diff options
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
| -rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index 8723acc31..ab6211b29 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp | |||
| @@ -21,7 +21,7 @@ | |||
| 21 | #include "common/logging/log.h" | 21 | #include "common/logging/log.h" |
| 22 | #include "common/math_util.h" | 22 | #include "common/math_util.h" |
| 23 | #include "common/param_package.h" | 23 | #include "common/param_package.h" |
| 24 | #include "common/settings_input.h" | 24 | #include "common/settings.h" |
| 25 | #include "common/threadsafe_queue.h" | 25 | #include "common/threadsafe_queue.h" |
| 26 | #include "core/frontend/input.h" | 26 | #include "core/frontend/input.h" |
| 27 | #include "input_common/motion_input.h" | 27 | #include "input_common/motion_input.h" |
| @@ -903,8 +903,10 @@ SDLState::SDLState() { | |||
| 903 | RegisterFactory<VibrationDevice>("sdl", vibration_factory); | 903 | RegisterFactory<VibrationDevice>("sdl", vibration_factory); |
| 904 | RegisterFactory<MotionDevice>("sdl", motion_factory); | 904 | RegisterFactory<MotionDevice>("sdl", motion_factory); |
| 905 | 905 | ||
| 906 | // Disable raw input. When enabled this setting causes SDL to die when a web applet opens | 906 | if (!Settings::values.enable_raw_input) { |
| 907 | SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); | 907 | // Disable raw input. When enabled this setting causes SDL to die when a web applet opens |
| 908 | SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); | ||
| 909 | } | ||
| 908 | 910 | ||
| 909 | // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers | 911 | // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers |
| 910 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); | 912 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); |
| @@ -912,10 +914,10 @@ SDLState::SDLState() { | |||
| 912 | 914 | ||
| 913 | // Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a | 915 | // Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a |
| 914 | // GameController and not a generic one | 916 | // GameController and not a generic one |
| 915 | SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1"); | 917 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); |
| 916 | 918 | ||
| 917 | // Turn off Pro controller home led | 919 | // Turn off Pro controller home led |
| 918 | SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0"); | 920 | SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0"); |
| 919 | 921 | ||
| 920 | // If the frontend is going to manage the event loop, then we don't start one here | 922 | // If the frontend is going to manage the event loop, then we don't start one here |
| 921 | start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0; | 923 | start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0; |