diff options
Diffstat (limited to 'src/input_common/drivers/sdl_driver.cpp')
| -rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 5cc1ccbd9..c175a8853 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp | |||
| @@ -40,8 +40,8 @@ public: | |||
| 40 | void EnableMotion() { | 40 | void EnableMotion() { |
| 41 | if (sdl_controller) { | 41 | if (sdl_controller) { |
| 42 | SDL_GameController* controller = sdl_controller.get(); | 42 | SDL_GameController* controller = sdl_controller.get(); |
| 43 | has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL); | 43 | has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE; |
| 44 | has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO); | 44 | has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE; |
| 45 | if (has_accel) { | 45 | if (has_accel) { |
| 46 | SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE); | 46 | SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE); |
| 47 | } | 47 | } |
| @@ -436,7 +436,7 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en | |||
| 436 | initialized = true; | 436 | initialized = true; |
| 437 | if (start_thread) { | 437 | if (start_thread) { |
| 438 | poll_thread = std::thread([this] { | 438 | poll_thread = std::thread([this] { |
| 439 | Common::SetCurrentThreadName("yuzu:input:SDL"); | 439 | Common::SetCurrentThreadName("SDL_MainLoop"); |
| 440 | using namespace std::chrono_literals; | 440 | using namespace std::chrono_literals; |
| 441 | while (initialized) { | 441 | while (initialized) { |
| 442 | SDL_PumpEvents(); | 442 | SDL_PumpEvents(); |
| @@ -444,7 +444,7 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en | |||
| 444 | } | 444 | } |
| 445 | }); | 445 | }); |
| 446 | vibration_thread = std::thread([this] { | 446 | vibration_thread = std::thread([this] { |
| 447 | Common::SetCurrentThreadName("yuzu:input:SDL_Vibration"); | 447 | Common::SetCurrentThreadName("SDL_Vibration"); |
| 448 | using namespace std::chrono_literals; | 448 | using namespace std::chrono_literals; |
| 449 | while (initialized) { | 449 | while (initialized) { |
| 450 | SendVibrations(); | 450 | SendVibrations(); |