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Diffstat (limited to 'src/input_common/motion_input.cpp')
-rw-r--r--src/input_common/motion_input.cpp108
1 files changed, 100 insertions, 8 deletions
diff --git a/src/input_common/motion_input.cpp b/src/input_common/motion_input.cpp
index b99d3497f..e89019723 100644
--- a/src/input_common/motion_input.cpp
+++ b/src/input_common/motion_input.cpp
@@ -17,8 +17,16 @@ void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
17 17
18void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) { 18void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
19 gyro = gyroscope - gyro_drift; 19 gyro = gyroscope - gyro_drift;
20
21 // Auto adjust drift to minimize drift
22 if (!IsMoving(0.1f)) {
23 gyro_drift = (gyro_drift * 0.9999f) + (gyroscope * 0.0001f);
24 }
25
20 if (gyro.Length2() < gyro_threshold) { 26 if (gyro.Length2() < gyro_threshold) {
21 gyro = {}; 27 gyro = {};
28 } else {
29 only_accelerometer = false;
22 } 30 }
23} 31}
24 32
@@ -69,7 +77,7 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
69 f32 q4 = quat.xyz[2]; 77 f32 q4 = quat.xyz[2];
70 const f32 sample_period = elapsed_time / 1000000.0f; 78 const f32 sample_period = elapsed_time / 1000000.0f;
71 79
72 // ignore invalid elapsed time 80 // Ignore invalid elapsed time
73 if (sample_period > 0.1f) { 81 if (sample_period > 0.1f) {
74 return; 82 return;
75 } 83 }
@@ -81,6 +89,13 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
81 rad_gyro.y = -swap; 89 rad_gyro.y = -swap;
82 rad_gyro.z = -rad_gyro.z; 90 rad_gyro.z = -rad_gyro.z;
83 91
92 // Clear gyro values if there is no gyro present
93 if (only_accelerometer) {
94 rad_gyro.x = 0;
95 rad_gyro.y = 0;
96 rad_gyro.z = 0;
97 }
98
84 // Ignore drift correction if acceleration is not reliable 99 // Ignore drift correction if acceleration is not reliable
85 if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) { 100 if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) {
86 const f32 ax = -normal_accel.x; 101 const f32 ax = -normal_accel.x;
@@ -93,8 +108,11 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
93 const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; 108 const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
94 109
95 // Error is cross product between estimated direction and measured direction of gravity 110 // Error is cross product between estimated direction and measured direction of gravity
96 const Common::Vec3f new_real_error = {az * vx - ax * vz, ay * vz - az * vy, 111 const Common::Vec3f new_real_error = {
97 ax * vy - ay * vx}; 112 az * vx - ax * vz,
113 ay * vz - az * vy,
114 ax * vy - ay * vx,
115 };
98 116
99 derivative_error = new_real_error - real_error; 117 derivative_error = new_real_error - real_error;
100 real_error = new_real_error; 118 real_error = new_real_error;
@@ -107,9 +125,22 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
107 } 125 }
108 126
109 // Apply feedback terms 127 // Apply feedback terms
110 rad_gyro += kp * real_error; 128 if (!only_accelerometer) {
111 rad_gyro += ki * integral_error; 129 rad_gyro += kp * real_error;
112 rad_gyro += kd * derivative_error; 130 rad_gyro += ki * integral_error;
131 rad_gyro += kd * derivative_error;
132 } else {
133 // Give more weight to acelerometer values to compensate for the lack of gyro
134 rad_gyro += 35.0f * kp * real_error;
135 rad_gyro += 10.0f * ki * integral_error;
136 rad_gyro += 10.0f * kd * derivative_error;
137
138 // Emulate gyro values for games that need them
139 gyro.x = -rad_gyro.y;
140 gyro.y = rad_gyro.x;
141 gyro.z = -rad_gyro.z;
142 UpdateRotation(elapsed_time);
143 }
113 } 144 }
114 145
115 const f32 gx = rad_gyro.y; 146 const f32 gx = rad_gyro.y;
@@ -192,17 +223,17 @@ Input::MotionStatus MotionInput::GetRandomMotion(int accel_magnitude, int gyro_m
192} 223}
193 224
194void MotionInput::ResetOrientation() { 225void MotionInput::ResetOrientation() {
195 if (!reset_enabled) { 226 if (!reset_enabled || only_accelerometer) {
196 return; 227 return;
197 } 228 }
198 if (!IsMoving(0.5f) && accel.z <= -0.9f) { 229 if (!IsMoving(0.5f) && accel.z <= -0.9f) {
199 ++reset_counter; 230 ++reset_counter;
200 if (reset_counter > 900) { 231 if (reset_counter > 900) {
201 // TODO: calculate quaternion from gravity vector
202 quat.w = 0; 232 quat.w = 0;
203 quat.xyz[0] = 0; 233 quat.xyz[0] = 0;
204 quat.xyz[1] = 0; 234 quat.xyz[1] = 0;
205 quat.xyz[2] = -1; 235 quat.xyz[2] = -1;
236 SetOrientationFromAccelerometer();
206 integral_error = {}; 237 integral_error = {};
207 reset_counter = 0; 238 reset_counter = 0;
208 } 239 }
@@ -210,4 +241,65 @@ void MotionInput::ResetOrientation() {
210 reset_counter = 0; 241 reset_counter = 0;
211 } 242 }
212} 243}
244
245void MotionInput::SetOrientationFromAccelerometer() {
246 int iterations = 0;
247 const f32 sample_period = 0.015f;
248
249 const auto normal_accel = accel.Normalized();
250 const f32 ax = -normal_accel.x;
251 const f32 ay = normal_accel.y;
252 const f32 az = -normal_accel.z;
253
254 while (!IsCalibrated(0.01f) && ++iterations < 100) {
255 // Short name local variable for readability
256 f32 q1 = quat.w;
257 f32 q2 = quat.xyz[0];
258 f32 q3 = quat.xyz[1];
259 f32 q4 = quat.xyz[2];
260
261 Common::Vec3f rad_gyro = {};
262 const f32 ax = -normal_accel.x;
263 const f32 ay = normal_accel.y;
264 const f32 az = -normal_accel.z;
265
266 // Estimated direction of gravity
267 const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
268 const f32 vy = 2.0f * (q1 * q2 + q3 * q4);
269 const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
270
271 // Error is cross product between estimated direction and measured direction of gravity
272 const Common::Vec3f new_real_error = {
273 az * vx - ax * vz,
274 ay * vz - az * vy,
275 ax * vy - ay * vx,
276 };
277
278 derivative_error = new_real_error - real_error;
279 real_error = new_real_error;
280
281 rad_gyro += 10.0f * kp * real_error;
282 rad_gyro += 5.0f * ki * integral_error;
283 rad_gyro += 10.0f * kd * derivative_error;
284
285 const f32 gx = rad_gyro.y;
286 const f32 gy = rad_gyro.x;
287 const f32 gz = rad_gyro.z;
288
289 // Integrate rate of change of quaternion
290 const f32 pa = q2;
291 const f32 pb = q3;
292 const f32 pc = q4;
293 q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period);
294 q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period);
295 q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
296 q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
297
298 quat.w = q1;
299 quat.xyz[0] = q2;
300 quat.xyz[1] = q3;
301 quat.xyz[2] = q4;
302 quat = quat.Normalized();
303 }
304}
213} // namespace InputCommon 305} // namespace InputCommon