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-rw-r--r--src/input_common/drivers/mouse.cpp99
-rw-r--r--src/input_common/drivers/mouse.h2
-rw-r--r--src/input_common/drivers/sdl_driver.cpp32
3 files changed, 73 insertions, 60 deletions
diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp
index 0c9f642bb..f07cf8a0e 100644
--- a/src/input_common/drivers/mouse.cpp
+++ b/src/input_common/drivers/mouse.cpp
@@ -76,9 +76,6 @@ void Mouse::UpdateThread(std::stop_token stop_token) {
76 UpdateStickInput(); 76 UpdateStickInput();
77 UpdateMotionInput(); 77 UpdateMotionInput();
78 78
79 if (mouse_panning_timeout++ > 20) {
80 StopPanning();
81 }
82 std::this_thread::sleep_for(std::chrono::milliseconds(update_time)); 79 std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
83 } 80 }
84} 81}
@@ -88,18 +85,45 @@ void Mouse::UpdateStickInput() {
88 return; 85 return;
89 } 86 }
90 87
91 const float sensitivity = 88 const float length = last_mouse_change.Length();
92 Settings::values.mouse_panning_sensitivity.GetValue() * default_stick_sensitivity;
93 89
94 // Slow movement by 4% 90 // Prevent input from exceeding the max range (1.0f) too much,
95 last_mouse_change *= 0.96f; 91 // but allow some room to make it easier to sustain
96 SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity); 92 if (length > 1.2f) {
97 SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity); 93 last_mouse_change /= length;
94 last_mouse_change *= 1.2f;
95 }
96
97 auto mouse_change = last_mouse_change;
98
99 // Bind the mouse change to [0 <= deadzone_counterweight <= 1,1]
100 if (length < 1.0f) {
101 const float deadzone_h_counterweight =
102 Settings::values.mouse_panning_deadzone_x_counterweight.GetValue();
103 const float deadzone_v_counterweight =
104 Settings::values.mouse_panning_deadzone_y_counterweight.GetValue();
105 mouse_change /= length;
106 mouse_change.x *= length + (1 - length) * deadzone_h_counterweight * 0.01f;
107 mouse_change.y *= length + (1 - length) * deadzone_v_counterweight * 0.01f;
108 }
109
110 SetAxis(identifier, mouse_axis_x, mouse_change.x);
111 SetAxis(identifier, mouse_axis_y, -mouse_change.y);
112
113 // Decay input over time
114 const float clamped_length = std::min(1.0f, length);
115 const float decay_strength = Settings::values.mouse_panning_decay_strength.GetValue();
116 const float decay = 1 - clamped_length * clamped_length * decay_strength * 0.01f;
117 const float min_decay = Settings::values.mouse_panning_min_decay.GetValue();
118 const float clamped_decay = std::min(1 - min_decay / 100.0f, decay);
119 last_mouse_change *= clamped_decay;
98} 120}
99 121
100void Mouse::UpdateMotionInput() { 122void Mouse::UpdateMotionInput() {
101 const float sensitivity = 123 // This may need its own sensitivity instead of using the average
102 Settings::values.mouse_panning_sensitivity.GetValue() * default_motion_sensitivity; 124 const float sensitivity = (Settings::values.mouse_panning_x_sensitivity.GetValue() +
125 Settings::values.mouse_panning_y_sensitivity.GetValue()) /
126 2.0f * default_motion_sensitivity;
103 127
104 const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x + 128 const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x +
105 last_motion_change.y * last_motion_change.y); 129 last_motion_change.y * last_motion_change.y);
@@ -131,49 +155,28 @@ void Mouse::UpdateMotionInput() {
131 155
132void Mouse::Move(int x, int y, int center_x, int center_y) { 156void Mouse::Move(int x, int y, int center_x, int center_y) {
133 if (Settings::values.mouse_panning) { 157 if (Settings::values.mouse_panning) {
134 mouse_panning_timeout = 0; 158 const auto mouse_change =
135
136 auto mouse_change =
137 (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>(); 159 (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
138 last_motion_change += {-mouse_change.y, -mouse_change.x, 0}; 160 const float x_sensitivity =
139 161 Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
140 const auto move_distance = mouse_change.Length(); 162 const float y_sensitivity =
141 if (move_distance == 0) { 163 Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
142 return;
143 }
144 164
145 // Make slow movements at least 3 units on length 165 last_motion_change += {-mouse_change.y, -mouse_change.x, 0};
146 if (move_distance < 3.0f) { 166 last_mouse_change.x += mouse_change.x * x_sensitivity * 0.09f;
147 // Normalize value 167 last_mouse_change.y += mouse_change.y * y_sensitivity * 0.09f;
148 mouse_change /= move_distance;
149 mouse_change *= 3.0f;
150 }
151
152 // Average mouse movements
153 last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
154
155 const auto last_move_distance = last_mouse_change.Length();
156
157 // Make fast movements clamp to 8 units on length
158 if (last_move_distance > 8.0f) {
159 // Normalize value
160 last_mouse_change /= last_move_distance;
161 last_mouse_change *= 8.0f;
162 }
163
164 // Ignore average if it's less than 1 unit and use current movement value
165 if (last_move_distance < 1.0f) {
166 last_mouse_change = mouse_change / mouse_change.Length();
167 }
168 168
169 return; 169 return;
170 } 170 }
171 171
172 if (button_pressed) { 172 if (button_pressed) {
173 const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin; 173 const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
174 const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f; 174 const float x_sensitivity = Settings::values.mouse_panning_x_sensitivity.GetValue();
175 SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity); 175 const float y_sensitivity = Settings::values.mouse_panning_y_sensitivity.GetValue();
176 SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity); 176 SetAxis(identifier, mouse_axis_x,
177 static_cast<float>(mouse_move.x) * x_sensitivity * 0.0012f);
178 SetAxis(identifier, mouse_axis_y,
179 static_cast<float>(-mouse_move.y) * y_sensitivity * 0.0012f);
177 180
178 last_motion_change = { 181 last_motion_change = {
179 static_cast<float>(-mouse_move.y) / 50.0f, 182 static_cast<float>(-mouse_move.y) / 50.0f,
@@ -241,10 +244,6 @@ void Mouse::ReleaseAllButtons() {
241 button_pressed = false; 244 button_pressed = false;
242} 245}
243 246
244void Mouse::StopPanning() {
245 last_mouse_change = {};
246}
247
248std::vector<Common::ParamPackage> Mouse::GetInputDevices() const { 247std::vector<Common::ParamPackage> Mouse::GetInputDevices() const {
249 std::vector<Common::ParamPackage> devices; 248 std::vector<Common::ParamPackage> devices;
250 devices.emplace_back(Common::ParamPackage{ 249 devices.emplace_back(Common::ParamPackage{
diff --git a/src/input_common/drivers/mouse.h b/src/input_common/drivers/mouse.h
index b872c7a0f..0e8edcce1 100644
--- a/src/input_common/drivers/mouse.h
+++ b/src/input_common/drivers/mouse.h
@@ -98,7 +98,6 @@ private:
98 void UpdateThread(std::stop_token stop_token); 98 void UpdateThread(std::stop_token stop_token);
99 void UpdateStickInput(); 99 void UpdateStickInput();
100 void UpdateMotionInput(); 100 void UpdateMotionInput();
101 void StopPanning();
102 101
103 Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const; 102 Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
104 103
@@ -108,7 +107,6 @@ private:
108 Common::Vec3<float> last_motion_change; 107 Common::Vec3<float> last_motion_change;
109 Common::Vec2<int> wheel_position; 108 Common::Vec2<int> wheel_position;
110 bool button_pressed; 109 bool button_pressed;
111 int mouse_panning_timeout{};
112 std::jthread update_thread; 110 std::jthread update_thread;
113}; 111};
114 112
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 9a0439bb5..9f26392b1 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -150,6 +150,8 @@ public:
150 if (sdl_controller) { 150 if (sdl_controller) {
151 const auto type = SDL_GameControllerGetType(sdl_controller.get()); 151 const auto type = SDL_GameControllerGetType(sdl_controller.get());
152 return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) || 152 return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ||
153 (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) ||
154 (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) ||
153 (type == SDL_CONTROLLER_TYPE_PS5); 155 (type == SDL_CONTROLLER_TYPE_PS5);
154 } 156 }
155 return false; 157 return false;
@@ -228,9 +230,8 @@ public:
228 return false; 230 return false;
229 } 231 }
230 232
231 Common::Input::BatteryLevel GetBatteryLevel() { 233 Common::Input::BatteryLevel GetBatteryLevel(SDL_JoystickPowerLevel battery_level) {
232 const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get()); 234 switch (battery_level) {
233 switch (level) {
234 case SDL_JOYSTICK_POWER_EMPTY: 235 case SDL_JOYSTICK_POWER_EMPTY:
235 return Common::Input::BatteryLevel::Empty; 236 return Common::Input::BatteryLevel::Empty;
236 case SDL_JOYSTICK_POWER_LOW: 237 case SDL_JOYSTICK_POWER_LOW:
@@ -378,7 +379,6 @@ void SDLDriver::InitJoystick(int joystick_index) {
378 if (joystick_map.find(guid) == joystick_map.end()) { 379 if (joystick_map.find(guid) == joystick_map.end()) {
379 auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); 380 auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
380 PreSetController(joystick->GetPadIdentifier()); 381 PreSetController(joystick->GetPadIdentifier());
381 SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
382 joystick->EnableMotion(); 382 joystick->EnableMotion();
383 joystick_map[guid].emplace_back(std::move(joystick)); 383 joystick_map[guid].emplace_back(std::move(joystick));
384 return; 384 return;
@@ -398,7 +398,6 @@ void SDLDriver::InitJoystick(int joystick_index) {
398 const int port = static_cast<int>(joystick_guid_list.size()); 398 const int port = static_cast<int>(joystick_guid_list.size());
399 auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller); 399 auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
400 PreSetController(joystick->GetPadIdentifier()); 400 PreSetController(joystick->GetPadIdentifier());
401 SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
402 joystick->EnableMotion(); 401 joystick->EnableMotion();
403 joystick_guid_list.emplace_back(std::move(joystick)); 402 joystick_guid_list.emplace_back(std::move(joystick));
404} 403}
@@ -438,8 +437,6 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
438 if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { 437 if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
439 const PadIdentifier identifier = joystick->GetPadIdentifier(); 438 const PadIdentifier identifier = joystick->GetPadIdentifier();
440 SetButton(identifier, event.jbutton.button, true); 439 SetButton(identifier, event.jbutton.button, true);
441 // Battery doesn't trigger an event so just update every button press
442 SetBattery(identifier, joystick->GetBatteryLevel());
443 } 440 }
444 break; 441 break;
445 } 442 }
@@ -466,6 +463,13 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
466 } 463 }
467 break; 464 break;
468 } 465 }
466 case SDL_JOYBATTERYUPDATED: {
467 if (auto joystick = GetSDLJoystickBySDLID(event.jbattery.which)) {
468 const PadIdentifier identifier = joystick->GetPadIdentifier();
469 SetBattery(identifier, joystick->GetBatteryLevel(event.jbattery.level));
470 }
471 break;
472 }
469 case SDL_JOYDEVICEREMOVED: 473 case SDL_JOYDEVICEREMOVED:
470 LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); 474 LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
471 CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); 475 CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
@@ -483,6 +487,10 @@ void SDLDriver::CloseJoysticks() {
483} 487}
484 488
485SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) { 489SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
490 // Set our application name. Currently passed to DBus by SDL and visible to the user through
491 // their desktop environment.
492 SDL_SetHint(SDL_HINT_APP_NAME, "yuzu");
493
486 if (!Settings::values.enable_raw_input) { 494 if (!Settings::values.enable_raw_input) {
487 // Disable raw input. When enabled this setting causes SDL to die when a web applet opens 495 // Disable raw input. When enabled this setting causes SDL to die when a web applet opens
488 SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); 496 SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
@@ -501,6 +509,9 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
501 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0"); 509 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0");
502 } else { 510 } else {
503 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); 511 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
512 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED, "0");
513 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS, "0");
514 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, "1");
504 } 515 }
505 516
506 // Disable hidapi drivers for pro controllers when the custom joycon driver is enabled 517 // Disable hidapi drivers for pro controllers when the custom joycon driver is enabled
@@ -508,8 +519,11 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
508 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0"); 519 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0");
509 } else { 520 } else {
510 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1"); 521 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1");
522 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
511 } 523 }
512 524
525 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1");
526
513 // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native 527 // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
514 // driver on Linux. 528 // driver on Linux.
515 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0"); 529 SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
@@ -789,7 +803,9 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
789 // This list also excludes Screenshot since there's not really a mapping for that 803 // This list also excludes Screenshot since there's not really a mapping for that
790 ButtonBindings switch_to_sdl_button; 804 ButtonBindings switch_to_sdl_button;
791 805
792 if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) { 806 if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO ||
807 SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
808 SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) {
793 switch_to_sdl_button = GetNintendoButtonBinding(joystick); 809 switch_to_sdl_button = GetNintendoButtonBinding(joystick);
794 } else { 810 } else {
795 switch_to_sdl_button = GetDefaultButtonBinding(); 811 switch_to_sdl_button = GetDefaultButtonBinding();