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-rw-r--r--src/input_common/drivers/keyboard.cpp35
-rw-r--r--src/input_common/drivers/keyboard.h44
2 files changed, 79 insertions, 0 deletions
diff --git a/src/input_common/drivers/keyboard.cpp b/src/input_common/drivers/keyboard.cpp
new file mode 100644
index 000000000..b00a4b8d9
--- /dev/null
+++ b/src/input_common/drivers/keyboard.cpp
@@ -0,0 +1,35 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included
4
5#include "common/param_package.h"
6#include "input_common/drivers/keyboard.h"
7
8namespace InputCommon {
9
10Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
11 PreSetController(identifier);
12}
13
14void Keyboard::PressKey(int key_code) {
15 SetButton(identifier, key_code, true);
16}
17
18void Keyboard::ReleaseKey(int key_code) {
19 SetButton(identifier, key_code, false);
20}
21
22void Keyboard::ReleaseAllKeys() {
23 ResetButtonState();
24}
25
26std::vector<Common::ParamPackage> Keyboard::GetInputDevices() const {
27 std::vector<Common::ParamPackage> devices;
28 devices.emplace_back(Common::ParamPackage{
29 {"engine", "keyboard"},
30 {"display", "Keyboard Only"},
31 });
32 return devices;
33}
34
35} // namespace InputCommon
diff --git a/src/input_common/drivers/keyboard.h b/src/input_common/drivers/keyboard.h
new file mode 100644
index 000000000..a3e0d8a61
--- /dev/null
+++ b/src/input_common/drivers/keyboard.h
@@ -0,0 +1,44 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included
4
5#pragma once
6
7#include "input_common/input_engine.h"
8
9namespace InputCommon {
10
11/**
12 * A button device factory representing a keyboard. It receives keyboard events and forward them
13 * to all button devices it created.
14 */
15class Keyboard final : public InputCommon::InputEngine {
16public:
17 explicit Keyboard(const std::string& input_engine_);
18
19 /**
20 * Sets the status of all buttons bound with the key to pressed
21 * @param key_code the code of the key to press
22 */
23 void PressKey(int key_code);
24
25 /**
26 * Sets the status of all buttons bound with the key to released
27 * @param key_code the code of the key to release
28 */
29 void ReleaseKey(int key_code);
30
31 void ReleaseAllKeys();
32
33 /// Used for automapping features
34 std::vector<Common::ParamPackage> GetInputDevices() const override;
35
36private:
37 const PadIdentifier identifier = {
38 .guid = Common::UUID{""},
39 .port = 0,
40 .pad = 0,
41 };
42};
43
44} // namespace InputCommon