {} | ||
| 597 | |||
| 598 | u8 GetStatus() const override { | ||
| 599 | joystick->RumblePlay(1, 1); | ||
| 600 | return joystick->RumblePlay(0, 0); | ||
| 601 | } | ||
| 602 | |||
| 603 | bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high, | ||
| 604 | [[maybe_unused]] f32 freq_high) const override { | ||
| 605 | const auto process_amplitude = [](f32 amplitude) { | ||
| 606 | return static_cast<u16>((amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF); | ||
| 607 | }; | ||
| 608 | |||
| 609 | const auto processed_amp_low = process_amplitude(amp_low); | ||
| 610 | const auto processed_amp_high = process_amplitude(amp_high); | ||
| 611 | |||
| 612 | return joystick->RumblePlay(processed_amp_low, processed_amp_high); | ||
| 613 | } | ||
| 614 | |||
| 615 | private: | ||
| 616 | std::shared_ptr<SDLJoystick> joystick; | ||
| 617 | }; | ||
| 618 | |||
| 619 | class SDLMotion final : public Input::MotionDevice { | ||
| 620 | public: | ||
| 621 | explicit SDLMotion(std::shared_ptr<SDLJoystick> joystick_) : joystick(std::move(joystick_)) {} | ||
| 622 | |||
| 623 | Input::MotionStatus GetStatus() const override { | ||
| 624 | return joystick->GetMotion().GetMotion(); | ||
| 625 | } | ||
| 626 | |||
| 627 | private: | ||
| 628 | std::shared_ptr<SDLJoystick> joystick; | ||
| 629 | }; | ||
| 630 | |||
| 631 | class SDLDirectionMotion final : public Input::MotionDevice { | ||
| 632 | public: | ||
| 633 | explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_) | ||
| 634 | : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {} | ||
| 635 | |||
| 636 | Input::MotionStatus GetStatus() const override { | ||
| 637 | if (joystick->GetHatDirection(hat, direction)) { | ||
| 638 | return joystick->GetMotion().GetRandomMotion(2, 6); | ||
| 639 | } | ||
| 640 | return joystick->GetMotion().GetRandomMotion(0, 0); | ||
| 641 | } | ||
| 642 | |||
| 643 | private: | ||
| 644 | std::shared_ptr<SDLJoystick> joystick; | ||
| 645 | int hat; | ||
| 646 | Uint8 direction; | ||
| 647 | }; | ||
| 648 | |||
| 649 | class SDLAxisMotion final : public Input::MotionDevice { | ||
| 650 | public: | ||
| 651 | explicit SDLAxisMotion(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_, | ||
| 652 | bool trigger_if_greater_) | ||
| 653 | : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_), | ||
| 654 | trigger_if_greater(trigger_if_greater_) {} | ||
| 655 | |||
| 656 | Input::MotionStatus GetStatus() const override { | ||
| 657 | const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f); | ||
| 658 | bool trigger = axis_value < threshold; | ||
| 659 | if (trigger_if_greater) { | ||
| 660 | trigger = axis_value > threshold; | ||
| 661 | } | ||
| 662 | |||
| 663 | if (trigger) { | ||
| 664 | return joystick->GetMotion().GetRandomMotion(2, 6); | ||
| 665 | } | ||
| 666 | return joystick->GetMotion().GetRandomMotion(0, 0); | ||
| 667 | } | ||
| 668 | |||
| 669 | private: | ||
| 670 | std::shared_ptr<SDLJoystick> joystick; | ||
| 671 | int axis; | ||
| 672 | float threshold; | ||
| 673 | bool trigger_if_greater; | ||
| 674 | }; | ||
| 675 | |||
| 676 | class SDLButtonMotion final : public Input::MotionDevice { | ||
| 677 | public: | ||
| 678 | explicit SDLButtonMotion(std::shared_ptr<SDLJoystick> joystick_, int button_) | ||
| 679 | : joystick(std::move(joystick_)), button(button_) {} | ||
| 680 | |||
| 681 | Input::MotionStatus GetStatus() const override { | ||
| 682 | if (joystick->GetButton(button)) { | ||
| 683 | return joystick->GetMotion().GetRandomMotion(2, 6); | ||
| 684 | } | ||
| 685 | return joystick->GetMotion().GetRandomMotion(0, 0); | ||
| 686 | } | ||
| 687 | |||
| 688 | private: | ||
| 689 | std::shared_ptr<SDLJoystick> joystick; | ||
| 690 | int button; | ||
| 691 | }; | ||
| 692 | |||
| 693 | /// A button device factory that creates button devices from SDL joystick | ||
| 694 | class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> { | ||
| 695 | public: | ||
| 696 | explicit SDLButtonFactory(SDLState& state_) : state(state_) {} | ||
| 697 | |||
| 698 | /** | ||
| 699 | * Creates a button device from a joystick button | ||
| 700 | * @param params contains parameters for creating the device: | ||
| 701 | * - "guid": the guid of the joystick to bind | ||
| 702 | * - "port": the nth joystick of the same type to bind | ||
| 703 | * - "button"(optional): the index of the button to bind | ||
| 704 | * - "hat"(optional): the index of the hat to bind as direction buttons | ||
| 705 | * - "axis"(optional): the index of the axis to bind | ||
| 706 | * - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", | ||
| 707 | * "down", "left" or "right" | ||
| 708 | * - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is | ||
| 709 | * triggered if the axis value crosses | ||
| 710 | * - "direction"(only used for axis): "+" means the button is triggered when the axis | ||
| 711 | * value is greater than the threshold; "-" means the button is triggered when the axis | ||
| 712 | * value is smaller than the threshold | ||
| 713 | */ | ||
| 714 | std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override { | ||
| 715 | const std::string guid = params.Get("guid", "0"); | ||
| 716 | const int port = params.Get("port", 0); | ||
| 717 | const auto toggle = params.Get("toggle", false); | ||
| 718 | |||
| 719 | auto joystick = state.GetSDLJoystickByGUID(guid, port); | ||
| 720 | |||
| 721 | if (params.Has("hat")) { | ||
| 722 | const int hat = params.Get("hat", 0); | ||
| 723 | const std::string direction_name = params.Get("direction", ""); | ||
| 724 | Uint8 direction; | ||
| 725 | if (direction_name == "up") { | ||
| 726 | direction = SDL_HAT_UP; | ||
| 727 | } else if (direction_name == "down") { | ||
| 728 | direction = SDL_HAT_DOWN; | ||
| 729 | } else if (direction_name == "left") { | ||
| 730 | direction = SDL_HAT_LEFT; | ||
| 731 | } else if (direction_name == "right") { | ||
| 732 | direction = SDL_HAT_RIGHT; | ||
| 733 | } else { | ||
| 734 | direction = 0; | ||
| 735 | } | ||
| 736 | // This is necessary so accessing GetHat with hat won't crash | ||
| 737 | joystick->SetHat(hat, SDL_HAT_CENTERED); | ||
| 738 | return std::make_unique<SDLDirectionButton>(joystick, hat, direction); | ||
| 739 | } | ||
| 740 | |||
| 741 | if (params.Has("axis")) { | ||
| 742 | const int axis = params.Get("axis", 0); | ||
| 743 | // Convert range from (0.0, 1.0) to (-1.0, 1.0) | ||
| 744 | const float threshold = (params.Get("threshold", 0.5f) - 0.5f) * 2.0f; | ||
| 745 | const std::string direction_name = params.Get("direction", ""); | ||
| 746 | bool trigger_if_greater; | ||
| 747 | if (direction_name == "+") { | ||
| 748 | trigger_if_greater = true; | ||
| 749 | } else if (direction_name == "-") { | ||
| 750 | trigger_if_greater = false; | ||
| 751 | } else { | ||
| 752 | trigger_if_greater = true; | ||
| 753 | LOG_ERROR(Input, "Unknown direction {}", direction_name); | ||
| 754 | } | ||
| 755 | // This is necessary so accessing GetAxis with axis won't crash | ||
| 756 | joystick->PreSetAxis(axis); | ||
| 757 | return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater); | ||
| 758 | } | ||
| 759 | |||
| 760 | const int button = params.Get("button", 0); | ||
| 761 | // This is necessary so accessing GetButton with button won't crash | ||
| 762 | joystick->PreSetButton(button); | ||
| 763 | return std::make_unique<SDLButton>(joystick, button, toggle); | ||
| 764 | } | ||
| 765 | |||
| 766 | private: | ||
| 767 | SDLState& state; | ||
| 768 | }; | ||
| 769 | |||
| 770 | /// An analog device factory that creates analog devices from SDL joystick | ||
| 771 | class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> { | ||
| 772 | public: | ||
| 773 | explicit SDLAnalogFactory(SDLState& state_) : state(state_) {} | ||
| 774 | /** | ||
| 775 | * Creates an analog device from joystick axes | ||
| 776 | * @param params contains parameters for creating the device: | ||
| 777 | * - "guid": the guid of the joystick to bind | ||
| 778 | * - "port": the nth joystick of the same type | ||
| 779 | * - "axis_x": the index of the axis to be bind as x-axis | ||
| 780 | * - "axis_y": the index of the axis to be bind as y-axis | ||
| 781 | */ | ||
| 782 | std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override { | ||
| 783 | const std::string guid = params.Get("guid", "0"); | ||
| 784 | const int port = params.Get("port", 0); | ||
| 785 | const int axis_x = params.Get("axis_x", 0); | ||
| 786 | const int axis_y = params.Get("axis_y", 1); | ||
| 787 | const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); | ||
| 788 | const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); | ||
| 789 | const std::string invert_x_value = params.Get("invert_x", "+"); | ||
| 790 | const std::string invert_y_value = params.Get("invert_y", "+"); | ||
| 791 | const bool invert_x = invert_x_value == "-"; | ||
| 792 | const bool invert_y = invert_y_value == "-"; | ||
| 793 | const float offset_x = std::clamp(params.Get("offset_x", 0.0f), -0.99f, 0.99f); | ||
| 794 | const float offset_y = std::clamp(params.Get("offset_y", 0.0f), -0.99f, 0.99f); | ||
| 795 | auto joystick = state.GetSDLJoystickByGUID(guid, port); | ||
| 796 | |||
| 797 | // This is necessary so accessing GetAxis with axis_x and axis_y won't crash | ||
| 798 | joystick->PreSetAxis(axis_x); | ||
| 799 | joystick->PreSetAxis(axis_y); | ||
| 800 | return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, invert_x, invert_y, deadzone, | ||
| 801 | range, offset_x, offset_y); | ||
| 802 | } | ||
| 803 | |||
| 804 | private: | ||
| 805 | SDLState& state; | ||
| 806 | }; | ||
| 807 | |||
| 808 | /// An vibration device factory that creates vibration devices from SDL joystick | ||
| 809 | class SDLVibrationFactory final : public Input::Factory<Input::VibrationDevice> { | ||
| 810 | public: | ||
| 811 | explicit SDLVibrationFactory(SDLState& state_) : state(state_) {} | ||
| 812 | /** | ||
| 813 | * Creates a vibration device from a joystick | ||
| 814 | * @param params contains parameters for creating the device: | ||
| 815 | * - "guid": the guid of the joystick to bind | ||
| 816 | * - "port": the nth joystick of the same type | ||
| 817 | */ | ||
| 818 | std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override { | ||
| 819 | const std::string guid = params.Get("guid", "0"); | ||
| 820 | const int port = params.Get("port", 0); | ||
| 821 | return std::make_unique<SDLVibration>(state.GetSDLJoystickByGUID(guid, port)); | ||
| 822 | } | ||
| 823 | |||
| 824 | private: | ||
| 825 | SDLState& state; | ||
| 826 | }; | ||
| 827 | |||
| 828 | /// A motion device factory that creates motion devices from SDL joystick | ||
| 829 | class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> { | ||
| 830 | public: | ||
| 831 | explicit SDLMotionFactory(SDLState& state_) : state(state_) {} | ||
| 832 | /** | ||
| 833 | * Creates motion device from joystick axes | ||
| 834 | * @param params contains parameters for creating the device: | ||
| 835 | * - "guid": the guid of the joystick to bind | ||
| 836 | * - "port": the nth joystick of the same type | ||
| 837 | */ | ||
| 838 | std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override { | ||
| 839 | const std::string guid = params.Get("guid", "0"); | ||
| 840 | const int port = params.Get("port", 0); | ||
| 841 | |||
| 842 | auto joystick = state.GetSDLJoystickByGUID(guid, port); | ||
| 843 | |||
| 844 | if (params.Has("motion")) { | ||
| 845 | return std::make_unique<SDLMotion>(joystick); | ||
| 846 | } | ||
| 847 | |||
| 848 | if (params.Has("hat")) { | ||
| 849 | const int hat = params.Get("hat", 0); | ||
| 850 | const std::string direction_name = params.Get("direction", ""); | ||
| 851 | Uint8 direction; | ||
| 852 | if (direction_name == "up") { | ||
| 853 | direction = SDL_HAT_UP; | ||
| 854 | } else if (direction_name == "down") { | ||
| 855 | direction = SDL_HAT_DOWN; | ||
| 856 | } else if (direction_name == "left") { | ||
| 857 | direction = SDL_HAT_LEFT; | ||
| 858 | } else if (direction_name == "right") { | ||
| 859 | direction = SDL_HAT_RIGHT; | ||
| 860 | } else { | ||
| 861 | direction = 0; | ||
| 862 | } | ||
| 863 | // This is necessary so accessing GetHat with hat won't crash | ||
| 864 | joystick->SetHat(hat, SDL_HAT_CENTERED); | ||
| 865 | return std::make_unique<SDLDirectionMotion>(joystick, hat, direction); | ||
| 866 | } | ||
| 867 | |||
| 868 | if (params.Has("axis")) { | ||
| 869 | const int axis = params.Get("axis", 0); | ||
| 870 | const float threshold = params.Get("threshold", 0.5f); | ||
| 871 | const std::string direction_name = params.Get("direction", ""); | ||
| 872 | bool trigger_if_greater; | ||
| 873 | if (direction_name == "+") { | ||
| 874 | trigger_if_greater = true; | ||
| 875 | } else if (direction_name == "-") { | ||
| 876 | trigger_if_greater = false; | ||
| 877 | } else { | ||
| 878 | trigger_if_greater = true; | ||
| 879 | LOG_ERROR(Input, "Unknown direction {}", direction_name); | ||
| 880 | } | ||
| 881 | // This is necessary so accessing GetAxis with axis won't crash | ||
| 882 | joystick->PreSetAxis(axis); | ||
| 883 | return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater); | ||
| 884 | } | ||
| 885 | |||
| 886 | const int button = params.Get("button", 0); | ||
| 887 | // This is necessary so accessing GetButton with button won't crash | ||
| 888 | joystick->PreSetButton(button); | ||
| 889 | return std::make_unique<SDLButtonMotion>(joystick, button); | ||
| 890 | } | ||
| 891 | |||
| 892 | private: | ||
| 893 | SDLState& state; | ||
| 894 | }; | ||
| 895 | |||
| 896 | SDLState::SDLState() { | ||
| 897 | using namespace Input; | ||
| 898 | button_factory = std::make_shared<SDLButtonFactory>(*this); | ||
| 899 | analog_factory = std::make_shared<SDLAnalogFactory>(*this); | ||
| 900 | vibration_factory = std::make_shared<SDLVibrationFactory>(*this); | ||
| 901 | motion_factory = std::make_shared<SDLMotionFactory>(*this); | ||
| 902 | RegisterFactory<ButtonDevice>("sdl", button_factory); | ||
| 903 | RegisterFactory<AnalogDevice>("sdl", analog_factory); | ||
| 904 | RegisterFactory<VibrationDevice>("sdl", vibration_factory); | ||
| 905 | RegisterFactory<MotionDevice>("sdl", motion_factory); | ||
| 906 | |||
| 907 | if (!Settings::values.enable_raw_input) { | ||
| 908 | // Disable raw input. When enabled this setting causes SDL to die when a web applet opens | ||
| 909 | SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); | ||
| 910 | } | ||
| 911 | |||
| 912 | // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers | ||
| 913 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); | ||
| 914 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); | ||
| 915 | |||
| 916 | // Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a | ||
| 917 | // GameController and not a generic one | ||
| 918 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); | ||
| 919 | |||
| 920 | // Turn off Pro controller home led | ||
| 921 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0"); | ||
| 922 | |||
| 923 | // If the frontend is going to manage the event loop, then we don't start one here | ||
| 924 | start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0; | ||
| 925 | if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) { | ||
| 926 | LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError()); | ||
| 927 | return; | ||
| 928 | } | ||
| 929 | has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0; | ||
| 930 | if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) { | ||
| 931 | LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError()); | ||
| 932 | } | ||
| 933 | |||
| 934 | SDL_AddEventWatch(&SDLEventWatcher, this); | ||
| 935 | |||
| 936 | initialized = true; | ||
| 937 | if (start_thread) { | ||
| 938 | poll_thread = std::thread([this] { | ||
| 939 | using namespace std::chrono_literals; | ||
| 940 | while (initialized) { | ||
| 941 | SDL_PumpEvents(); | ||
| 942 | std::this_thread::sleep_for(1ms); | ||
| 943 | } | ||
| 944 | }); | ||
| 945 | } | ||
| 946 | // Because the events for joystick connection happens before we have our event watcher added, we | ||
| 947 | // can just open all the joysticks right here | ||
| 948 | for (int i = 0; i < SDL_NumJoysticks(); ++i) { | ||
| 949 | InitJoystick(i); | ||
| 950 | } | ||
| 951 | } | ||
| 952 | |||
| 953 | SDLState::~SDLState() { | ||
| 954 | using namespace Input; | ||
| 955 | UnregisterFactory<ButtonDevice>("sdl"); | ||
| 956 | UnregisterFactory<AnalogDevice>("sdl"); | ||
| 957 | UnregisterFactory<VibrationDevice>("sdl"); | ||
| 958 | UnregisterFactory<MotionDevice>("sdl"); | ||
| 959 | |||
| 960 | CloseJoysticks(); | ||
| 961 | SDL_DelEventWatch(&SDLEventWatcher, this); | ||
| 962 | |||
| 963 | initialized = false; | ||
| 964 | if (start_thread) { | ||
| 965 | poll_thread.join(); | ||
| 966 | SDL_QuitSubSystem(SDL_INIT_JOYSTICK); | ||
| 967 | } | ||
| 968 | } | ||
| 969 | |||
| 970 | std::vector<Common::ParamPackage> SDLState::GetInputDevices() { | ||
| 971 | std::scoped_lock lock(joystick_map_mutex); | ||
| 972 | std::vector<Common::ParamPackage> devices; | ||
| 973 | std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs; | ||
| 974 | for (const auto& [key, value] : joystick_map) { | ||
| 975 | for (const auto& joystick : value) { | ||
| 976 | if (!joystick->GetSDLJoystick()) { | ||
| 977 | continue; | ||
| 978 | } | ||
| 979 | std::string name = | ||
| 980 | fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort()); | ||
| 981 | devices.emplace_back(Common::ParamPackage{ | ||
| 982 | {"class", "sdl"}, | ||
| 983 | {"display", std::move(name)}, | ||
| 984 | {"guid", joystick->GetGUID()}, | ||
| 985 | {"port", std::to_string(joystick->GetPort())}, | ||
| 986 | }); | ||
| 987 | if (joystick->IsJoyconLeft()) { | ||
| 988 | joycon_pairs.insert_or_assign(joystick->GetPort(), joystick); | ||
| 989 | } | ||
| 990 | } | ||
| 991 | } | ||
| 992 | |||
| 993 | // Add dual controllers | ||
| 994 | for (const auto& [key, value] : joystick_map) { | ||
| 995 | for (const auto& joystick : value) { | ||
| 996 | if (joystick->IsJoyconRight()) { | ||
| 997 | if (!joycon_pairs.contains(joystick->GetPort())) { | ||
| 998 | continue; | ||
| 999 | } | ||
| 1000 | const auto joystick2 = joycon_pairs.at(joystick->GetPort()); | ||
| 1001 | |||
| 1002 | std::string name = | ||
| 1003 | fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort()); | ||
| 1004 | devices.emplace_back(Common::ParamPackage{ | ||
| 1005 | {"class", "sdl"}, | ||
| 1006 | {"display", std::move(name)}, | ||
| 1007 | {"guid", joystick->GetGUID()}, | ||
| 1008 | {"guid2", joystick2->GetGUID()}, | ||
| 1009 | {"port", std::to_string(joystick->GetPort())}, | ||
| 1010 | }); | ||
| 1011 | } | ||
| 1012 | } | ||
| 1013 | } | ||
| 1014 | return devices; | ||
| 1015 | } | ||
| 1016 | |||
| 1017 | namespace { | ||
| 1018 | Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, | ||
| 1019 | float value = 0.1f) { | ||
| 1020 | Common::ParamPackage params({{"engine", "sdl"}}); | ||
| 1021 | params.Set("port", port); | ||
| 1022 | params.Set("guid", std::move(guid)); | ||
| 1023 | params.Set("axis", axis); | ||
| 1024 | params.Set("threshold", "0.5"); | ||
| 1025 | if (value > 0) { | ||
| 1026 | params.Set("direction", "+"); | ||
| 1027 | } else { | ||
| 1028 | params.Set("direction", "-"); | ||
| 1029 | } | ||
| 1030 | return params; | ||
| 1031 | } | ||
| 1032 | |||
| 1033 | Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, s32 button) { | ||
| 1034 | Common::ParamPackage params({{"engine", "sdl"}}); | ||
| 1035 | params.Set("port", port); | ||
| 1036 | params.Set("guid", std::move(guid)); | ||
| 1037 | params.Set("button", button); | ||
| 1038 | params.Set("toggle", false); | ||
| 1039 | return params; | ||
| 1040 | } | ||
| 1041 | |||
| 1042 | Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat, s32 value) { | ||
| 1043 | Common::ParamPackage params({{"engine", "sdl"}}); | ||
| 1044 | |||
| 1045 | params.Set("port", port); | ||
| 1046 | params.Set("guid", std::move(guid)); | ||
| 1047 | params.Set("hat", hat); | ||
| 1048 | switch (value) { | ||
| 1049 | case SDL_HAT_UP: | ||
| 1050 | params.Set("direction", "up"); | ||
| 1051 | break; | ||
| 1052 | case SDL_HAT_DOWN: | ||
| 1053 | params.Set("direction", "down"); | ||
| 1054 | break; | ||
| 1055 | case SDL_HAT_LEFT: | ||
| 1056 | params.Set("direction", "left"); | ||
| 1057 | break; | ||
| 1058 | case SDL_HAT_RIGHT: | ||
| 1059 | params.Set("direction", "right"); | ||
| 1060 | break; | ||
| 1061 | default: | ||
| 1062 | return {}; | ||
| 1063 | } | ||
| 1064 | return params; | ||
| 1065 | } | ||
| 1066 | |||
| 1067 | Common::ParamPackage BuildMotionParam(int port, std::string guid) { | ||
| 1068 | Common::ParamPackage params({{"engine", "sdl"}, {"motion", "0"}}); | ||
| 1069 | params.Set("port", port); | ||
| 1070 | params.Set("guid", std::move(guid)); | ||
| 1071 | return params; | ||
| 1072 | } | ||
| 1073 | |||
| 1074 | Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { | ||
| 1075 | switch (event.type) { | ||
| 1076 | case SDL_JOYAXISMOTION: { | ||
| 1077 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { | ||
| 1078 | return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | ||
| 1079 | static_cast<s32>(event.jaxis.axis), | ||
| 1080 | event.jaxis.value); | ||
| 1081 | } | ||
| 1082 | break; | ||
| 1083 | } | ||
| 1084 | case SDL_JOYBUTTONUP: { | ||
| 1085 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) { | ||
| 1086 | return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | ||
| 1087 | static_cast<s32>(event.jbutton.button)); | ||
| 1088 | } | ||
| 1089 | break; | ||
| 1090 | } | ||
| 1091 | case SDL_JOYHATMOTION: { | ||
| 1092 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) { | ||
| 1093 | return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | ||
| 1094 | static_cast<s32>(event.jhat.hat), | ||
| 1095 | static_cast<s32>(event.jhat.value)); | ||
| 1096 | } | ||
| 1097 | break; | ||
| 1098 | } | ||
| 1099 | } | ||
| 1100 | return {}; | ||
| 1101 | } | ||
| 1102 | |||
| 1103 | Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Event& event) { | ||
| 1104 | switch (event.type) { | ||
| 1105 | case SDL_JOYAXISMOTION: { | ||
| 1106 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { | ||
| 1107 | return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | ||
| 1108 | static_cast<s32>(event.jaxis.axis), | ||
| 1109 | event.jaxis.value); | ||
| 1110 | } | ||
| 1111 | break; | ||
| 1112 | } | ||
| 1113 | case SDL_JOYBUTTONUP: { | ||
| 1114 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) { | ||
| 1115 | return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | ||
| 1116 | static_cast<s32>(event.jbutton.button)); | ||
| 1117 | } | ||
| 1118 | break; | ||
| 1119 | } | ||
| 1120 | case SDL_JOYHATMOTION: { | ||
| 1121 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) { | ||
| 1122 | return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), | ||
| 1123 | static_cast<s32>(event.jhat.hat), | ||
| 1124 | static_cast<s32>(event.jhat.value)); | ||
| 1125 | } | ||
| 1126 | break; | ||
| 1127 | } | ||
| 1128 | case SDL_CONTROLLERSENSORUPDATE: { | ||
| 1129 | bool is_motion_shaking = false; | ||
| 1130 | constexpr float gyro_threshold = 5.0f; | ||
| 1131 | constexpr float accel_threshold = 11.0f; | ||
| 1132 | if (event.csensor.sensor == SDL_SENSOR_ACCEL) { | ||
| 1133 | const Common::Vec3f acceleration = {-event.csensor.data[0], event.csensor.data[2], | ||
| 1134 | -event.csensor.data[1]}; | ||
| 1135 | if (acceleration.Length() > accel_threshold) { | ||
| 1136 | is_motion_shaking = true; | ||
| 1137 | } | ||
| 1138 | } | ||
| 1139 | |||
| 1140 | if (event.csensor.sensor == SDL_SENSOR_GYRO) { | ||
| 1141 | const Common::Vec3f gyroscope = {event.csensor.data[0], -event.csensor.data[2], | ||
| 1142 | event.csensor.data[1]}; | ||
| 1143 | if (gyroscope.Length() > gyro_threshold) { | ||
| 1144 | is_motion_shaking = true; | ||
| 1145 | } | ||
| 1146 | } | ||
| 1147 | |||
| 1148 | if (!is_motion_shaking) { | ||
| 1149 | break; | ||
| 1150 | } | ||
| 1151 | |||
| 1152 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.csensor.which)) { | ||
| 1153 | return BuildMotionParam(joystick->GetPort(), joystick->GetGUID()); | ||
| 1154 | } | ||
| 1155 | break; | ||
| 1156 | } | ||
| 1157 | } | ||
| 1158 | return {}; | ||
| 1159 | } | ||
| 1160 | |||
| 1161 | Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid, | ||
| 1162 | const SDL_GameControllerButtonBind& binding) { | ||
| 1163 | switch (binding.bindType) { | ||
| 1164 | case SDL_CONTROLLER_BINDTYPE_NONE: | ||
| 1165 | break; | ||
| 1166 | case SDL_CONTROLLER_BINDTYPE_AXIS: | ||
| 1167 | return BuildAnalogParamPackageForButton(port, guid, binding.value.axis); | ||
| 1168 | case SDL_CONTROLLER_BINDTYPE_BUTTON: | ||
| 1169 | return BuildButtonParamPackageForButton(port, guid, binding.value.button); | ||
| 1170 | case SDL_CONTROLLER_BINDTYPE_HAT: | ||
| 1171 | return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat, | ||
| 1172 | binding.value.hat.hat_mask); | ||
| 1173 | } | ||
| 1174 | return {}; | ||
| 1175 | } | ||
| 1176 | |||
| 1177 | Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x, | ||
| 1178 | int axis_y, float offset_x, float offset_y) { | ||
| 1179 | Common::ParamPackage params; | ||
| 1180 | params.Set("engine", "sdl"); | ||
| 1181 | params.Set("port", port); | ||
| 1182 | params.Set("guid", guid); | ||
| 1183 | params.Set("axis_x", axis_x); | ||
| 1184 | params.Set("axis_y", axis_y); | ||
| 1185 | params.Set("offset_x", offset_x); | ||
| 1186 | params.Set("offset_y", offset_y); | ||
| 1187 | params.Set("invert_x", "+"); | ||
| 1188 | params.Set("invert_y", "+"); | ||
| 1189 | return params; | ||
| 1190 | } | ||
| 1191 | } // Anonymous namespace | ||
| 1192 | |||
| 1193 | ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) { | ||
| 1194 | if (!params.Has("guid") || !params.Has("port")) { | ||
| 1195 | return {}; | ||
| 1196 | } | ||
| 1197 | const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); | ||
| 1198 | |||
| 1199 | auto* controller = joystick->GetSDLGameController(); | ||
| 1200 | if (controller == nullptr) { | ||
| 1201 | return {}; | ||
| 1202 | } | ||
| 1203 | |||
| 1204 | // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. | ||
| 1205 | // We will add those afterwards | ||
| 1206 | // This list also excludes Screenshot since theres not really a mapping for that | ||
| 1207 | ButtonBindings switch_to_sdl_button; | ||
| 1208 | |||
| 1209 | if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) { | ||
| 1210 | switch_to_sdl_button = GetNintendoButtonBinding(joystick); | ||
| 1211 | } else { | ||
| 1212 | switch_to_sdl_button = GetDefaultButtonBinding(); | ||
| 1213 | } | ||
| 1214 | |||
| 1215 | // Add the missing bindings for ZL/ZR | ||
| 1216 | static constexpr ZButtonBindings switch_to_sdl_axis{{ | ||
| 1217 | {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, | ||
| 1218 | {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, | ||
| 1219 | }}; | ||
| 1220 | |||
| 1221 | // Parameters contain two joysticks return dual | ||
| 1222 | if (params.Has("guid2")) { | ||
| 1223 | const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); | ||
| 1224 | |||
| 1225 | if (joystick2->GetSDLGameController() != nullptr) { | ||
| 1226 | return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button, | ||
| 1227 | switch_to_sdl_axis); | ||
| 1228 | } | ||
| 1229 | } | ||
| 1230 | |||
| 1231 | return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis); | ||
| 1232 | } | ||
| 1233 | |||
| 1234 | ButtonBindings SDLState::GetDefaultButtonBinding() const { | ||
| 1235 | return { | ||
| 1236 | std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, | ||
| 1237 | {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, | ||
| 1238 | {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, | ||
| 1239 | {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, | ||
| 1240 | {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, | ||
| 1241 | {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, | ||
| 1242 | {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, | ||
| 1243 | {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, | ||
| 1244 | {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, | ||
| 1245 | {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, | ||
| 1246 | {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, | ||
| 1247 | {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, | ||
| 1248 | {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, | ||
| 1249 | {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, | ||
| 1250 | {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, | ||
| 1251 | {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, | ||
| 1252 | {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, | ||
| 1253 | }; | ||
| 1254 | } | ||
| 1255 | |||
| 1256 | ButtonBindings SDLState::GetNintendoButtonBinding( | ||
| 1257 | const std::shared_ptr<SDLJoystick>& joystick) const { | ||
| 1258 | // Default SL/SR mapping for pro controllers | ||
| 1259 | auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; | ||
| 1260 | auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; | ||
| 1261 | |||
| 1262 | if (joystick->IsJoyconLeft()) { | ||
| 1263 | sl_button = SDL_CONTROLLER_BUTTON_PADDLE2; | ||
| 1264 | sr_button = SDL_CONTROLLER_BUTTON_PADDLE4; | ||
| 1265 | } | ||
| 1266 | if (joystick->IsJoyconRight()) { | ||
| 1267 | sl_button = SDL_CONTROLLER_BUTTON_PADDLE3; | ||
| 1268 | sr_button = SDL_CONTROLLER_BUTTON_PADDLE1; | ||
| 1269 | } | ||
| 1270 | |||
| 1271 | return { | ||
| 1272 | std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A}, | ||
| 1273 | {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B}, | ||
| 1274 | {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X}, | ||
| 1275 | {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y}, | ||
| 1276 | {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, | ||
| 1277 | {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, | ||
| 1278 | {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, | ||
| 1279 | {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, | ||
| 1280 | {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, | ||
| 1281 | {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, | ||
| 1282 | {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, | ||
| 1283 | {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, | ||
| 1284 | {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, | ||
| 1285 | {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, | ||
| 1286 | {Settings::NativeButton::SL, sl_button}, | ||
| 1287 | {Settings::NativeButton::SR, sr_button}, | ||
| 1288 | {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, | ||
| 1289 | }; | ||
| 1290 | } | ||
| 1291 | |||
| 1292 | ButtonMapping SDLState::GetSingleControllerMapping( | ||
| 1293 | const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button, | ||
| 1294 | const ZButtonBindings& switch_to_sdl_axis) const { | ||
| 1295 | ButtonMapping mapping; | ||
| 1296 | mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); | ||
| 1297 | auto* controller = joystick->GetSDLGameController(); | ||
| 1298 | |||
| 1299 | for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { | ||
| 1300 | const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); | ||
| 1301 | mapping.insert_or_assign( | ||
| 1302 | switch_button, | ||
| 1303 | BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); | ||
| 1304 | } | ||
| 1305 | for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { | ||
| 1306 | const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); | ||
| 1307 | mapping.insert_or_assign( | ||
| 1308 | switch_button, | ||
| 1309 | BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); | ||
| 1310 | } | ||
| 1311 | |||
| 1312 | return mapping; | ||
| 1313 | } | ||
| 1314 | |||
| 1315 | ButtonMapping SDLState::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick, | ||
| 1316 | const std::shared_ptr<SDLJoystick>& joystick2, | ||
| 1317 | const ButtonBindings& switch_to_sdl_button, | ||
| 1318 | const ZButtonBindings& switch_to_sdl_axis) const { | ||
| 1319 | ButtonMapping mapping; | ||
| 1320 | mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); | ||
| 1321 | auto* controller = joystick->GetSDLGameController(); | ||
| 1322 | auto* controller2 = joystick2->GetSDLGameController(); | ||
| 1323 | |||
| 1324 | for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { | ||
| 1325 | if (IsButtonOnLeftSide(switch_button)) { | ||
| 1326 | const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button); | ||
| 1327 | mapping.insert_or_assign( | ||
| 1328 | switch_button, | ||
| 1329 | BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding)); | ||
| 1330 | continue; | ||
| 1331 | } | ||
| 1332 | const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); | ||
| 1333 | mapping.insert_or_assign( | ||
| 1334 | switch_button, | ||
| 1335 | BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); | ||
| 1336 | } | ||
| 1337 | for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { | ||
| 1338 | if (IsButtonOnLeftSide(switch_button)) { | ||
| 1339 | const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis); | ||
| 1340 | mapping.insert_or_assign( | ||
| 1341 | switch_button, | ||
| 1342 | BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding)); | ||
| 1343 | continue; | ||
| 1344 | } | ||
| 1345 | const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); | ||
| 1346 | mapping.insert_or_assign( | ||
| 1347 | switch_button, | ||
| 1348 | BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); | ||
| 1349 | } | ||
| 1350 | |||
| 1351 | return mapping; | ||
| 1352 | } | ||
| 1353 | |||
| 1354 | bool SDLState::IsButtonOnLeftSide(Settings::NativeButton::Values button) const { | ||
| 1355 | switch (button) { | ||
| 1356 | case Settings::NativeButton::DDown: | ||
| 1357 | case Settings::NativeButton::DLeft: | ||
| 1358 | case Settings::NativeButton::DRight: | ||
| 1359 | case Settings::NativeButton::DUp: | ||
| 1360 | case Settings::NativeButton::L: | ||
| 1361 | case Settings::NativeButton::LStick: | ||
| 1362 | case Settings::NativeButton::Minus: | ||
| 1363 | case Settings::NativeButton::Screenshot: | ||
| 1364 | case Settings::NativeButton::ZL: | ||
| 1365 | return true; | ||
| 1366 | default: | ||
| 1367 | return false; | ||
| 1368 | } | ||
| 1369 | } | ||
| 1370 | |||
| 1371 | AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) { | ||
| 1372 | if (!params.Has("guid") || !params.Has("port")) { | ||
| 1373 | return {}; | ||
| 1374 | } | ||
| 1375 | const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); | ||
| 1376 | const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); | ||
| 1377 | auto* controller = joystick->GetSDLGameController(); | ||
| 1378 | if (controller == nullptr) { | ||
| 1379 | return {}; | ||
| 1380 | } | ||
| 1381 | |||
| 1382 | AnalogMapping mapping = {}; | ||
| 1383 | const auto& binding_left_x = | ||
| 1384 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); | ||
| 1385 | const auto& binding_left_y = | ||
| 1386 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); | ||
| 1387 | if (params.Has("guid2")) { | ||
| 1388 | joystick2->PreSetAxis(binding_left_x.value.axis); | ||
| 1389 | joystick2->PreSetAxis(binding_left_y.value.axis); | ||
| 1390 | const auto left_offset_x = -joystick2->GetAxis(binding_left_x.value.axis, 1.0f, 0); | ||
| 1391 | const auto left_offset_y = -joystick2->GetAxis(binding_left_y.value.axis, 1.0f, 0); | ||
| 1392 | mapping.insert_or_assign( | ||
| 1393 | Settings::NativeAnalog::LStick, | ||
| 1394 | BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(), | ||
| 1395 | binding_left_x.value.axis, binding_left_y.value.axis, | ||
| 1396 | left_offset_x, left_offset_y)); | ||
| 1397 | } else { | ||
| 1398 | joystick->PreSetAxis(binding_left_x.value.axis); | ||
| 1399 | joystick->PreSetAxis(binding_left_y.value.axis); | ||
| 1400 | const auto left_offset_x = -joystick->GetAxis(binding_left_x.value.axis, 1.0f, 0); | ||
| 1401 | const auto left_offset_y = -joystick->GetAxis(binding_left_y.value.axis, 1.0f, 0); | ||
| 1402 | mapping.insert_or_assign( | ||
| 1403 | Settings::NativeAnalog::LStick, | ||
| 1404 | BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), | ||
| 1405 | binding_left_x.value.axis, binding_left_y.value.axis, | ||
| 1406 | left_offset_x, left_offset_y)); | ||
| 1407 | } | ||
| 1408 | const auto& binding_right_x = | ||
| 1409 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); | ||
| 1410 | const auto& binding_right_y = | ||
| 1411 | SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); | ||
| 1412 | joystick->PreSetAxis(binding_right_x.value.axis); | ||
| 1413 | joystick->PreSetAxis(binding_right_y.value.axis); | ||
| 1414 | const auto right_offset_x = -joystick->GetAxis(binding_right_x.value.axis, 1.0f, 0); | ||
| 1415 | const auto right_offset_y = -joystick->GetAxis(binding_right_y.value.axis, 1.0f, 0); | ||
| 1416 | mapping.insert_or_assign(Settings::NativeAnalog::RStick, | ||
| 1417 | BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), | ||
| 1418 | binding_right_x.value.axis, | ||
| 1419 | binding_right_y.value.axis, right_offset_x, | ||
| 1420 | right_offset_y)); | ||
| 1421 | return mapping; | ||
| 1422 | } | ||
| 1423 | |||
| 1424 | MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& params) { | ||
| 1425 | if (!params.Has("guid") || !params.Has("port")) { | ||
| 1426 | return {}; | ||
| 1427 | } | ||
| 1428 | const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); | ||
| 1429 | const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); | ||
| 1430 | auto* controller = joystick->GetSDLGameController(); | ||
| 1431 | if (controller == nullptr) { | ||
| 1432 | return {}; | ||
| 1433 | } | ||
| 1434 | |||
| 1435 | MotionMapping mapping = {}; | ||
| 1436 | joystick->EnableMotion(); | ||
| 1437 | |||
| 1438 | if (joystick->HasGyro() || joystick->HasAccel()) { | ||
| 1439 | mapping.insert_or_assign(Settings::NativeMotion::MotionRight, | ||
| 1440 | BuildMotionParam(joystick->GetPort(), joystick->GetGUID())); | ||
| 1441 | } | ||
| 1442 | if (params.Has("guid2")) { | ||
| 1443 | joystick2->EnableMotion(); | ||
| 1444 | if (joystick2->HasGyro() || joystick2->HasAccel()) { | ||
| 1445 | mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, | ||
| 1446 | BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID())); | ||
| 1447 | } | ||
| 1448 | } else { | ||
| 1449 | if (joystick->HasGyro() || joystick->HasAccel()) { | ||
| 1450 | mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, | ||
| 1451 | BuildMotionParam(joystick->GetPort(), joystick->GetGUID())); | ||
| 1452 | } | ||
| 1453 | } | ||
| 1454 | |||
| 1455 | return mapping; | ||
| 1456 | } | ||
| 1457 | namespace Polling { | ||
| 1458 | class SDLPoller : public InputCommon::Polling::DevicePoller { | ||
| 1459 | public: | ||
| 1460 | explicit SDLPoller(SDLState& state_) : state(state_) {} | ||
| 1461 | |||
| 1462 | void Start([[maybe_unused]] const std::string& device_id) override { | ||
| 1463 | state.event_queue.Clear(); | ||
| 1464 | state.polling = true; | ||
| 1465 | } | ||
| 1466 | |||
| 1467 | void Stop() override { | ||
| 1468 | state.polling = false; | ||
| 1469 | } | ||
| 1470 | |||
| 1471 | protected: | ||
| 1472 | SDLState& state; | ||
| 1473 | }; | ||
| 1474 | |||
| 1475 | class SDLButtonPoller final : public SDLPoller { | ||
| 1476 | public: | ||
| 1477 | explicit SDLButtonPoller(SDLState& state_) : SDLPoller(state_) {} | ||
| 1478 | |||
| 1479 | Common::ParamPackage GetNextInput() override { | ||
| 1480 | SDL_Event event; | ||
| 1481 | while (state.event_queue.Pop(event)) { | ||
| 1482 | const auto package = FromEvent(event); | ||
| 1483 | if (package) { | ||
| 1484 | return *package; | ||
| 1485 | } | ||
| 1486 | } | ||
| 1487 | return {}; | ||
| 1488 | } | ||
| 1489 | [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(SDL_Event& event) { | ||
| 1490 | switch (event.type) { | ||
| 1491 | case SDL_JOYAXISMOTION: | ||
| 1492 | if (!axis_memory.count(event.jaxis.which) || | ||
| 1493 | !axis_memory[event.jaxis.which].count(event.jaxis.axis)) { | ||
| 1494 | axis_memory[event.jaxis.which][event.jaxis.axis] = event.jaxis.value; | ||
| 1495 | axis_event_count[event.jaxis.which][event.jaxis.axis] = 1; | ||
| 1496 | break; | ||
| 1497 | } else { | ||
| 1498 | axis_event_count[event.jaxis.which][event.jaxis.axis]++; | ||
| 1499 | // The joystick and axis exist in our map if we take this branch, so no checks | ||
| 1500 | // needed | ||
| 1501 | if (std::abs( | ||
| 1502 | (event.jaxis.value - axis_memory[event.jaxis.which][event.jaxis.axis]) / | ||
| 1503 | 32767.0) < 0.5) { | ||
| 1504 | break; | ||
| 1505 | } else { | ||
| 1506 | if (axis_event_count[event.jaxis.which][event.jaxis.axis] == 2 && | ||
| 1507 | IsAxisAtPole(event.jaxis.value) && | ||
| 1508 | IsAxisAtPole(axis_memory[event.jaxis.which][event.jaxis.axis])) { | ||
| 1509 | // If we have exactly two events and both are near a pole, this is | ||
| 1510 | // likely a digital input masquerading as an analog axis; Instead of | ||
| 1511 | // trying to look at the direction the axis travelled, assume the first | ||
| 1512 | // event was press and the second was release; This should handle most | ||
| 1513 | // digital axes while deferring to the direction of travel for analog | ||
| 1514 | // axes | ||
| 1515 | event.jaxis.value = static_cast<Sint16>( | ||
| 1516 | std::copysign(32767, axis_memory[event.jaxis.which][event.jaxis.axis])); | ||
| 1517 | } else { | ||
| 1518 | // There are more than two events, so this is likely a true analog axis, | ||
| 1519 | // check the direction it travelled | ||
| 1520 | event.jaxis.value = static_cast<Sint16>(std::copysign( | ||
| 1521 | 32767, | ||
| 1522 | event.jaxis.value - axis_memory[event.jaxis.which][event.jaxis.axis])); | ||
| 1523 | } | ||
| 1524 | axis_memory.clear(); | ||
| 1525 | axis_event_count.clear(); | ||
| 1526 | } | ||
| 1527 | } | ||
| 1528 | [[fallthrough]]; | ||
| 1529 | case SDL_JOYBUTTONUP: | ||
| 1530 | case SDL_JOYHATMOTION: | ||
| 1531 | return {SDLEventToButtonParamPackage(state, event)}; | ||
| 1532 | } | ||
| 1533 | return std::nullopt; | ||
| 1534 | } | ||
| 1535 | |||
| 1536 | private: | ||
| 1537 | // Determine whether an axis value is close to an extreme or center | ||
| 1538 | // Some controllers have a digital D-Pad as a pair of analog sticks, with 3 possible values per | ||
| 1539 | // axis, which is why the center must be considered a pole | ||
| 1540 | bool IsAxisAtPole(int16_t value) const { | ||
| 1541 | return std::abs(value) >= 32767 || std::abs(value) < 327; | ||
| 1542 | } | ||
| 1543 | std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, int16_t>> axis_memory; | ||
| 1544 | std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, uint32_t>> axis_event_count; | ||
| 1545 | }; | ||
| 1546 | |||
| 1547 | class SDLMotionPoller final : public SDLPoller { | ||
| 1548 | public: | ||
| 1549 | explicit SDLMotionPoller(SDLState& state_) : SDLPoller(state_) {} | ||
| 1550 | |||
| 1551 | Common::ParamPackage GetNextInput() override { | ||
| 1552 | SDL_Event event; | ||
| 1553 | while (state.event_queue.Pop(event)) { | ||
| 1554 | const auto package = FromEvent(event); | ||
| 1555 | if (package) { | ||
| 1556 | return *package; | ||
| 1557 | } | ||
| 1558 | } | ||
| 1559 | return {}; | ||
| 1560 | } | ||
| 1561 | [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const { | ||
| 1562 | switch (event.type) { | ||
| 1563 | case SDL_JOYAXISMOTION: | ||
| 1564 | if (std::abs(event.jaxis.value / 32767.0) < 0.5) { | ||
| 1565 | break; | ||
| 1566 | } | ||
| 1567 | [[fallthrough]]; | ||
| 1568 | case SDL_JOYBUTTONUP: | ||
| 1569 | case SDL_JOYHATMOTION: | ||
| 1570 | case SDL_CONTROLLERSENSORUPDATE: | ||
| 1571 | return {SDLEventToMotionParamPackage(state, event)}; | ||
| 1572 | } | ||
| 1573 | return std::nullopt; | ||
| 1574 | } | ||
| 1575 | }; | ||
| 1576 | |||
| 1577 | /** | ||
| 1578 | * Attempts to match the press to a controller joy axis (left/right stick) and if a match | ||
| 1579 | * isn't found, checks if the event matches anything from SDLButtonPoller and uses that | ||
| 1580 | * instead | ||
| 1581 | */ | ||
| 1582 | class SDLAnalogPreferredPoller final : public SDLPoller { | ||
| 1583 | public: | ||
| 1584 | explicit SDLAnalogPreferredPoller(SDLState& state_) | ||
| 1585 | : SDLPoller(state_), button_poller(state_) {} | ||
| 1586 | |||
| 1587 | void Start(const std::string& device_id) override { | ||
| 1588 | SDLPoller::Start(device_id); | ||
| 1589 | // Reset stored axes | ||
| 1590 | first_axis = -1; | ||
| 1591 | } | ||
| 1592 | |||
| 1593 | Common::ParamPackage GetNextInput() override { | ||
| 1594 | SDL_Event event; | ||
| 1595 | while (state.event_queue.Pop(event)) { | ||
| 1596 | if (event.type != SDL_JOYAXISMOTION) { | ||
| 1597 | // Check for a button press | ||
| 1598 | auto button_press = button_poller.FromEvent(event); | ||
| 1599 | if (button_press) { | ||
| 1600 | return *button_press; | ||
| 1601 | } | ||
| 1602 | continue; | ||
| 1603 | } | ||
| 1604 | const auto axis = event.jaxis.axis; | ||
| 1605 | |||
| 1606 | // Filter out axis events that are below a threshold | ||
| 1607 | if (std::abs(event.jaxis.value / 32767.0) < 0.5) { | ||
| 1608 | continue; | ||
| 1609 | } | ||
| 1610 | |||
| 1611 | // Filter out axis events that are the same | ||
| 1612 | if (first_axis == axis) { | ||
| 1613 | continue; | ||
| 1614 | } | ||
| 1615 | |||
| 1616 | // In order to return a complete analog param, we need inputs for both axes. | ||
| 1617 | // If the first axis isn't set we set the value then wait till next event | ||
| 1618 | if (first_axis == -1) { | ||
| 1619 | first_axis = axis; | ||
| 1620 | continue; | ||
| 1621 | } | ||
| 1622 | |||
| 1623 | if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { | ||
| 1624 | // Set offset to zero since the joystick is not on center | ||
| 1625 | auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), | ||
| 1626 | first_axis, axis, 0, 0); | ||
| 1627 | first_axis = -1; | ||
| 1628 | return params; | ||
| 1629 | } | ||
| 1630 | } | ||
| 1631 | return {}; | ||
| 1632 | } | ||
| 1633 | |||
| 1634 | private: | ||
| 1635 | int first_axis = -1; | ||
| 1636 | SDLButtonPoller button_poller; | ||
| 1637 | }; | ||
| 1638 | } // namespace Polling | ||
| 1639 | |||
| 1640 | SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) { | ||
| 1641 | Pollers pollers; | ||
| 1642 | |||
| 1643 | switch (type) { | ||
| 1644 | case InputCommon::Polling::DeviceType::AnalogPreferred: | ||
| 1645 | pollers.emplace_back(std::make_unique<Polling::SDLAnalogPreferredPoller>(*this)); | ||
| 1646 | break; | ||
| 1647 | case InputCommon::Polling::DeviceType::Button: | ||
| 1648 | pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this)); | ||
| 1649 | break; | ||
| 1650 | case InputCommon::Polling::DeviceType::Motion: | ||
| 1651 | pollers.emplace_back(std::make_unique<Polling::SDLMotionPoller>(*this)); | ||
| 1652 | break; | ||
| 1653 | } | ||
| 1654 | |||
| 1655 | return pollers; | ||
| 1656 | } | ||
| 1657 | |||
| 1658 | } // namespace InputCommon::SDL | ||