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-rw-r--r--src/input_common/motion_input.cpp140
1 files changed, 132 insertions, 8 deletions
diff --git a/src/input_common/motion_input.cpp b/src/input_common/motion_input.cpp
index 22a849866..e89019723 100644
--- a/src/input_common/motion_input.cpp
+++ b/src/input_common/motion_input.cpp
@@ -2,6 +2,7 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included 3// Refer to the license.txt file included
4 4
5#include <random>
5#include "common/math_util.h" 6#include "common/math_util.h"
6#include "input_common/motion_input.h" 7#include "input_common/motion_input.h"
7 8
@@ -16,8 +17,16 @@ void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
16 17
17void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) { 18void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
18 gyro = gyroscope - gyro_drift; 19 gyro = gyroscope - gyro_drift;
20
21 // Auto adjust drift to minimize drift
22 if (!IsMoving(0.1f)) {
23 gyro_drift = (gyro_drift * 0.9999f) + (gyroscope * 0.0001f);
24 }
25
19 if (gyro.Length2() < gyro_threshold) { 26 if (gyro.Length2() < gyro_threshold) {
20 gyro = {}; 27 gyro = {};
28 } else {
29 only_accelerometer = false;
21 } 30 }
22} 31}
23 32
@@ -68,7 +77,7 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
68 f32 q4 = quat.xyz[2]; 77 f32 q4 = quat.xyz[2];
69 const f32 sample_period = elapsed_time / 1000000.0f; 78 const f32 sample_period = elapsed_time / 1000000.0f;
70 79
71 // ignore invalid elapsed time 80 // Ignore invalid elapsed time
72 if (sample_period > 0.1f) { 81 if (sample_period > 0.1f) {
73 return; 82 return;
74 } 83 }
@@ -80,6 +89,13 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
80 rad_gyro.y = -swap; 89 rad_gyro.y = -swap;
81 rad_gyro.z = -rad_gyro.z; 90 rad_gyro.z = -rad_gyro.z;
82 91
92 // Clear gyro values if there is no gyro present
93 if (only_accelerometer) {
94 rad_gyro.x = 0;
95 rad_gyro.y = 0;
96 rad_gyro.z = 0;
97 }
98
83 // Ignore drift correction if acceleration is not reliable 99 // Ignore drift correction if acceleration is not reliable
84 if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) { 100 if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) {
85 const f32 ax = -normal_accel.x; 101 const f32 ax = -normal_accel.x;
@@ -92,8 +108,11 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
92 const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; 108 const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
93 109
94 // Error is cross product between estimated direction and measured direction of gravity 110 // Error is cross product between estimated direction and measured direction of gravity
95 const Common::Vec3f new_real_error = {az * vx - ax * vz, ay * vz - az * vy, 111 const Common::Vec3f new_real_error = {
96 ax * vy - ay * vx}; 112 az * vx - ax * vz,
113 ay * vz - az * vy,
114 ax * vy - ay * vx,
115 };
97 116
98 derivative_error = new_real_error - real_error; 117 derivative_error = new_real_error - real_error;
99 real_error = new_real_error; 118 real_error = new_real_error;
@@ -106,9 +125,22 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
106 } 125 }
107 126
108 // Apply feedback terms 127 // Apply feedback terms
109 rad_gyro += kp * real_error; 128 if (!only_accelerometer) {
110 rad_gyro += ki * integral_error; 129 rad_gyro += kp * real_error;
111 rad_gyro += kd * derivative_error; 130 rad_gyro += ki * integral_error;
131 rad_gyro += kd * derivative_error;
132 } else {
133 // Give more weight to acelerometer values to compensate for the lack of gyro
134 rad_gyro += 35.0f * kp * real_error;
135 rad_gyro += 10.0f * ki * integral_error;
136 rad_gyro += 10.0f * kd * derivative_error;
137
138 // Emulate gyro values for games that need them
139 gyro.x = -rad_gyro.y;
140 gyro.y = rad_gyro.x;
141 gyro.z = -rad_gyro.z;
142 UpdateRotation(elapsed_time);
143 }
112 } 144 }
113 145
114 const f32 gx = rad_gyro.y; 146 const f32 gx = rad_gyro.y;
@@ -159,18 +191,49 @@ Common::Vec3f MotionInput::GetRotations() const {
159 return rotations; 191 return rotations;
160} 192}
161 193
194Input::MotionStatus MotionInput::GetMotion() const {
195 const Common::Vec3f gyroscope = GetGyroscope();
196 const Common::Vec3f accelerometer = GetAcceleration();
197 const Common::Vec3f rotation = GetRotations();
198 const std::array<Common::Vec3f, 3> orientation = GetOrientation();
199 return {accelerometer, gyroscope, rotation, orientation};
200}
201
202Input::MotionStatus MotionInput::GetRandomMotion(int accel_magnitude, int gyro_magnitude) const {
203 std::random_device device;
204 std::mt19937 gen(device());
205 std::uniform_int_distribution<s16> distribution(-1000, 1000);
206 const Common::Vec3f gyroscope = {
207 distribution(gen) * 0.001f,
208 distribution(gen) * 0.001f,
209 distribution(gen) * 0.001f,
210 };
211 const Common::Vec3f accelerometer = {
212 distribution(gen) * 0.001f,
213 distribution(gen) * 0.001f,
214 distribution(gen) * 0.001f,
215 };
216 const Common::Vec3f rotation = {};
217 const std::array<Common::Vec3f, 3> orientation = {
218 Common::Vec3f{1.0f, 0, 0},
219 Common::Vec3f{0, 1.0f, 0},
220 Common::Vec3f{0, 0, 1.0f},
221 };
222 return {accelerometer * accel_magnitude, gyroscope * gyro_magnitude, rotation, orientation};
223}
224
162void MotionInput::ResetOrientation() { 225void MotionInput::ResetOrientation() {
163 if (!reset_enabled) { 226 if (!reset_enabled || only_accelerometer) {
164 return; 227 return;
165 } 228 }
166 if (!IsMoving(0.5f) && accel.z <= -0.9f) { 229 if (!IsMoving(0.5f) && accel.z <= -0.9f) {
167 ++reset_counter; 230 ++reset_counter;
168 if (reset_counter > 900) { 231 if (reset_counter > 900) {
169 // TODO: calculate quaternion from gravity vector
170 quat.w = 0; 232 quat.w = 0;
171 quat.xyz[0] = 0; 233 quat.xyz[0] = 0;
172 quat.xyz[1] = 0; 234 quat.xyz[1] = 0;
173 quat.xyz[2] = -1; 235 quat.xyz[2] = -1;
236 SetOrientationFromAccelerometer();
174 integral_error = {}; 237 integral_error = {};
175 reset_counter = 0; 238 reset_counter = 0;
176 } 239 }
@@ -178,4 +241,65 @@ void MotionInput::ResetOrientation() {
178 reset_counter = 0; 241 reset_counter = 0;
179 } 242 }
180} 243}
244
245void MotionInput::SetOrientationFromAccelerometer() {
246 int iterations = 0;
247 const f32 sample_period = 0.015f;
248
249 const auto normal_accel = accel.Normalized();
250 const f32 ax = -normal_accel.x;
251 const f32 ay = normal_accel.y;
252 const f32 az = -normal_accel.z;
253
254 while (!IsCalibrated(0.01f) && ++iterations < 100) {
255 // Short name local variable for readability
256 f32 q1 = quat.w;
257 f32 q2 = quat.xyz[0];
258 f32 q3 = quat.xyz[1];
259 f32 q4 = quat.xyz[2];
260
261 Common::Vec3f rad_gyro = {};
262 const f32 ax = -normal_accel.x;
263 const f32 ay = normal_accel.y;
264 const f32 az = -normal_accel.z;
265
266 // Estimated direction of gravity
267 const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
268 const f32 vy = 2.0f * (q1 * q2 + q3 * q4);
269 const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
270
271 // Error is cross product between estimated direction and measured direction of gravity
272 const Common::Vec3f new_real_error = {
273 az * vx - ax * vz,
274 ay * vz - az * vy,
275 ax * vy - ay * vx,
276 };
277
278 derivative_error = new_real_error - real_error;
279 real_error = new_real_error;
280
281 rad_gyro += 10.0f * kp * real_error;
282 rad_gyro += 5.0f * ki * integral_error;
283 rad_gyro += 10.0f * kd * derivative_error;
284
285 const f32 gx = rad_gyro.y;
286 const f32 gy = rad_gyro.x;
287 const f32 gz = rad_gyro.z;
288
289 // Integrate rate of change of quaternion
290 const f32 pa = q2;
291 const f32 pb = q3;
292 const f32 pc = q4;
293 q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period);
294 q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period);
295 q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
296 q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
297
298 quat.w = q1;
299 quat.xyz[0] = q2;
300 quat.xyz[1] = q3;
301 quat.xyz[2] = q4;
302 quat = quat.Normalized();
303 }
304}
181} // namespace InputCommon 305} // namespace InputCommon