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path: root/src/input_common/mouse/mouse_input.cpp
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Diffstat (limited to 'src/input_common/mouse/mouse_input.cpp')
-rw-r--r--src/input_common/mouse/mouse_input.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/input_common/mouse/mouse_input.cpp b/src/input_common/mouse/mouse_input.cpp
index b864d26f2..d81e790ee 100644
--- a/src/input_common/mouse/mouse_input.cpp
+++ b/src/input_common/mouse/mouse_input.cpp
@@ -59,7 +59,7 @@ void Mouse::UpdateYuzuSettings() {
59 }); 59 });
60} 60}
61 61
62void Mouse::PressButton(int x, int y, int button_) { 62void Mouse::PressButton(int x, int y, MouseButton button_) {
63 const auto button_index = static_cast<std::size_t>(button_); 63 const auto button_index = static_cast<std::size_t>(button_);
64 if (button_index >= mouse_info.size()) { 64 if (button_index >= mouse_info.size()) {
65 return; 65 return;
@@ -67,7 +67,7 @@ void Mouse::PressButton(int x, int y, int button_) {
67 67
68 const auto button = 1U << button_index; 68 const auto button = 1U << button_index;
69 buttons |= static_cast<u16>(button); 69 buttons |= static_cast<u16>(button);
70 last_button = static_cast<MouseButton>(button_index); 70 last_button = button_;
71 71
72 mouse_info[button_index].mouse_origin = Common::MakeVec(x, y); 72 mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
73 mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y); 73 mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
@@ -129,7 +129,7 @@ void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
129 } 129 }
130} 130}
131 131
132void Mouse::ReleaseButton(int button_) { 132void Mouse::ReleaseButton(MouseButton button_) {
133 const auto button_index = static_cast<std::size_t>(button_); 133 const auto button_index = static_cast<std::size_t>(button_);
134 if (button_index >= mouse_info.size()) { 134 if (button_index >= mouse_info.size()) {
135 return; 135 return;
@@ -152,6 +152,11 @@ void Mouse::BeginConfiguration() {
152 152
153void Mouse::EndConfiguration() { 153void Mouse::EndConfiguration() {
154 buttons = 0; 154 buttons = 0;
155 for (MouseInfo& info : mouse_info) {
156 info.tilt_speed = 0;
157 info.data.pressed = false;
158 info.data.axis = {0, 0};
159 }
155 last_button = MouseButton::Undefined; 160 last_button = MouseButton::Undefined;
156 mouse_queue.Clear(); 161 mouse_queue.Clear();
157 configuring = false; 162 configuring = false;