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1// Copyright 2020 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <atomic>
6#include <list>
7#include <mutex>
8#include <utility>
9#include "common/assert.h"
10#include "common/threadsafe_queue.h"
11#include "input_common/gcadapter/gc_adapter.h"
12#include "input_common/gcadapter/gc_poller.h"
13
14namespace InputCommon {
15
16class GCButton final : public Input::ButtonDevice {
17public:
18 explicit GCButton(u32 port_, s32 button_, const GCAdapter::Adapter* adapter)
19 : port(port_), button(button_), gcadapter(adapter) {}
20
21 ~GCButton() override;
22
23 bool GetStatus() const override {
24 if (gcadapter->DeviceConnected(port)) {
25 return (gcadapter->GetPadState(port).buttons & button) != 0;
26 }
27 return false;
28 }
29
30private:
31 const u32 port;
32 const s32 button;
33 const GCAdapter::Adapter* gcadapter;
34};
35
36class GCAxisButton final : public Input::ButtonDevice {
37public:
38 explicit GCAxisButton(u32 port_, u32 axis_, float threshold_, bool trigger_if_greater_,
39 const GCAdapter::Adapter* adapter)
40 : port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_),
41 gcadapter(adapter) {}
42
43 bool GetStatus() const override {
44 if (gcadapter->DeviceConnected(port)) {
45 const float current_axis_value = gcadapter->GetPadState(port).axis_values.at(axis);
46 const float axis_value = current_axis_value / 128.0f;
47 if (trigger_if_greater) {
48 // TODO: Might be worthwile to set a slider for the trigger threshold. It is
49 // currently always set to 0.5 in configure_input_player.cpp ZL/ZR HandleClick
50 return axis_value > threshold;
51 }
52 return axis_value < -threshold;
53 }
54 return false;
55 }
56
57private:
58 const u32 port;
59 const u32 axis;
60 float threshold;
61 bool trigger_if_greater;
62 const GCAdapter::Adapter* gcadapter;
63};
64
65GCButtonFactory::GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
66 : adapter(std::move(adapter_)) {}
67
68GCButton::~GCButton() = default;
69
70std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) {
71 const auto button_id = params.Get("button", 0);
72 const auto port = static_cast<u32>(params.Get("port", 0));
73
74 constexpr s32 PAD_STICK_ID = static_cast<s32>(GCAdapter::PadButton::Stick);
75
76 // button is not an axis/stick button
77 if (button_id != PAD_STICK_ID) {
78 return std::make_unique<GCButton>(port, button_id, adapter.get());
79 }
80
81 // For Axis buttons, used by the binary sticks.
82 if (button_id == PAD_STICK_ID) {
83 const int axis = params.Get("axis", 0);
84 const float threshold = params.Get("threshold", 0.25f);
85 const std::string direction_name = params.Get("direction", "");
86 bool trigger_if_greater;
87 if (direction_name == "+") {
88 trigger_if_greater = true;
89 } else if (direction_name == "-") {
90 trigger_if_greater = false;
91 } else {
92 trigger_if_greater = true;
93 LOG_ERROR(Input, "Unknown direction {}", direction_name);
94 }
95 return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater,
96 adapter.get());
97 }
98
99 return nullptr;
100}
101
102Common::ParamPackage GCButtonFactory::GetNextInput() const {
103 Common::ParamPackage params;
104 GCAdapter::GCPadStatus pad;
105 auto& queue = adapter->GetPadQueue();
106 while (queue.Pop(pad)) {
107 // This while loop will break on the earliest detected button
108 params.Set("engine", "gcpad");
109 params.Set("port", static_cast<s32>(pad.port));
110 if (pad.button != GCAdapter::PadButton::Undefined) {
111 params.Set("button", static_cast<u16>(pad.button));
112 }
113
114 // For Axis button implementation
115 if (pad.axis != GCAdapter::PadAxes::Undefined) {
116 params.Set("axis", static_cast<u8>(pad.axis));
117 params.Set("button", static_cast<u16>(GCAdapter::PadButton::Stick));
118 params.Set("threshold", "0.25");
119 if (pad.axis_value > 0) {
120 params.Set("direction", "+");
121 } else {
122 params.Set("direction", "-");
123 }
124 break;
125 }
126 }
127 return params;
128}
129
130void GCButtonFactory::BeginConfiguration() {
131 polling = true;
132 adapter->BeginConfiguration();
133}
134
135void GCButtonFactory::EndConfiguration() {
136 polling = false;
137 adapter->EndConfiguration();
138}
139
140class GCAnalog final : public Input::AnalogDevice {
141public:
142 explicit GCAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_,
143 const GCAdapter::Adapter* adapter, float range_)
144 : port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), gcadapter(adapter),
145 range(range_) {}
146
147 float GetAxis(u32 axis) const {
148 if (gcadapter->DeviceConnected(port)) {
149 std::lock_guard lock{mutex};
150 const auto axis_value =
151 static_cast<float>(gcadapter->GetPadState(port).axis_values.at(axis));
152 return (axis_value) / (100.0f * range);
153 }
154 return 0.0f;
155 }
156
157 std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
158 float x = GetAxis(analog_axis_x);
159 float y = GetAxis(analog_axis_y);
160
161 // Make sure the coordinates are in the unit circle,
162 // otherwise normalize it.
163 float r = x * x + y * y;
164 if (r > 1.0f) {
165 r = std::sqrt(r);
166 x /= r;
167 y /= r;
168 }
169
170 return {x, y};
171 }
172
173 std::tuple<float, float> GetStatus() const override {
174 const auto [x, y] = GetAnalog(axis_x, axis_y);
175 const float r = std::sqrt((x * x) + (y * y));
176 if (r > deadzone) {
177 return {x / r * (r - deadzone) / (1 - deadzone),
178 y / r * (r - deadzone) / (1 - deadzone)};
179 }
180 return {0.0f, 0.0f};
181 }
182
183 bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
184 const auto [x, y] = GetStatus();
185 const float directional_deadzone = 0.5f;
186 switch (direction) {
187 case Input::AnalogDirection::RIGHT:
188 return x > directional_deadzone;
189 case Input::AnalogDirection::LEFT:
190 return x < -directional_deadzone;
191 case Input::AnalogDirection::UP:
192 return y > directional_deadzone;
193 case Input::AnalogDirection::DOWN:
194 return y < -directional_deadzone;
195 }
196 return false;
197 }
198
199private:
200 const u32 port;
201 const u32 axis_x;
202 const u32 axis_y;
203 const float deadzone;
204 const GCAdapter::Adapter* gcadapter;
205 const float range;
206 mutable std::mutex mutex;
207};
208
209/// An analog device factory that creates analog devices from GC Adapter
210GCAnalogFactory::GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
211 : adapter(std::move(adapter_)) {}
212
213/**
214 * Creates analog device from joystick axes
215 * @param params contains parameters for creating the device:
216 * - "port": the nth gcpad on the adapter
217 * - "axis_x": the index of the axis to be bind as x-axis
218 * - "axis_y": the index of the axis to be bind as y-axis
219 */
220std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::ParamPackage& params) {
221 const auto port = static_cast<u32>(params.Get("port", 0));
222 const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
223 const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
224 const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
225 const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
226
227 return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter.get(), range);
228}
229
230void GCAnalogFactory::BeginConfiguration() {
231 polling = true;
232 adapter->BeginConfiguration();
233}
234
235void GCAnalogFactory::EndConfiguration() {
236 polling = false;
237 adapter->EndConfiguration();
238}
239
240Common::ParamPackage GCAnalogFactory::GetNextInput() {
241 GCAdapter::GCPadStatus pad;
242 Common::ParamPackage params;
243 auto& queue = adapter->GetPadQueue();
244 while (queue.Pop(pad)) {
245 if (pad.button != GCAdapter::PadButton::Undefined) {
246 params.Set("engine", "gcpad");
247 params.Set("port", static_cast<s32>(pad.port));
248 params.Set("button", static_cast<u16>(pad.button));
249 return params;
250 }
251 if (pad.axis == GCAdapter::PadAxes::Undefined ||
252 std::abs(static_cast<float>(pad.axis_value) / 128.0f) < 0.1f) {
253 continue;
254 }
255 // An analog device needs two axes, so we need to store the axis for later and wait for
256 // a second input event. The axes also must be from the same joystick.
257 const u8 axis = static_cast<u8>(pad.axis);
258 if (axis == 0 || axis == 1) {
259 analog_x_axis = 0;
260 analog_y_axis = 1;
261 controller_number = static_cast<s32>(pad.port);
262 break;
263 }
264 if (axis == 2 || axis == 3) {
265 analog_x_axis = 2;
266 analog_y_axis = 3;
267 controller_number = static_cast<s32>(pad.port);
268 break;
269 }
270
271 if (analog_x_axis == -1) {
272 analog_x_axis = axis;
273 controller_number = static_cast<s32>(pad.port);
274 } else if (analog_y_axis == -1 && analog_x_axis != axis &&
275 controller_number == static_cast<s32>(pad.port)) {
276 analog_y_axis = axis;
277 break;
278 }
279 }
280 if (analog_x_axis != -1 && analog_y_axis != -1) {
281 params.Set("engine", "gcpad");
282 params.Set("port", controller_number);
283 params.Set("axis_x", analog_x_axis);
284 params.Set("axis_y", analog_y_axis);
285 analog_x_axis = -1;
286 analog_y_axis = -1;
287 controller_number = -1;
288 return params;
289 }
290 return params;
291}
292
293class GCVibration final : public Input::VibrationDevice {
294public:
295 explicit GCVibration(u32 port_, GCAdapter::Adapter* adapter)
296 : port(port_), gcadapter(adapter) {}
297
298 u8 GetStatus() const override {
299 return gcadapter->RumblePlay(port, 0);
300 }
301
302 bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high,
303 [[maybe_unused]] f32 freq_high) const override {
304 const auto mean_amplitude = (amp_low + amp_high) * 0.5f;
305 const auto processed_amplitude =
306 static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
307
308 return gcadapter->RumblePlay(port, processed_amplitude);
309 }
310
311private:
312 const u32 port;
313 GCAdapter::Adapter* gcadapter;
314};
315
316/// An vibration device factory that creates vibration devices from GC Adapter
317GCVibrationFactory::GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
318 : adapter(std::move(adapter_)) {}
319
320/**
321 * Creates a vibration device from a joystick
322 * @param params contains parameters for creating the device:
323 * - "port": the nth gcpad on the adapter
324 */
325std::unique_ptr<Input::VibrationDevice> GCVibrationFactory::Create(
326 const Common::ParamPackage& params) {
327 const auto port = static_cast<u32>(params.Get("port", 0));
328
329 return std::make_unique<GCVibration>(port, adapter.get());
330}
331
332} // namespace InputCommon