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-rw-r--r--src/input_common/motion_emu.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp
index d5af05ee3..6d96d4019 100644
--- a/src/input_common/motion_emu.cpp
+++ b/src/input_common/motion_emu.cpp
@@ -45,7 +45,7 @@ public:
45 } else { 45 } else {
46 tilt_direction = mouse_move.Cast<float>(); 46 tilt_direction = mouse_move.Cast<float>();
47 tilt_angle = 47 tilt_angle =
48 std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, MathUtil::PI * 0.5f); 48 std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f);
49 } 49 }
50 } 50 }
51 } 51 }
@@ -107,7 +107,7 @@ private:
107 107
108 // Find the angular rate vector in world space 108 // Find the angular rate vector in world space
109 auto angular_rate = ((q - old_q) * inv_q).xyz * 2; 109 auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
110 angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180; 110 angular_rate *= 1000 / update_millisecond / Common::PI * 180;
111 111
112 // Transform the two vectors from world space to 3DS space 112 // Transform the two vectors from world space to 3DS space
113 gravity = QuaternionRotate(inv_q, gravity); 113 gravity = QuaternionRotate(inv_q, gravity);