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-rw-r--r--src/input_common/sdl/sdl_impl.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index a2a83cdc9..a9f7e5103 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -81,18 +81,6 @@ public:
81 } 81 }
82 82
83 bool RumblePlay(u16 amp_low, u16 amp_high) { 83 bool RumblePlay(u16 amp_low, u16 amp_high) {
84 using std::chrono::duration_cast;
85 using std::chrono::milliseconds;
86 using std::chrono::steady_clock;
87
88 // Block non-zero vibrations less than 10ms apart from each other.
89 if ((amp_low != 0 || amp_high != 0) &&
90 duration_cast<milliseconds>(steady_clock::now() - last_vibration) < milliseconds(10)) {
91 return false;
92 }
93
94 last_vibration = steady_clock::now();
95
96 if (sdl_controller) { 84 if (sdl_controller) {
97 return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0; 85 return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0;
98 } else if (sdl_joystick) { 86 } else if (sdl_joystick) {
@@ -171,9 +159,6 @@ private:
171 std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; 159 std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
172 mutable std::mutex mutex; 160 mutable std::mutex mutex;
173 161
174 // This is the timepoint of the last vibration and is used to ensure vibrations are 10ms apart.
175 std::chrono::steady_clock::time_point last_vibration;
176
177 // Motion is initialized without PID values as motion input is not aviable for SDL2 162 // Motion is initialized without PID values as motion input is not aviable for SDL2
178 MotionInput motion{0.0f, 0.0f, 0.0f}; 163 MotionInput motion{0.0f, 0.0f, 0.0f};
179}; 164};