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-rw-r--r--src/input_common/keyboard.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/input_common/keyboard.cpp b/src/input_common/keyboard.cpp
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1// Copyright 2017 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <atomic>
6#include <list>
7#include <mutex>
8#include "input_common/keyboard.h"
9
10namespace InputCommon {
11
12class KeyButton final : public Input::ButtonDevice {
13public:
14 explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
15 : key_button_list(key_button_list_) {}
16
17 ~KeyButton();
18
19 bool GetStatus() const override {
20 return status.load();
21 }
22
23 friend class KeyButtonList;
24
25private:
26 std::shared_ptr<KeyButtonList> key_button_list;
27 std::atomic<bool> status{false};
28};
29
30struct KeyButtonPair {
31 int key_code;
32 KeyButton* key_button;
33};
34
35class KeyButtonList {
36public:
37 void AddKeyButton(int key_code, KeyButton* key_button) {
38 std::lock_guard<std::mutex> guard(mutex);
39 list.push_back(KeyButtonPair{key_code, key_button});
40 }
41
42 void RemoveKeyButton(const KeyButton* key_button) {
43 std::lock_guard<std::mutex> guard(mutex);
44 list.remove_if(
45 [key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
46 }
47
48 void ChangeKeyStatus(int key_code, bool pressed) {
49 std::lock_guard<std::mutex> guard(mutex);
50 for (const KeyButtonPair& pair : list) {
51 if (pair.key_code == key_code)
52 pair.key_button->status.store(pressed);
53 }
54 }
55
56private:
57 std::mutex mutex;
58 std::list<KeyButtonPair> list;
59};
60
61Keyboard::Keyboard() : key_button_list{std::make_shared<KeyButtonList>()} {}
62
63KeyButton::~KeyButton() {
64 key_button_list->RemoveKeyButton(this);
65}
66
67std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
68 int key_code = params.Get("code", 0);
69 std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list);
70 key_button_list->AddKeyButton(key_code, button.get());
71 return std::move(button);
72}
73
74void Keyboard::PressKey(int key_code) {
75 key_button_list->ChangeKeyStatus(key_code, true);
76}
77
78void Keyboard::ReleaseKey(int key_code) {
79 key_button_list->ChangeKeyStatus(key_code, false);
80}
81
82} // namespace InputCommon