summaryrefslogtreecommitdiff
path: root/src/input_common/motion_input.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/input_common/motion_input.cpp')
-rw-r--r--src/input_common/motion_input.cpp181
1 files changed, 181 insertions, 0 deletions
diff --git a/src/input_common/motion_input.cpp b/src/input_common/motion_input.cpp
new file mode 100644
index 000000000..22a849866
--- /dev/null
+++ b/src/input_common/motion_input.cpp
@@ -0,0 +1,181 @@
1// Copyright 2020 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included
4
5#include "common/math_util.h"
6#include "input_common/motion_input.h"
7
8namespace InputCommon {
9
10MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd)
11 : kp(new_kp), ki(new_ki), kd(new_kd), quat{{0, 0, -1}, 0} {}
12
13void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
14 accel = acceleration;
15}
16
17void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
18 gyro = gyroscope - gyro_drift;
19 if (gyro.Length2() < gyro_threshold) {
20 gyro = {};
21 }
22}
23
24void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) {
25 quat = quaternion;
26}
27
28void MotionInput::SetGyroDrift(const Common::Vec3f& drift) {
29 gyro_drift = drift;
30}
31
32void MotionInput::SetGyroThreshold(f32 threshold) {
33 gyro_threshold = threshold;
34}
35
36void MotionInput::EnableReset(bool reset) {
37 reset_enabled = reset;
38}
39
40void MotionInput::ResetRotations() {
41 rotations = {};
42}
43
44bool MotionInput::IsMoving(f32 sensitivity) const {
45 return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f;
46}
47
48bool MotionInput::IsCalibrated(f32 sensitivity) const {
49 return real_error.Length() < sensitivity;
50}
51
52void MotionInput::UpdateRotation(u64 elapsed_time) {
53 const f32 sample_period = elapsed_time / 1000000.0f;
54 if (sample_period > 0.1f) {
55 return;
56 }
57 rotations += gyro * sample_period;
58}
59
60void MotionInput::UpdateOrientation(u64 elapsed_time) {
61 if (!IsCalibrated(0.1f)) {
62 ResetOrientation();
63 }
64 // Short name local variable for readability
65 f32 q1 = quat.w;
66 f32 q2 = quat.xyz[0];
67 f32 q3 = quat.xyz[1];
68 f32 q4 = quat.xyz[2];
69 const f32 sample_period = elapsed_time / 1000000.0f;
70
71 // ignore invalid elapsed time
72 if (sample_period > 0.1f) {
73 return;
74 }
75
76 const auto normal_accel = accel.Normalized();
77 auto rad_gyro = gyro * Common::PI * 2;
78 const f32 swap = rad_gyro.x;
79 rad_gyro.x = rad_gyro.y;
80 rad_gyro.y = -swap;
81 rad_gyro.z = -rad_gyro.z;
82
83 // Ignore drift correction if acceleration is not reliable
84 if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) {
85 const f32 ax = -normal_accel.x;
86 const f32 ay = normal_accel.y;
87 const f32 az = -normal_accel.z;
88
89 // Estimated direction of gravity
90 const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
91 const f32 vy = 2.0f * (q1 * q2 + q3 * q4);
92 const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
93
94 // Error is cross product between estimated direction and measured direction of gravity
95 const Common::Vec3f new_real_error = {az * vx - ax * vz, ay * vz - az * vy,
96 ax * vy - ay * vx};
97
98 derivative_error = new_real_error - real_error;
99 real_error = new_real_error;
100
101 // Prevent integral windup
102 if (ki != 0.0f && !IsCalibrated(0.05f)) {
103 integral_error += real_error;
104 } else {
105 integral_error = {};
106 }
107
108 // Apply feedback terms
109 rad_gyro += kp * real_error;
110 rad_gyro += ki * integral_error;
111 rad_gyro += kd * derivative_error;
112 }
113
114 const f32 gx = rad_gyro.y;
115 const f32 gy = rad_gyro.x;
116 const f32 gz = rad_gyro.z;
117
118 // Integrate rate of change of quaternion
119 const f32 pa = q2;
120 const f32 pb = q3;
121 const f32 pc = q4;
122 q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period);
123 q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period);
124 q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
125 q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
126
127 quat.w = q1;
128 quat.xyz[0] = q2;
129 quat.xyz[1] = q3;
130 quat.xyz[2] = q4;
131 quat = quat.Normalized();
132}
133
134std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const {
135 const Common::Quaternion<float> quad{
136 .xyz = {-quat.xyz[1], -quat.xyz[0], -quat.w},
137 .w = -quat.xyz[2],
138 };
139 const std::array<float, 16> matrix4x4 = quad.ToMatrix();
140
141 return {Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
142 Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
143 Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])};
144}
145
146Common::Vec3f MotionInput::GetAcceleration() const {
147 return accel;
148}
149
150Common::Vec3f MotionInput::GetGyroscope() const {
151 return gyro;
152}
153
154Common::Quaternion<f32> MotionInput::GetQuaternion() const {
155 return quat;
156}
157
158Common::Vec3f MotionInput::GetRotations() const {
159 return rotations;
160}
161
162void MotionInput::ResetOrientation() {
163 if (!reset_enabled) {
164 return;
165 }
166 if (!IsMoving(0.5f) && accel.z <= -0.9f) {
167 ++reset_counter;
168 if (reset_counter > 900) {
169 // TODO: calculate quaternion from gravity vector
170 quat.w = 0;
171 quat.xyz[0] = 0;
172 quat.xyz[1] = 0;
173 quat.xyz[2] = -1;
174 integral_error = {};
175 reset_counter = 0;
176 }
177 } else {
178 reset_counter = 0;
179 }
180}
181} // namespace InputCommon