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Diffstat (limited to 'src/input_common/input_mapping.cpp')
| -rw-r--r-- | src/input_common/input_mapping.cpp | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp new file mode 100644 index 000000000..0ffc71028 --- /dev/null +++ b/src/input_common/input_mapping.cpp | |||
| @@ -0,0 +1,171 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included | ||
| 4 | |||
| 5 | #include "common/common_types.h" | ||
| 6 | #include "input_common/input_engine.h" | ||
| 7 | #include "input_common/input_mapping.h" | ||
| 8 | |||
| 9 | namespace InputCommon { | ||
| 10 | |||
| 11 | MappingFactory::MappingFactory() {} | ||
| 12 | |||
| 13 | void MappingFactory::BeginMapping(Polling::InputType type) { | ||
| 14 | is_enabled = true; | ||
| 15 | input_type = type; | ||
| 16 | input_queue.Clear(); | ||
| 17 | first_axis = -1; | ||
| 18 | second_axis = -1; | ||
| 19 | } | ||
| 20 | |||
| 21 | [[nodiscard]] const Common::ParamPackage MappingFactory::GetNextInput() { | ||
| 22 | Common::ParamPackage input; | ||
| 23 | input_queue.Pop(input); | ||
| 24 | return input; | ||
| 25 | } | ||
| 26 | |||
| 27 | void MappingFactory::RegisterInput(const MappingData& data) { | ||
| 28 | if (!is_enabled) { | ||
| 29 | return; | ||
| 30 | } | ||
| 31 | switch (input_type) { | ||
| 32 | case Polling::InputType::Button: | ||
| 33 | RegisterButton(data); | ||
| 34 | return; | ||
| 35 | case Polling::InputType::Stick: | ||
| 36 | RegisterStick(data); | ||
| 37 | return; | ||
| 38 | case Polling::InputType::Motion: | ||
| 39 | RegisterMotion(data); | ||
| 40 | return; | ||
| 41 | default: | ||
| 42 | return; | ||
| 43 | } | ||
| 44 | } | ||
| 45 | |||
| 46 | void MappingFactory::StopMapping() { | ||
| 47 | is_enabled = false; | ||
| 48 | input_type = Polling::InputType::None; | ||
| 49 | input_queue.Clear(); | ||
| 50 | } | ||
| 51 | |||
| 52 | void MappingFactory::RegisterButton(const MappingData& data) { | ||
| 53 | Common::ParamPackage new_input; | ||
| 54 | new_input.Set("engine", data.engine); | ||
| 55 | if (data.pad.guid != Common::UUID{}) { | ||
| 56 | new_input.Set("guid", data.pad.guid.Format()); | ||
| 57 | } | ||
| 58 | new_input.Set("port", static_cast<int>(data.pad.port)); | ||
| 59 | new_input.Set("pad", static_cast<int>(data.pad.pad)); | ||
| 60 | switch (data.type) { | ||
| 61 | case EngineInputType::Button: | ||
| 62 | // Workaround for old compatibility | ||
| 63 | if (data.engine == "keyboard") { | ||
| 64 | new_input.Set("code", data.index); | ||
| 65 | break; | ||
| 66 | } | ||
| 67 | new_input.Set("button", data.index); | ||
| 68 | break; | ||
| 69 | case EngineInputType::HatButton: | ||
| 70 | new_input.Set("hat", data.index); | ||
| 71 | new_input.Set("direction", data.hat_name); | ||
| 72 | break; | ||
| 73 | case EngineInputType::Analog: | ||
| 74 | new_input.Set("axis", data.index); | ||
| 75 | new_input.Set("threshold", 0.5f); | ||
| 76 | break; | ||
| 77 | default: | ||
| 78 | return; | ||
| 79 | } | ||
| 80 | input_queue.Push(new_input); | ||
| 81 | } | ||
| 82 | |||
| 83 | void MappingFactory::RegisterStick(const MappingData& data) { | ||
| 84 | Common::ParamPackage new_input; | ||
| 85 | new_input.Set("engine", data.engine); | ||
| 86 | if (data.pad.guid != Common::UUID{}) { | ||
| 87 | new_input.Set("guid", data.pad.guid.Format()); | ||
| 88 | } | ||
| 89 | new_input.Set("port", static_cast<int>(data.pad.port)); | ||
| 90 | new_input.Set("pad", static_cast<int>(data.pad.pad)); | ||
| 91 | |||
| 92 | // If engine is mouse map the mouse position as a joystick | ||
| 93 | if (data.engine == "mouse") { | ||
| 94 | new_input.Set("axis_x", 0); | ||
| 95 | new_input.Set("axis_y", 1); | ||
| 96 | new_input.Set("threshold", 0.5f); | ||
| 97 | new_input.Set("range", 1.0f); | ||
| 98 | new_input.Set("deadzone", 0.0f); | ||
| 99 | input_queue.Push(new_input); | ||
| 100 | return; | ||
| 101 | } | ||
| 102 | |||
| 103 | switch (data.type) { | ||
| 104 | case EngineInputType::Button: | ||
| 105 | case EngineInputType::HatButton: | ||
| 106 | RegisterButton(data); | ||
| 107 | return; | ||
| 108 | case EngineInputType::Analog: | ||
| 109 | if (first_axis == data.index) { | ||
| 110 | return; | ||
| 111 | } | ||
| 112 | if (first_axis == -1) { | ||
| 113 | first_axis = data.index; | ||
| 114 | return; | ||
| 115 | } | ||
| 116 | new_input.Set("axis_x", first_axis); | ||
| 117 | new_input.Set("axis_y", data.index); | ||
| 118 | new_input.Set("threshold", 0.5f); | ||
| 119 | new_input.Set("range", 0.95f); | ||
| 120 | new_input.Set("deadzone", 0.15f); | ||
| 121 | break; | ||
| 122 | default: | ||
| 123 | return; | ||
| 124 | } | ||
| 125 | input_queue.Push(new_input); | ||
| 126 | } | ||
| 127 | |||
| 128 | void MappingFactory::RegisterMotion(const MappingData& data) { | ||
| 129 | Common::ParamPackage new_input; | ||
| 130 | new_input.Set("engine", data.engine); | ||
| 131 | if (data.pad.guid != Common::UUID{}) { | ||
| 132 | new_input.Set("guid", data.pad.guid.Format()); | ||
| 133 | } | ||
| 134 | new_input.Set("port", static_cast<int>(data.pad.port)); | ||
| 135 | new_input.Set("pad", static_cast<int>(data.pad.pad)); | ||
| 136 | switch (data.type) { | ||
| 137 | case EngineInputType::Button: | ||
| 138 | case EngineInputType::HatButton: | ||
| 139 | RegisterButton(data); | ||
| 140 | return; | ||
| 141 | case EngineInputType::Analog: | ||
| 142 | if (first_axis == data.index) { | ||
| 143 | return; | ||
| 144 | } | ||
| 145 | if (second_axis == data.index) { | ||
| 146 | return; | ||
| 147 | } | ||
| 148 | if (first_axis == -1) { | ||
| 149 | first_axis = data.index; | ||
| 150 | return; | ||
| 151 | } | ||
| 152 | if (second_axis == -1) { | ||
| 153 | second_axis = data.index; | ||
| 154 | return; | ||
| 155 | } | ||
| 156 | new_input.Set("axis_x", first_axis); | ||
| 157 | new_input.Set("axis_y", second_axis); | ||
| 158 | new_input.Set("axis_z", data.index); | ||
| 159 | new_input.Set("range", 1.0f); | ||
| 160 | new_input.Set("deadzone", 0.20f); | ||
| 161 | break; | ||
| 162 | case EngineInputType::Motion: | ||
| 163 | new_input.Set("motion", data.index); | ||
| 164 | break; | ||
| 165 | default: | ||
| 166 | return; | ||
| 167 | } | ||
| 168 | input_queue.Push(new_input); | ||
| 169 | } | ||
| 170 | |||
| 171 | } // namespace InputCommon | ||